Patent classifications
A63F9/02
Systems and methods for in-person live action gaming
Various embodiments provide systems and methods for live action gaming.
Drum-fed toy projectile launcher with radially stacked projectiles in drum
A toy launcher with a drum magazine assembly that has a rotatable drum portion mounted for rotation, with a rear plate and a central support with an opening for a support axle. A ring of projectile holders is connected to the rear plate, with each projectile holder holding at least two projectiles arranged in a generally radially stacked configuration. Generally radially extending walls are located between adjacent projectile holders. Each of the projectile holders includes a slot on a radially inner side into which a projectile biasing arm extends at a projectile launch position. A pusher is located in the housing adjacent to the projectile launch position. Drive wheels are positioned in front of the drum magazine assembly at the projectile launch position. The drive wheels are motorized so that they rotate to propel a projectile pushed from the drum between the drive wheels for launching the projectile.
TOSS GAME
A toss game has a pair of targets placed on a surface at a predetermined distance from one another and a plurality of game pieces that are tossed at the targets by a player. Each of the targets is in the form of a box with front and rear panels, an open top, an open bottom, and two open sides. The panels are connected by at least two rods. The panels are spaced from one another to define a target area between the panels and the rods. The plurality of game pieces are tossed at the targets by a player so the game pieces may land in one of the target area, against one of the rods, and outside the target area to indicate different points the player will receive during the toss of one of the game pieces. A target for a toss game has a front panel, a rear panel, and at least two rods extending between the front and rear panels so the panels are spaced to define an open top, an open bottom, and two open sides and to define a target area between the panels and rods for receiving at least one game piece.
Method, Computer Program, And Device For Identifying Hit Location Of Dart Pin
Disclosed is a computer program stored in a computer readable storage medium, the computer program providing a method of identifying a hit location of a dart pin when being executed in one or more control units of a dart game device, the method including: generating first history information in response to a first dart pin throw; obtaining a dart target photographing image in response to a second dart pin throw, wherein the dart target photographing image includes an image of a dart target and a plurality of dart pins hitting the dart target; and determining, by a dart pin location identification network model, hit location information of a dart pin corresponding to the second dart pin throw based on the first history information and the dart target photographing image.
BALL THROWING GAME MACHINE
Disclosed is a ball throwing game machine in which, when a ball is hit by a hitting device whose hitting force is controlled by a handle, the ball is thrown to fly toward a game operation part and enters the game operation part, and here, a control device, which has received a light emission color signal and a ball entry signal from the game operation part, outputs a score signal to a score display device that corresponds to the light emission color signal from the game operation part to display a predetermined score on the score display device corresponding to the light emission color signal from the game operation part at the time the ball enters.
Method for determining cheating in dart game, device and server
According to one embodiment of the present invention for implementing the objective above, a method for determining cheating in a dart game is disclosed. The method for determining cheating in a dart game may include: collecting game data and multimedia information of a player from a dart game device; transmitting the collected game data and multimedia information to a client device; receiving, from the client device, feedback information related to legitimacy of play with respect to the multimedia information; and processing the game data of the player corresponding to the multimedia information, on the basis of the received feedback information related to legitimacy of play.
RING-TOSSING GAME ASSEMBLY
A ring-tossing game assembly for entertainment includes a post that is coupled to a base, from which the post extends perpendicularly. Each of a plurality of crossbars is coupled to and extends bidirectionally from the post. Each crossbar is substantially U-shaped so that opposing ends of the crossbar extend toward a top of the post. Each of a plurality of rings is configured to be grasped in a hand of a user who is positioned proximate to the post. The user is positioned to toss the ring toward the post intending the ring to insertably couple to a respective crossbar.
Rapid fire toy launch apparatus
Apparatus and methods employing projectile feeding magazine storage and rapid fire toy launch apparatus in combination with dart funnel for feeding darts, anti-jamming loading and launching mechanisms, receiving a series of dart projectiles for rapid magazine loading and firing without mis-fed darts jamming up either the dart magazine or launcher. A magazine loading mechanism is positioned intermediate the funnel and the inserted magazine for receiving darts, and a stuffer mechanism above the inserted magazine penetrates the dart retaining lips of the magazine to stuff darts for loading into the magazine. The dart launching mechanism is positioned in the housing forward the inserted magazine.
INTERACTIVE LASER TAG CONVERTER
An interactive laser tag converter for a toy gun for entertaining multiple play participants in a game is disclosed. The converter comprises a housing being substantially hollow which contains an IR beam detecting mean capable of detecting an IR beam of light emitted from an IR beam source; a plurality of sensors contained in the housing and being capable of sensing loading or cocking action of the toy gun, and triggering of the toy gun; a bottom attachment or the like of staying in contact with the toy gun; and a display end at one end of the laser tag converter to show data or score of the game.
INTERACTIVE LASER TAG CONVERTER
An interactive laser tag converter for a toy gun for entertaining multiple play participants in a game is disclosed. The converter comprises a housing being substantially hollow which contains an IR beam detecting mean capable of detecting an IR beam of light emitted from an IR beam source; a plurality of sensors contained in the housing and being capable of sensing loading or cocking action of the toy gun, and triggering of the toy gun; a bottom attachment or the like of staying in contact with the toy gun; and a display end at one end of the laser tag converter to show data or score of the game.