Patent classifications
A63F9/0073
Gear-based mechanical puzzle
A multi-surfaced gear-based mechanical puzzle where the objective is to choose the proper sized gear and position on the surface(s) from available holes to have the gears align and rotate in unison on one or multiple surfaces, flat or curved, from a dictated start point to a dictated finish point. Challenges such as going from a point to c point directly or additionally through way point c are outlined in an accompanying instruction booklet. Additionally, challenges may be presented as using a specific number or specific size of gears, for example, to achieve the objective. In achieving the right combination of gear sizes and positions, the objective of going from one start point to a finish point by turning one gear to cause all other gears in the train to turn in unison can be accomplished. The puzzle and components may be made from wood, plastic, metal or a composite material.
Aquatic Game Apparatus and Method of Playing Aquatic Game
An apparatus for shape and color matching retrieval games to be played in a body of water, such as a swimming pool, includes base stations, cover panels, and retrieval objects that players retrieve from the body of water during play of the game. The base provides a support to which cover panels can be removably affixed. The base and the cover panels each have on their top surfaces a series of position markers in the nature of slots formed in various geometric shapes. Each base and cover panel has a subset of retrieval objects matched in shape and/or color to its respective position markers. A method is provided for playing different versions of retrieval games using the base and the cover panels.
EDUCATIONAL ILLUMINATION STACKER
An illumination stacker game is described having audiovisual signals for placing rings of different colors onto a central core. Upon placement, sensors determine which ring has been placed and provide audiovisual feedback as to whether the ring placed is the one which was requested in the game sequence. Different levels of difficulties and different audiovisual modes of communication are involved including multiple languages.
Electrified game piece manipulation game and game piece manipulator
A game system according to various embodiments of the subject disclosure may include a game piece and a game piece manipulator configured to hold the game piece. The game piece manipulator may include a first surface comprising a first electrically conductive portion and a controller configured to control an electric stimulus emitted by the game piece manipulator. The game piece manipulator may emit the electric stimulus by the first electrically conductive portion. The game piece may further include a power supply.
MAGNETIC SUCTION COMPETITIVE GAME DEVICE AND METHOD FOR PLAYING GAME USING DEVICE
A magnetic suction competitive game device and a method for playing a game using the device are provided. The magnetic suction competitive game device includes: a competitive game plate, wherein a game space is formed at the competitive game plate; a plurality of magnet placement regions are distributed in the game space; the plurality of magnet placement regions are classified into a plurality of different types of magnet placement regions; the plurality of different types of magnet placement regions are crosswise arranged; a plurality of magnets, wherein a magnetic suction force or a magnetic repulsion force is formed between two adjacent magnets; and privilege cards, wherein the privilege cards record privilege content; and the privilege content are used for forming a temporary game rule that can change a current game rule.
Stackable Tower with Hollow Pieces
A reconfigurable game is provided that comprises a plurality of stackable rectangular blocks, wherein a first set of the rectangular blocks comprise a hollow interior cavity and a resealable closure that allows for storing of edible and/or potable material and a second set of the rectangular blocks comprise solid blocks with no cavity. Playing the game comprises steps of instructing a user to fill the hollow blocks with food and/or drink, to stack the hollow and solid blocks to form a tower, to have participants one at a time remove one stacked rectangular block from the tower, to consume the item in a hollow block if a hollow block is removed, and to repeat the steps until the tower at least partially collapses.
Stackable Game Configured for Hands-free Game Play
A set of game pieces sized and shaped to stack vertically one atop one another to form a stacked arrangement. The set of game pieces including a first game piece configured to place at a bottom position in the stacked arrangement and a second game piece configured to place at a top position in the stacked arrangement wherein each of the game pieces included in the set of game pieces includes a top surface having a game-piece fastening element included thereon, respectively, each of the respective game-piece fastening elements configured to secure to a corresponding headpiece fastening element worn by a user when contact is made between the respective game-piece fastening element and headpiece fastening element during game play. Game play involves a hands-free removal of game pieces from atop the stacked arrangement.