Patent classifications
A63F9/02
Board game system. method of use, and method of assembly
A board game featuring a board having a removable rotatable tower having an arm extending away from it and a hook for receiving a ring hung from a string from the arm. Players move their pieces about the board. Cards may be drawn at random intervals. The player may be required to toss the ring towards the hook located on the tower. Successfully hooking the ring to the tower may affect the outcome of the player's turn. The tower may be rotated on the board, so that each player can swing the ring, depending on outcomes from the various features of the game, including the cards, dice rolls, and space locations on the game board.
GAME APPARATUS WITH DEFORMING PLAYING DISCS
A strategic pattern building game apparatus having a target grid and a rotatable loading tray movable between an elevated position above and aligned with the target grid during play and a folded position adjoining the target grid for transport and/or storage. The game apparatus includes a plurality of playing discs which are placed in channels in the target grid and in the loading tray, and projectile launchers used by players to knock out playing discs until one player achieves four of his/her discs in a horizontal, vertical or diagonal line. The discs are deformable and received at the target grid for being ejected during game play when impacted by the projectile.
Indicating means to identify points of impact on a target
Disclosed is an indicating means that may be worn by a player or attached to a target when playing with non lethal projectiles to indicate when a player or a target has been struck by a projectile. The disclosed indicating means comprises a fabric containing sequins followed by a layer of padding beneath the fabric. Sequins are brushed into a first position at the start of game play. During game play, impact of a projectile onto the indicating means will be absorbed by the padding creating undulations radiating outwards from the point of impact causing the sequins to flip to a second position indicating that the player or target has been struck. The disclosed indicating means will work with any projectile, does not require an electrical charge to operate, is low cost, reusable, and durable.
Computer game elements, systems, and methods therefor
In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.
APPARATUS AND METHOD FOR DETECTING AND REACTING TO THE PRESENCE OF A FLUID
A fluid detection and reaction apparatus that physically responds to fluid contact. An open-ended chamber with a hinged cover holds a compressed springy material. The cover/lid is subjected to pressure by the compressed springy material to open the chamber end. A latch is formed between the chamber cover and the rim of the chamber end to generate a holding force that keeps the cover in place. The latch is formed by a water-reactive material that is adapted to will fail or sever under stress when wet. When water contacts the water-reactive material, the material tears, allowing the cover to open the chamber and release the springy material.
MOBILE DEVICE SAFETY MECHANISM FOR INDIVIDUALS, GROUPS AND ORGANIZATIONS OF TARGET-SPORT PARTICIPANTS
The present invention comprises an automated integrated information management system for individuals or groups. Algorithms, hardware, software, and human-machine interfaces provide the capability to automatically collect, process, display, and record information related to target sports, and allow secondary participants to process, display, analyze, train, interpret, and aggregate. In preferred embodiments, the various segments of the automated integrated information system are all implemented an operating, although some embodiments may choose to implement only a subset or may add ancillary functions to the invention.
SPRING-ASSISTED DIGIT MOUNTED DEVICE FOR LAUNCHING PROJECTILES
A digit-mounted, spring-assisted device for launching a projectile in response to a launching motion of a finger by a user. The digit-mounted device may comprise a securing means for securing a launcher to the digit of the user. The securing means may comprise a strap, loop, or cinch. The digit-mounted device may further comprise a launch guide extending outwardly from a base member. A projectile may be mounted onto or into the launch guide. A spring may be mounted on the digit-mounted device which is placed under tension when the user prepares to make a launching motion with the digit. The projectile is launched in response to the user making a launching motion with the digit, using the thumb as a tensioning means. The spring is released from tension upon making a launching motion with the digit, adding to the force given to the projectile upon launch. The projectile may take a wide variety of forms.
Dart game apparatus and computer program stored in computer-readable medium for providing multimedia information
Disclosed is a dart game apparatus according to exemplary embodiments of the present disclosure. The dart game apparatus may include: a dart target capable of accommodating a thrown dart pin; a sensing unit sensing a hit location of a thrown dart pin; a controller determining score information depending on each of one or more dart pins thrown by a first player based on information on the hit location, which is received from the sensing unit, determining the determined respective score information of the first player to be output in response to throwing of the respective dart pins, permitting a second player to throw the dart pins when it is sensed that a round of the first player ends, determining the score information depending on each of one or more dart pins thrown by the second player, comparing the determined respective score information of the second player with current score information of the first player, and determining whether the current score information depending on throwing of the dart pins of the second player is output in association with comparison result information based on a result of the comparison; and an output unit outputting the score information depending on the throwing of the dart pins and the result information of the comparison according to the control by the controller.
Dart game apparatus and computer program stored in computer-readable medium for providing multimedia information
Disclosed is a dart game apparatus according to exemplary embodiments of the present disclosure. The dart game apparatus may include: a dart target capable of accommodating a thrown dart pin; a sensing unit sensing a hit location of a thrown dart pin; a controller determining score information depending on each of one or more dart pins thrown by a first player based on information on the hit location, which is received from the sensing unit, determining the determined respective score information of the first player to be output in response to throwing of the respective dart pins, permitting a second player to throw the dart pins when it is sensed that a round of the first player ends, determining the score information depending on each of one or more dart pins thrown by the second player, comparing the determined respective score information of the second player with current score information of the first player, and determining whether the current score information depending on throwing of the dart pins of the second player is output in association with comparison result information based on a result of the comparison; and an output unit outputting the score information depending on the throwing of the dart pins and the result information of the comparison according to the control by the controller.
WEARABLE VEST WITH VESSEL AND OPTICAL SENSOR
A wearable vest having an optical sensor is disclosed with a vessel configured to hold a selected liquid. A nozzle is connected to the vessel. The optical sensor is configured to receive an encoded optical signal from one or more of a plurality of optical signal sources. One or more processors coupled to the optical sensor are configured to determine information in the encoded signal, select a response based on the information, and send a signal to enable the selected liquid to be directed out of the vessel through the nozzle towards a wearer of the wearable vest for a selected period of time based on the selected response.