A63F9/0096

FALLING OBJECT CATCHING TOY
20200094130 · 2020-03-26 ·

A falling object catching toy according to the present invention includes a case body, a pair of holding members that are pivotally supported by the case body and are formed in a manner capable of holding a falling object by being biased in an opening direction, a rotation knob that is rotatably provided for the case body, having a protruding part positioned within the case body, and a piece body having a regulating part that is movably provided while being biased to one side within the case body to regulate the bias of the holding members in the opening direction by engagement with the holding members, and a releasing protrusion that abuts on the protruding part to cause movement against biasing force to release the regulation of the holding members by the regulating part.

METHOD AND APPARATUS FOR PLAYING GAMES
20200047049 · 2020-02-13 ·

The apparatus has a playing background of a collection of electronic markers or, a playing background of a collection of electronic markers, and one or more motional elements which are also able to process electrical signals. The method of using the apparatus includes generating several observable signals during a period of time, each representing an instruction to the player for the motion of the one or more motional elements of the game through the playing background in various combinations, chosen from passing a marker on a particular side, with a distinct observable signal for each possible side to pass a marker by or a subset thereof containing at least two members; or moving in the direction from near the current marker to a neighbouring one, with a distinct observable signal for each possible direction or a subset thereof containing at least two members; or moving through the line segment or region defined by a group of adjacent markers; or, in the case where the height level of the markers vary, moving from one part of the playing background to another; or, in the case of a playing background consisting of several, separate lines each split into smaller segments, travelling over a particular segment; or, in the case of a playing background consisting of a surface that is fully covered by a collection of non-overlapping markers, moving from one marker to another. The observable signals will appear on either one or both of one or more of the markers; or, one or more of the motional elements. All signals will be generated automatically by one or more of the markers; or, by one or more of the motional elements; or, by one or more separate devices; or, by some combination thereof; and such signals will collectively define an observable path through the playing background.

SYSTEMS AND METHODS FOR PROVIDING TREATMENT FOR PSYCHIATRIC CONDITIONS
20240087722 · 2024-03-14 ·

Systems and methods for providing treatment for psychiatric conditions are disclosed. Preferred systems include programs stored in a memory and configured to be executed by processors to treat a subject for a psychiatric condition. The programs include instructions for conducting a therapy session, which includes a plurality of sequential turns. Each turn includes: (i) displaying, for a predetermined focal point indicator display time period and thereafter terminating the displaying of, a focal point indicator at a focal point indicator location in a display area of a display; (ii) after terminating the display of the focal point indicator, displaying, together for a predetermined stimulus display time period and thereafter terminating the display of, first and second stimulus images at respective first and second stimulus image locations in the display area, the first and second stimulus images being associated with respective first and second stimuli, the stimulus image locations being of equal prominence in relation to the focal point indicator location; (iii) after terminating the display of the stimulus images, displaying in connection with the first stimulus image location a response invitation indicator; (iv) receiving a user input in response to the display of the response invitation indicator; (v) determining at least one user input aspect of the user input related to the display of the response invitation indicator; and (vi) when the at least one user input aspect has at least one desired characteristic, implementing a user incentive to modify the user input aspect for a subsequent turn.

MODULAR FIELD MANIPULATION APPARATUS AND METHOD OF MANUFACTURING SAME
20240050843 · 2024-02-15 ·

In an aspect a modular field manipulation apparatus is presented. A modular field manipulation apparatus includes a central field manipulation device. A central field manipulation device includes a first surface having a first field polarity. A central field manipulation device includes a second surface positioned opposite a first surface. A second surface includes a second field polarity. A modular field manipulation apparatus includes a plurality of interconnecting components. Each interconnecting component of a plurality of interconnecting components includes at least a contacting member. At least a contacting member engages with at least a first surface of a central field manipulation device.

COGNITIVE PLATFORM INCLUDING COMPUTERIZED EVOCATIVE ELEMENTS

An apparatus for generating a quantifier of cognitive skills in an individual includes a user interface, a memory to store processor-executable instructions, and a processing unit communicatively coupled to the user interface and the memory. Upon execution of the processor-executable instructions by the processing unit, the processing unit is configured to: render a first instance of a task with an interference at the user interface, requiring a first response from the individual to the first instance of the task in the presence of the interference and a response from the individual to at least one evocative element. One or more of the first instance of the task and the interference comprises the at least one evocative element. The user interface is configured to measure data indicative of the response of the individual to the at least one evocative element, the data comprising at least one measure of emotional processing capabilities of the individual under emotional load. The apparatus is configured to measure substantially simultaneously the first response from the individual to the first instance of the task and the response from the individual to the at least one evocative element. The processing unit is further configured to receive data indicative of the first response and the response of the individual to the at least one evocative element. The processing unit is further configured to analyze the data indicative of the first response and the response of the individual to the at least one evocative element to compute at least one performance metric comprising at least one quantified indicator of cognitive abilities of the individual under emotional load.

Methods and Systems for Determining a Reaction Time for a Response and Synchronizing User Interface(s) with Content being Rendered

Example methods and systems for computing a reaction time from an indexed event occurring in an indexed recording to a reaction signal are described. An example method includes receiving a sample of ambient content of a computing device, determining a position identification of the sample of ambient content into an indexed recording to which the sample of ambient content matches, based on the position identification, synchronizing display of content on a user interface of the computing device to the indexed recording, and computing the reaction time. The reaction signal is generated by the computing device and is indicative of a user's response to the indexed event.

GAME CONSOLE
20240252912 · 2024-08-01 ·

The present disclosure relates to a game console, which includes a shell; a control device, wherein the control device includes an operation key group movably arranged on the shell and a feedback panel arranged on the shell, and the operation key group corresponds to the feedback panel; and a movable device, wherein the movable device includes a movable piece arranged on the shell and a power mechanism that is in driving connection to the movable piece, and the operation key group is connected to the power mechanism; and when the operation key group moves, the power mechanism is triggered, so that the power mechanism drives the movable piece to slide or rotate relative to the shell.

INTERACTIVE GAME CODE APPARATUS
20190046867 · 2019-02-14 ·

An interactive game code apparatus resembles a battle rifle of the type used in video game depictions of combat and is able to receive a game code when the battle rifle has been successfully field stripped in a game play scenario which the battle rifle is initially assembled, followed by a first timer start input, and disassembled, followed by a first timer stop input establishing a first time interval. A second timer start input begins a second time interval during which the battle rifle is reassembled and a second timer stop input occurs marking a second time interval. If the first and second time intervals are less than a pre-determined maximum time interval, access to the game code is given.

Methods and systems for determining a reaction time for a response and synchronizing user interface(s) with content being rendered

Example methods and systems for computing a reaction time from an indexed event occurring in an indexed recording to a reaction signal are described. An example method includes receiving a sample of ambient content of a computing device, determining a position identification of the sample of ambient content into an indexed recording to which the sample of ambient content matches, based on the position identification, synchronizing display of content on a user interface of the computing device to the indexed recording, and computing the reaction time. The reaction signal is generated by the computing device and is indicative of a user's response to the indexed event.

Methods and Systems for Determining a Reaction Time for a Response and Synchronizing User Interface(s) with Content being Rendered

Example methods and systems for computing a reaction time from an indexed event occurring in an indexed recording to a reaction signal are described. An example method includes receiving a sample of ambient content of a computing device, determining a position identification of the sample of ambient content into an indexed recording to which the sample of ambient content matches, based on the position identification, synchronizing display of content on a user interface of the computing device to the indexed recording, and computing the reaction time. The reaction signal is generated by the computing device and is indicative of a user's response to the indexed event.