A63F9/04

Kit for a Game System and Method of Use
20210308556 · 2021-10-07 ·

A kit for a game system and a method of using the kit is shown and described. The kit for the game system includes a game board, at least one die, a plurality of packable items, a plurality of game cards, and a plurality of suitcases. The plurality of game cards has indicia of the packable items located thereon. The method of use begins by setting up a game board, followed by determining a first player. The first player rolls a die and interprets the die. The first player moves a player pawn and draws a game card. The first player then does as the game card instructs.

PLAYING DEVICE
20210228976 · 2021-07-29 ·

The invention relates to dice suitable for use in gaming. In particular the invention relates to a new indicator system for use in gaming dice, the indicator system providing a di value. More specifically the invention relate to a di incorporating the indicator system providing a di value, and the use of the di to provide a di value, and a method of using the di.

Automated Dice Tossing Apparatus
20210236916 · 2021-08-05 ·

The present disclosure relates to an automated dice tossing apparatus comprising; a main body portion; an elongated toss-arm, having a proximal portion rotatably attached to said main body portion about a pivot axis, a vessel mounted to a distal portion of said toss-arm for holding at least one die; a pneumatic actuator configured to, upon actuation, move the toss-arm about the pivot axis with an ejection force such that at least one die held in the vessel is tossed away from said vessel towards a predefined target area; and control circuitry configured to randomly determine a magnitude of the ejection force within a predefined range in order to randomize a set of initial conditions for each actuation of the pneumatic actuator.

GAMING OBJECT FLIPPING APPARATUS FOR ELECTRONIC GAMING MACHINE
20210252380 · 2021-08-19 ·

An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.

GAMING OBJECT FLIPPING APPARATUS FOR ELECTRONIC GAMING MACHINE
20210252380 · 2021-08-19 ·

An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.

PRIMULAM
20210252376 · 2021-08-19 ·

A board game incorporating the Ulam Spiral in which players compete to advance along a square spiral path of natural numbers via the prime numbers which are color coded according to the order of the subsequence of primes to which they belong. A player can occupy only one position on the board at any one time, and the player's position is determined by the prime index total that is accumulated via the roll of a die at each turn. The first player to reach the first prime number above some predetermined point on the natural number line wins the game.

INTERACTIVE ENVIRONMENT WITH VIRTUAL ENVIRONMENT SPACE SCANNING

An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.

INTERACTIVE ENVIRONMENT WITH VIRTUAL ENVIRONMENT SPACE SCANNING

An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.

ELECTROMECHANICAL APPARATUS, SYSTEM, AND METHOD FOR GENERATING TRUE RANDOM NUMBERS
20210294576 · 2021-09-23 ·

An apparatus generates truly random numbers. The apparatus includes a container that is at least partially filled with a fluid (e.g., water or air). The apparatus also includes objects (e.g., dice) suspended freely in the fluid. The apparatus includes agitators configured to stir the fluid, and cameras configured to capture images of the objects. When the agitators stir the fluid, the objects move freely (e.g., move with the created currents) in the fluid in the container. The apparatus also includes a random number generation circuit coupled to the cameras. The random number generation circuit is configured to generate random numbers based on the images captured by the cameras.

Movement activated illumination device
11131448 · 2021-09-28 ·

A movement activated illumination device, including a main body comprising a cube shape, a plurality of illumination units disposed on each side of the main body to turn on and illuminate a surrounding area in response to the main body being thrown, and a power button to turn off the plurality of illumination units in response to being depressed.