A63F9/02

Thrown flying toy that produces lift regardless of direction of rotation
10610800 · 2020-04-07 · ·

A flying toy that is thrown into flight. The flying toy has a central hub with a central axis. A central opening is formed in the hub. Wings radially extend from the central hub. Each of the wings has a first section that extends from the hub, a second section that extends from the hub, and a curved section that joins the first section to the second section. A shaped opening is defined in each of the wings. The curved section in each of the wings is shaped as an airfoil. The curved sections produce lift as air flows over the curved sections in flight. The openings in the hub and the wings enable air to flow over the air foils regardless to flight speed or rotational speed. The shape of the flying toy also produces an air cushion in flight that supplements lift.

Gaming system, gaming device and method for providing game bonusing environment
10600289 · 2020-03-24 · ·

A gaming system and method for exchanging one or more triggered individual bonus games for one or more current plays of a community game or one or more future plays of a community game. If an individual bonus game is triggered in association with an individual gaming device, the gaming system enables the player to: (i) play the triggered individual bonus game, (ii) skip the individual bonus game and play or participate in a community or group game, or (iii) skip the individual bonus game and save an entry to play or participate in a future community or group game. In these embodiments, the gaming system determines one or more features or attributes of the available community game (which the player may play or defer play of) based, at least in part, on which of a plurality of different individual bonus games are triggered.

Magnetic toss game
10596450 · 2020-03-24 ·

A magnetic toss game with a three-dimensional target capable of generating a magnetic field, a support mechanism having two ends, the first end operably coupled to the three-dimensional target, and a three-dimensional backdrop having at least one side surface and a bottom surface, the three-dimensional backdrop spaced apart from the three-dimensional target and operably coupled to the support mechanism, wherein the three-dimensional backdrop envelops the three-dimensional target on at least two sides, including the bottom side.

Calibration method for a camera which monitors a target board
10600209 · 2020-03-24 · ·

A calibration method for a camera which monitors a target board is disclosed, comprising steps: using the camera to capture a target image corresponding to the target board; using rotation and translation to align the target image to a reference standard and acquire the corresponding relationship of the target image and the target board; defining a region of interest above the target image; using at least one positioning marker in at least two positions of the target board, whose actual space coordinates are known, and using the camera to acquire at least two image coordinates of the positioning markers in the region of interest; and using the known actual space coordinates and the acquired image coordinates to work out the exact position of the camera. Thereby, the positions of the cameras can be used to correctly determine the positions of darts.

Device for Pattern-Building with Projectiles
20200070042 · 2020-03-05 · ·

A device is provided for receiving projectiles and creating a pattern. The device includes a plurality of hoops arranged in parallel and configured to receive the projectiles. A two-dimensional grid could be providedacross a plurality of channels of the device, or on a display of the devicein order to display the projectiles received by the plurality of hoops. In some examples, projectiles may be received by a plurality of channels, and the pattern is created within the channels and is viewable through apertures across the channels. In other examples, sensors may be used to determine when a projectile has passed through one of the hoops, and indicators may be displayed in corresponding vertical columns of a two-dimensional grid on a display.

Device for pattern-building with projectiles
10569160 · 2020-02-25 · ·

A device is provided for receiving projectiles and creating a pattern. The device includes a plurality of hoops arranged in parallel and configured to receive the projectiles. A two-dimensional grid could be providedacross a plurality of channels of the device, or on a display of the devicein order to display the projectiles received by the plurality of hoops. In some examples, projectiles may be received by a plurality of channels, and the pattern is created within the channels and is viewable through apertures across the channels. In other examples, sensors may be used to determine when a projectile has passed through one of the hoops, and indicators may be displayed in corresponding vertical columns of a two-dimensional grid on a display.

Lifelike Image Dart Game
20200041237 · 2020-02-06 ·

The invention relates to dartboard games, where projectiles are thrown at a target. The face of the dartboard has a realistic, lifelike image of a game animal, and the higher scoring regions correlate to the kill zone of the game animal's anatomy. Lower scoring regions correlate to the rest of the body of the game animal, and penalty scoring regions may be present, scoring negative points. Players try to land their darts in certain scoring regions in order to score the most points, depending upon the rules of the game. Rules are provided for a 300 point and 21 point game. If the images are printed on the dartboard, the darts may be thrown or launched with an apparatus like a mini-bow or blow-gun. If the images are projected, the darts may be virtual.

GAMING APPARATUS AND A METHOD FOR OPERATING A GAME
20200038743 · 2020-02-06 ·

A gaming apparatus including a tracking system arranged to track at least one position of a user delivered projectile; and a processing unit for receiving tracking data detected by the tracking system to generate projectile data representative of a path of the user delivered projectile.

GAMING APPARATUS AND A METHOD FOR OPERATING A GAME
20200038743 · 2020-02-06 ·

A gaming apparatus including a tracking system arranged to track at least one position of a user delivered projectile; and a processing unit for receiving tracking data detected by the tracking system to generate projectile data representative of a path of the user delivered projectile.

Smog machine, method and apparatus for prompting state information of a physical game character, and remote-control fighting vehicle
10543420 · 2020-01-28 · ·

A prompting device for prompting state information of a physical game character includes a smog machine and a control circuit. The smog machine include a smog chamber, a heating element, and an air-blowing device. The smog chamber has a receiving cavity for receiving smog fluid, an inlet, and an outlet. The inlet and the outlet are in communication with the receiving cavity. The heating element is mounted within the receiving cavity and generates heat to vaporize the smog fluid after an electric current is applied. The air-blowing device is disposed corresponding to the outlet for blowing an air flow towards the receiving cavity. The air flow generated by the air-blowing device enters into the receiving cavity from the inlet and discharges smog within the receiving cavity from outlet. The control circuit is configured to control the smog machine to generate the smog that characterizes the state information.