A63F9/0098

GRAPH-BASED WORD PUZZLE
20230405449 · 2023-12-21 ·

A puzzle with letter placeholders coupled with a plurality of arrow indicia. The arrow indicia may be disposed to associate at least a first letter of the letter indicia with a second letter, thus associating the first letter and the second letter to form a portion of, or a complete word spelled with the first and second letter. Further disclosed is a method to make a puzzle including identifying a first word in a language, said word including a plurality of letters; identifying one or more subwords of the first word; associating the letters of the first word and subwords, said associating including the ordering of letters in the first word and subwords, and presenting an image of the puzzle, with a placeholder for each letter in the first word and a connecting links representative of the order of letters in the first word.

Syllabic roulette game with solmization, and method

A roulette game enables single-spin formation of meaningful character strings, which character strings may be coupled to tones for enhancing the gaming experience. The meaningful character strings may be defined by solfege-enabling letter groups, which letter groups may prompt underlying tones in solmization. The syllabic roulette game comprises a roulette wheel, a wager-enabling layout, and a plurality of balls. The wheel comprises alphabetic characters against a rainbow colored backdrop for enabling various payout schemes. A color-coordinated wager support surface is preferably disposed adjacent the roulette wheel for facilitating wager placement.

Deep Cutout Safe Puzzle
20210077899 · 2021-03-18 ·

A safe puzzle is configured with deep cutouts inside a base block, and inside the cutouts are respective pegs that are shielded by the surrounding walls. The base block may have multiple cutouts and inside each one is a peg that serves as the puzzle for the child. The cutouts can have a square peg, triangular peg, circular peg, and ovular peg that extends in a vertical direction from a floor of each cutout. A gap between the peg and the cutout's walls surrounds the pegs so that the child and a parent have sufficient space for their hand to manipulate the blocks, such as place the blocks over the pegs and remove the blocks from the pegs. The pegs have a height that is equal to or below the base block's top surface to create a safer environment for toddlers when playing with the puzzle.

Multi-layer toy
10950141 · 2021-03-16 ·

A multi-layer toy having at least one outer layer adjacent a planar layer or a ball where both the outer layer and the adjacent planar layer or ball each contain related information such that, in play, the information on the outer layer is made to align with the related information on the adjacent planar layer or ball. The information can comprise depictions of objects, things, characters, animals, or words, for a matching game, or the information can comprise numbers for a counting or mental math game. The toy is preferably sized to be hand-held.

NUMBER PUZZLES
20210065581 · 2021-03-04 ·

Described herein is are apparatuses for facilitating learning through the use of one or more senses. One apparatus includes a puzzle having a plurality of pieces that form a numeral. The puzzle includes a shape that matches the numeral, and a number of the plurality of pieces equal to the numeral.

INTERCONNECTING ALPHABET TOY
20210027642 · 2021-01-28 ·

An interconnecting alphabet toy corresponding to at least one letter from a book, including a plurality of main bodies, at least one protruding portion disposed on at least a portion of at least one side of at least one first of the plurality of main bodies, and at least one protrusion-receiving groove disposed on at least a portion of at least another side of at least one second of the plurality of main bodies to receive the at least one protruding portion therein, such that the at least one first of the plurality of main bodies and the at least one second of the plurality of main bodies interconnect to form the at least one letter.

Methods and Systems for Generating Dynamic Displays on a Game Display and Respective Player Displays
20200406159 · 2020-12-31 ·

A method for generating dynamic displays on a game screen and player display screens for a live event performed on a stage in front of an audience and hosted by a host located on the stage. Each of the player display screens corresponds respectively to a player. The method includes displaying a playing phrase on the game screen. The playing phrase is generated from a winning phrase and includes blank spaces. The game screen is located in a fixed position with respect to the stage to be viewable by the players. For each round of a predetermined number of rounds, the method includes identifying, by one of the players, a first game to display on the game screen. The first game is displayed on a game selector in response to the player actuating the game selector. The method includes obtaining a first set of rules corresponding to the first game.

Multi-layer toy
10878720 · 2020-12-29 ·

A multi-layer toy having at least one outer layer adjacent a planar layer or a ball where both the outer layer and the adjacent planar layer or ball each contain related information such that, in play, the information on the outer layer is made to align with the related information on the adjacent planar layer or ball. The information can comprise depictions of objects, things, characters, animals, or words, for a matching game, or the information can comprise numbers for a counting or mental math game. The toy is preferably sized to be hand-held.

Three Dimensional Letters Word Game Components and Game Methods of Play
20200391102 · 2020-12-17 ·

A game apparatus and game methods of play that provide mental exercises to increase the level of abstract thinking to create 3-D objects from universally accepted 2-D flat patterns. Since we read and write on 2-D surfaces, the shapes we associate most with a 2-D environment are alphanumeric characters. Combining letters and numbers in a 3-D environment creates challenging exercises for visualizing 3-D shapes. The competitive games involve a series of 3-D manipulative modules. Play of the games involves scoring points for creating and/or discerning words made up of letters recognized from the 3-D manipulative modules. The games are for multiple players and can also be implemented electronically and online.

Memory puzzle system

Systems and methods for generating a memory puzzle are provided. In one aspect, a memory puzzle system receives a selection of puzzle parameters via a first user interface. The memory puzzle system can obtain a plurality of media files associated with the puzzle parameters, and determine an order in which to play the plurality of media files. The memory puzzle system can also generate user interface data that, when rendered, causes a client system to display a second user interface that plays the plurality of media files in the determined order. The memory puzzle system can obtain thumbnails associated with the plurality of media files that are displayed in the second user interface after playback of the plurality of media files is complete. The memory puzzle system can receive an ordered selection of the thumbnails, and generate a score based at least partly on the ordered selection of the thumbnails.