A63F9/04

Methods and systems for designing and manufacturing mathematically fair N-sided dice
11033806 · 2021-06-15 · ·

Methods and systems for designing and manufacturing a mathematically fair N-sided die are disclosed. An example method can comprise selecting an irregular polyhedron to serve as a die, and determining a center of mass of the selected irregular polyhedron die. In an aspect, a size of each face of the irregular polyhedron can be selected such that a solid angle subtended by each face from the center of mass of the selected irregular polyhedron can be equal. In an aspect a system comprising an injection molding apparatus can be used to form the die.

Gaming object flipping apparatus for electronic gaming machine
11040273 · 2021-06-22 · ·

An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.

Gaming object flipping apparatus for electronic gaming machine
11040273 · 2021-06-22 · ·

An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.

Entertainment system for casino wagering using physical random number generators
11045715 · 2021-06-29 · ·

Examples are disclosed for a method and apparatus for administering a blackjack game. In some instances, administering the blackjack game comprises receiving at least one wager in a designated player wager area on a gaming surface associated with the blackjack game. In some instances, the at least one wager is associated with at least one tangible gaming chip. Furthermore, in some instances, the blackjack game is associated with a physical gaming table with a play surface and at least one deck of physical card. In some instances, administering the blackjack game comprises dealing, after receiving the at least one wager, at least one hand from the at least one deck for the blackjack game; determining that an outcome of the hand necessitates a dice roll of a set of specialized physical dice associated with a secondary game; determining a payout value on the at least one wager based on an outcome of the dice roll; and resolving the at least one wager according to the payout value.

CHESS GAMES WITH CHANCE ELEMENTS
20210178248 · 2021-06-17 ·

The present disclosure describes a new game based upon the conventional game of chess. The new game includes a chessboard, chessmen, custom dice, and a custom set of the images of the six possible chessmen types taken in combinations of two, three, four, or five depending upon the game on custom cards. This new game puts more challenge and variety into the game of chess. Kits are contemplated that include custom dice, custom cards, a standard chess set, and, in some embodiments, a doubling cube.

DICE AND METHOD OF MAKING SAME
20210154569 · 2021-05-27 ·

Transparent dice with a void therein filled with a liquid and/or visible matter, so that an entertaining visual aspect is visible through portions of the dice, when the dice are shaken, rolled or otherwise moved. The visual aspect could be a visible swirling motion, moving objects inside the dice, and objects in the liquid. Methods of making the dice are described.

METHODS FOR CONTROLLING MOVEMENT OF A DICE
20210101073 · 2021-04-08 ·

Methods are described for controlling movement of dice in a gaming system. The gaming system includes an input device controllable by a user and a platform for holding the dice. The platform may be moved up and down by a drive to cause the dice to be moved upward and thrown above the surface of the platform. Data received from the input device may be used to determine the upward motion of the platform. The data may include the distance a user is from the input device. The data may also include how hard, how far and/or how fast a user pushes the input device. Data received from the input device may not be used to determine the upward motion of the platform. The time at which the platform may be moved may be randomly determined.

METHODS FOR CONTROLLING MOVEMENT OF A DICE
20210101073 · 2021-04-08 ·

Methods are described for controlling movement of dice in a gaming system. The gaming system includes an input device controllable by a user and a platform for holding the dice. The platform may be moved up and down by a drive to cause the dice to be moved upward and thrown above the surface of the platform. Data received from the input device may be used to determine the upward motion of the platform. The data may include the distance a user is from the input device. The data may also include how hard, how far and/or how fast a user pushes the input device. Data received from the input device may not be used to determine the upward motion of the platform. The time at which the platform may be moved may be randomly determined.

GRID-BASED GAMING SYSTEM, METHOD AND DEVICE OPERABLE TO GENERATE OUTCOMES
20210118268 · 2021-04-22 · ·

A gaming system, device and method are disclosed herein. The system, in an embodiment, involves a play area having a plurality of grid columns and grid rows. The system involves receiving a selection of one of the grid spaces. The system determines at least one of the grid spaces based on a relationship among a plurality of factors, including data related to an event occurring outside of the game, at least one column symbol and at least one row symbol. The system is operable to cause an output device to indicate an outcome as a result of the selected grid space being the at least one grid space that is determined based on the relationship.

GRID-BASED GAMING SYSTEM, METHOD AND DEVICE OPERABLE TO GENERATE OUTCOMES
20210118268 · 2021-04-22 · ·

A gaming system, device and method are disclosed herein. The system, in an embodiment, involves a play area having a plurality of grid columns and grid rows. The system involves receiving a selection of one of the grid spaces. The system determines at least one of the grid spaces based on a relationship among a plurality of factors, including data related to an event occurring outside of the game, at least one column symbol and at least one row symbol. The system is operable to cause an output device to indicate an outcome as a result of the selected grid space being the at least one grid space that is determined based on the relationship.