Patent classifications
A63F9/0073
MULTI-DIRECTIONAL AND MULTI-PLANAR DOMINOES
A domino game having domino game pieces that include double-sided tiles having pips provided on a front surface and a back surface, and a plurality of slots or grooves at peripheral longitudinal and lateral edges thereof that permit, during game play, connection to other game tiles. Such a connection between game tiles permit multi-directional and multi-planar configurations during game play.
Building brick game using magnetic levitation
Described herein are systems and methods for stacking block games, which may include a game board or base including magnetized portions and a hover platform having at least one magnet connected thereto and being suspended above the game board or base and in a floating or hovering arrangement that can be generated by magnetic repulsion between the magnet of the platform and the magnetized portions of the game board or base. Further, a plurality of game pieces may be arranged in a stacked orientation on the platform.
TOY SYSTEM
Disclosed are toy pieces, each toy piece having a body with a first arm and a second arm. The first arm can have a first engagement portion. The second arm can have a second engagement portion. The first arm and second arm can be configured to move relative to one another to transition the toy piece between a resting or disengaged state and a tensioned or engaged state in which the first engagement portion is releasably secured within the second engagement portion. At least one of the first arm and second arm can be biased when the toy piece is in the tensioned state such that an application of an external force to the toy piece above a threshold causes the toy piece to rapidly transition from the tensioned or engaged state to the resting or disengaged state.
INTERACTIVE CRAFTING ELECTRONIC TOY SYSTEM
A crafting system for guiding a user in creating a craft, includes a crafting challenge repository storing a plurality of crafting challenges. The challenges each include instructions for creating a specific craft. A display surface can display the crafting challenges thereon. A controller includes instructions to receive a selection of a selected crafting challenge to be displayed on the display surface, and instructions to prepare a selected challenge for display on the display surface and to provide the prepared challenge to the display surface for display thereon. The controller is accommodated in a housing. At least one at least partially transparent crafting surface, may be removably mounted above the display surface such that when instructions of the prepared challenge are displayed on the display surface, the instructions are visible to the user through the crafting surface.
Block Stacking Game and Method of Playing Thereof
A stacking block tower game is played by building a tower of blocks of variable heights in multiple levels, and players removing a block from the tower and performing a predetermined task until the tower collapses.
INTERACTIVE MEDIA-BASED CREATIVITY GAME SYSTEM WITH A PLAYING ACTIVITY PROGRESS CONTROLLED BY A PROCESSOR
A game method includes receiving player preferences regarding a story represented as a digital media sequence. The story is chosen by the player, among a plurality of stories. The game method includes receiving a player's choice regarding a first digital media sequence comprising instruction for continuing the story, transmitting the first digital media sequence to a computerized device operated by the player, receiving a completion digital media sequence from an electronic device used by the player, indicating that the player has completed a mission, and transmitting another digital media sequence with another instruction to the computerized device operated by the player.
Pie game and method for playing the same
A pie game of chance and strategy is disclosed herein. The pie game includes a plurality of sector-shaped game pieces with favorable and unfavorable pie indicia printed thereon; a plurality of pans configured to be distributed to players of the pie game, each of the plurality of pans configured to hold a portion of the plurality of sector-shaped game pieces therein such that, when the pan is circumferentially filled with the portion of the plurality of sector-shaped game pieces, a complete circular pie is formed in the pan; and at least one die, the at least one die configured to determine an action taken by one or more of the players of the pie game when the at least one die is rolled by one of the players. A method for playing a pie game of chance and strategy is also disclosed herein.
GAME PIECE
This invention relates generally to a game-piece article. In one embodiment, a game-piece article includes, but is not limited to, a base structure comprised of a base and at least one pylon structure coupled to the base structure and projecting therefrom.
SYSTEM AND METHOD FOR DERIVING SPATIAL SEQUENCE OF MULTIPLE OBJECTS ON AN INTERACTIVE SURFACE
The present invention provides a system and accompanying method for deriving spatial sequence of multiple objects on an interactive surface. The system includes an interactive surface and multiple physical objects. Each object is placed within a finite three-dimensional space on the interactive surface, and embedded with an RFID tag. The interactive surface further includes an RF module, an antenna, a host, an adjustable matching network, a channel switch, and an output module. The host instructs the channel switch to change the parameters of the components of the adjustable matching network to generate a series of resonance frequencies. And the host instructs the antenna to read the RFID tags at the series of resonance frequencies, with an effective reading range of the antenna changing as the resonance frequency changes. The host receives information of multiple sets of RFID tags in multiple readings, derives a spatial sequence of the objects placed on the interactive surface, and provides the output signal or action through the output module. The invention could be applied to the Tower of Hanoi game.
Educational illumination stacker
An illumination stacker game is described having audiovisual signals for placing rings of different colors onto a central core. Upon placement, sensors determine which ring has been placed and provide audiovisual feedback as to whether the ring placed is the one which was requested in the game sequence. Different levels of difficulties and different audiovisual modes of communication are involved including multiple languages.