A63F9/0096

Hide, seek, and countdown game device and method

An apparatus and method for a hide-and-seek game, of which the apparatus includes a housing, a gameplay status indicator coupled to the housing, interface elements coupled to the housing and configured to receive input from a user or provide output to the user, and a processor configured to execute operations. The operations include initiating a timer in response to a first player selecting to play a hide-and-seek game and entering a first input using the interface elements, the first input indicating that the apparatus is hidden, receiving a second input from a second player prior to the completion of the timer, the second input indicating that the second player has located the apparatus that was hidden, and executing a predetermined number of challenges, in response to receiving the second input from the second player, using the gameplay status indicator and the interface elements.

BOXING GAMING DEVICE
20210197058 · 2021-07-01 ·

The present invention provides a gaming system for playing a boxing inspired game. The gaming device includes two vests that communicate with each other and keep score via wireless technology. The game is played by two players at a time with the general objective being for a player to hit their opponent's vest as many times as possible within the designated time period. The device allows players to engage in three different modes. Score tracking is announced by audio and does not require any additional devices for viewing the score.

Methods and systems for determining a reaction time for a response and synchronizing user interface(s) with content being rendered

Example methods and systems for computing a reaction time from an indexed event occurring in an indexed recording to a reaction signal are described. An example method includes receiving a sample of ambient content of a computing device, determining a position identification of the sample of ambient content into an indexed recording to which the sample of ambient content matches, based on the position identification, synchronizing display of content on a user interface of the computing device to the indexed recording, and computing the reaction time. The reaction signal is generated by the computing device and is indicative of a user's response to the indexed event.

DATA PROCESSING SYSTEMS FOR PROCESSING AND ANALYZING DATA REGARDING SELF-AWARENESS AND EXECUTIVE FUNCTION
20210110737 · 2021-04-15 ·

Data processing systems according to various embodiments are adapted to process data regarding the self-awareness of a user for use in the development of the user's executive function. In various embodiments, the data processing system: (1) executes computer-readable instructions that, when executed by the at least one computer processor, facilitate the playing of a game by the user; (2) gathers performance data indicating the user's performance while the user plays the game; and (3) automatically evaluates the performance data to assess, for the user, the ability to remember to perform various tasks, to stay on task, and to coach others by taking perspective, giving feedback, and mentoring them to do well. The data processing system may gather and process related data on various levels and then use this information to assist the user in improving the user's executive function skills.

EXERCISE APPARATUS
20200298093 · 2020-09-24 ·

Four striking panels having wireless sensors are arranged such that at least one striking panel is: in front of an athlete, behind the athlete, to the right of the athlete, and to the left of the athlete. A display is situated in front of the athlete. Randomly, a particular striking panel is presented on the display during an exercise routine. When the athlete strikes the appropriate corresponding panel based on detection of a wireless signal provided by the corresponding wireless sensor, a next randomly selected panel is presented on the display. This continues for a particular number of times or for a particular elapsed period of time. Response time metrics are retained for the routine and provided at the conclusion of routine.

Juggling simulation game
10765934 · 2020-09-08 ·

The juggling simulation game is a game of skill. The juggling simulation game is an electrically operated game. The juggling simulation game simulates the activity of juggling. The juggling simulation game comprises a base structure, a vertical structure, and a control circuit. The base structure attaches to the vertical structure. The base structure and the vertical structure contains the control circuit. The control circuit simulates the appearance and the movement of a plurality of balls during the juggling process. The control circuit further forms an interface that allows for the change of direction of the simulated motion of the plurality of balls.

HIDE, SEEK, AND COUNTDOWN GAME DEVICE AND METHOD
20200246687 · 2020-08-06 ·

An apparatus and method for a hide-and-seek game, of which the apparatus includes a housing, a gameplay status indicator coupled to the housing, interface elements coupled to the housing and configured to receive input from a user or provide output to the user, and a processor configured to execute operations. The operations include initiating a timer in response to a first player selecting to play a hide-and-seek game and entering a first input using the interface elements, the first input indicating that the apparatus is hidden, receiving a second input from a second player prior to the completion of the timer, the second input indicating that the second player has located the apparatus that was hidden, and executing a predetermined number of challenges, in response to receiving the second input from the second player, using the gameplay status indicator and the interface elements.

Interactive fairground ride, in particular roller coaster
10729986 · 2020-08-04 · ·

For the vehicles of an interactive fairground ride, in particular a rollercoaster, control consoles are proposed which are equipped with a control button and a display unit and are assigned to each passenger. These control buttons and, if appropriate, the display units of all the control consoles, are connected by means of a transmitter, by radio or by cable, to an evaluation and control unit which detects the reaction times for all passengers and calculates a mean value, the collective reaction time, therefrom. A signal for starting the vehicle is not generated until after the expiry of the collective reaction time. In a fairground ride of this kind, the emphasis is on the interaction between all the passengers of a vehicle.

Block building game
10709964 · 2020-07-14 · ·

Apparatus and method of playing a building game against an opponent. The apparatus may include a podium for building a structure with stackable materials such as building blocks. The apparatus may also include an actuator that allows a first player to blow up a second players structure if the first player builds his or hers first. The Build or Boom game may simply utilize air chambers and a tube but is also capable of utilizing electrical and mechanical means to perform the same functions.

SPEED AND AGILITY GAME
20200171377 · 2020-06-04 ·

An athletic game, or sport where a player interacts with ricocheting ping pong balls emitting from an apparatus, challenging the player's reaction speed, and dexterity. The apparatus is wall mounted at about eye-level, or higher, said apparatus containing one or more ball retaining, and dispensing apertures that are controlled by a programmed chip. The game is played by a player anticipating a series of balls; that have no predictable sequence, being dropped from any one of several orifices, seeing each ball drop, strike a shelf, then bounce upward, giving the player an attempt to catch, net, hit, or shoot at a time interval controlled series of balls, before any can reach the floor.