A63F9/0098

Letter cubes
11565192 · 2023-01-31 ·

The Letter Cubes are block to make buildings that do not just make a statement with their rooms, walls and the like, but also make verbal statements with the blocks themselves. It has a series of three-dimensional fonts made with metal, plastic, ceramic, glass, recycled materials and other materials that magnetically, with knobs, hooks, snaps and tubes (and combinations of these and other interfaces) assemble into walls, buildings and other structures that communicate messages. These alphabets also have a series of related pieces that include numbers, punctuation and additional knobs, beams and panels that enable construction of a wide range of buildings, toys, structures and objects that are artistic, toys, games and that are otherwise useful as boxes, chairs, tables, etc. The invention comes in its own box that is assembled further to the same logic as the alphabets so it does not have packaging waste.

Dice Toss Game System
20220296991 · 2022-09-22 ·

The present invention relates to a multipurpose dice toss game. The game is configured to be played both outdoors and indoors and includes three enlarged dice and a noise reducing game board having scoring charts thereon for calculation of points scored by players playing the game. The game offers two game options namely a “923” game option and a “236” game option. The “923” game option is played for several rounds where each player tosses three dice against the board simultaneously and a player scoring a predetermined total first within the identified rounds is declared as winner. A player scoring more than the predetermined total within the identified rounds loses the game. Players having scores less than the predetermined total after the identified rounds play an additional sudden death round. The player scoring highest score in the sudden death round is declared as the winner.

Educational game and method of making same
11154768 · 2021-10-26 ·

A game and a method for making it, according to certain disclosed embodiments, may include a playfield for allowing a rollable device for moving along its surface. Playfield guides may direct the rollable device along a path of travel. Three or more target goals on the playfield may receive the rollable device as its final destination. Decision making devices mounted movably on the playfield may adjust manually selectively the path of travel, and each have an entrance structure and two or more exit structures. Decision making device guides direct the rollable device from the entrances to selected ones of the exits. Wherein the rollable device moves along a selected path of travel including user selected entrances and user selected exits of a series of decision making devices to a user selected target goal.

Theda's Learning Series
20210245040 · 2021-08-12 ·

This invention is unique because it appeals to all of the learning types. It is tactile and didactic giving players a social emotion opportunity to interact with one another while learning. We are constantly given new information to learn however the opportunity to practice using or new information is limited to standard forms such as answering questions and writing answers. This approach improves the chance for retaining the information learned. The self produced storybook or journal gives the player a self produced learning tool created in their own unique way increasing the chance of their reusing the tool to practice. This tool deepens their understanding of the information and their ability to retain the information.

WORD-AND-NUMBERS LOGIC GAME
20210291035 · 2021-09-23 ·

A logic game that uses words and numbers in combination is taught. In one embodiment, said game comprises two random parent words selected by a game developer (human or computer). Said game developer assigns point values to each letter of said two random parent words. A target word with a unique number of points determined by said parent word points associated with said target word is selected by said game developer. The game shows the total number of letters and the point value in said target word. Parent word letters are used in said target word, each of said letters being used in said target word either zero or one time. The game is solved by adding said points assigned to each letter used in said target word to arrive at a point sum and finished when said point sum is equal to said unique number of points associated with said target word assigned by said game developer.

CROSSWORDS GAME AND METHOD
20210197092 · 2021-07-01 ·

A timed word game played on a game board. Words are formed from a predetermined set of alphabet letter tiles, including wild tiles exchangeable for alphabet letters. The exact same set of tiles (level playing field) is provided to each player playing the DAILY CHALLENGE. Thus, the DAILY CHALLENGE competition is based solely on skill. Each tile has a value of “1”, “2” or “3”, indicated by color. Words may stand alone or be intersecting. A total score is determined from word cumulative tile value with a deduction for misspelled words. Higher point words receive bonus points. The tile set may have multiple tiles of the same letter, with the same or different values. A total score is displayed at games end, the words made and respective scores may be viewed and/or printed. Top scores for each day's DAILY CHALLENGE are published.

Education, logic, and puzzle systems, methods, and techniques
11123631 · 2021-09-21 · ·

New and unique puzzle mechanics, systems, and methods are described herein. A puzzle grid comprising linearly arranged intersecting words, with each individual letter placed on a separate puzzle tile, may be divided into a plurality of puzzle pieces, where each puzzle piece is formed of one or more contiguous puzzle tiles. Each puzzle piece shape conforms to one of a predefined set of shapes. To mix up the puzzle grid, identically shaped puzzle pieces may be randomly shuffled and rotated if required so that the puzzle layout remains unchanged whereas the letters are scrambled. Also puzzle pieces whose shape exhibit rotational symmetry may be optionally rotated within the puzzle layout. Letters may maintain upright legibility. A user may then attempt to solve the puzzle by swapping identically shaped puzzle pieces and optionally rotating puzzle pieces whose shape exhibit rotational symmetry.

Sequentially numbered puzzle pieces outlined and numbered on the Assembly Mat
20210146234 · 2021-05-20 ·

Jigsaw puzzles are suddenly easier and more fun to put together requiring less space and time and every puzzle is a puzzle for everyone with Sequential Numbering of each puzzle piece and the Assembly Mat. For years the goal of puzzle designers has been to make puzzles more challenging. As puzzles became more difficult, they were less suitable for all ages. The solution was to design puzzles for a dozen or more different age and ability groups. But this has made puzzles less suitable as a social or interacting event. Sequential Numbering on the back of each puzzle piece and using a full size Assembly Mat showing the outline and number of each puzzle piece has solved these problems. It's a perfect way for a teen puzzle chat, building confidence in a child, spending time with a friend, with the whole family, with a senior or anyone with health issues.

MEMORY PUZZLE SYSTEM
20210121774 · 2021-04-29 ·

Systems and methods for generating a memory puzzle are provided. In one aspect, a memory puzzle system receives a selection of puzzle parameters via a first user interface. The memory puzzle system can obtain a plurality of media files associated with the puzzle parameters, and determine an order in which to play the plurality of media files. The memory puzzle system can also generate user interface data that, when rendered, causes a client system to display a second user interface that plays the plurality of media files in the determined order. The memory puzzle system can obtain thumbnails associated with the plurality of media files that are displayed in the second user interface after playback of the plurality of media files is complete. The memory puzzle system can receive an ordered selection of the thumbnails, and generate a score based at least partly on the ordered selection of the thumbnails.

Education, Logic, and Puzzle Systems, Methods, and Techniques
20210113915 · 2021-04-22 ·

New and unique puzzle mechanics, systems, and methods are described herein. A puzzle grid comprising linearly arranged intersecting words, with each individual letter placed on a separate puzzle tile, may be divided into a plurality of puzzle pieces, where each puzzle piece is formed of one or more contiguous puzzle tiles. Each puzzle piece shape conforms to one of a predefined set of shapes. To mix up the puzzle grid, identically shaped puzzle pieces may be randomly shuffled and rotated if required so that the puzzle layout remains unchanged whereas the letters are scrambled. Also puzzle pieces whose shape exhibit rotational symmetry may be optionally rotated within the puzzle layout. Letters may maintain upright legibility. A user may then attempt to solve the puzzle by swapping identically shaped puzzle pieces and optionally rotating puzzle pieces whose shape exhibit rotational symmetry.