Patent classifications
A63F9/04
Electronic device with random number generator
Techniques employing an electronic device configured to activate a random number generator to generate random data.
GAMING OBJECT FLIPPING APPARATUS FOR ELECTRONIC GAMING MACHINE
An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.
GAMING OBJECT FLIPPING APPARATUS FOR ELECTRONIC GAMING MACHINE
An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.
Compact multi-user gaming system
The present invention generally relates to a compact multi-user gaming system, and specifically to a multi-user gaming system in the form of a gaming table, provided with an integrated automated mechanical gaming machine visibly viewable by the users during a gaming operation. The invention also relates to a corresponding control method and a computer program product.
Dice Recognition Device and Method of Recognizing Dice
The present invention relates to a device for assisting in electronic gaming, the device comprising a scanning device. The scanning device comprises a scanning surface, wherein the scanning surface is arranged for throwing a die or dice thereon, the flatbed scanning device being configured for scanning instantaneously an image of the scanning surface. The device also comprises a processor configured for receiving scanning information regarding the image of the scanning surface upon which a die or dice are thrown and programmed for deriving, based on said image, data regarding the dice thrown. The scanning device comprises a detection system whereby the detection area span by the detection elements is maximally 10% smaller than the area span by the scanning surface.
Dice game system, method and apparatus
A dice game method and game apparatus comprising a game table surface having a generally semicircular peripheral edge about which a plurality of player positions are located, the game table surface having designated thereon a plurality of wagering receiving areas corresponding to each of the player positions in a repetitive pattern along a peripheral portion of the game table surface, the wager receiving areas designating the only place on which the players may place a wager and the wager is received; a set of at least two dice having six faces with numerical representations thereon; and a tumbler, comprising: a base; an axial tube having a curved wall, a first end and a second end defining an inner volume, the first end of the axial tube being removably connected with the base; and a transverse tube having a curved wall, an open first end and an open second end, the second end of the transverse tube being securely connected to the second end of the axial tube and extending into the inner volume of the axial tube at a transverse angle relative to the axial tube, wherein the second end and a portion of the curved wall of the transverse tube are adjacent to an inner portion of the curved wall of the axial tube.
New York Subway Board Game
A game which is instructive about a city's subway system, the game including a gameboard having a graphical representation of a city subway system, and disc playing pieces each of which represents a train for moving along a route drawn on the diagram, each player receiving six fares at the start of a game, the game also including a deck of instruction cards, a deck of places of interest cards and a pair of dice, the dice serving to determine the extent of the train movements, and the instruction cards giving specific favorable or unfavorable instructions. Also included is a set of tacks, each bearing indicia corresponding to indicia on one of said disc playing pieces. Additionally, included are turn pieces to remind a player of lost turns, up pieces and down pieces to remind the player of the direction of train movement along the board. The game can accommodate up to thirty players. Another version of the game provides a player-board to each player, which eliminates the need for the larger gameboard. The player-board is advantageous while playing the game in close quarters or while traveling in a vehicle. Also, another version of the game provides the game on an actual roll out map. All versions of the game are played the same way.
Magnetic identification of an object
The present disclosure relates to materials, devices, systems, and processes for magnetic identification of an object. Embodiments may include receiving from a plurality of sensors arranged within a layer of material an indication of a strength or signature of a magnetic field proximate to the corresponding sensor. The magnetic field may be created by the arrangement of one or more magnets proximate to a surface of the object where the surface is proximate to the plurality of sensors. Embodiments may include determining, based upon the indication of the strength or signature of the magnetic field proximate to the corresponding sensor, an arrangement of magnets proximate to the surface of the object. Based on the determined arrangement of the magnets on the surface of the object, the process may include identifying the object or the surface of the object. Other embodiments may be described and/or claimed.
METHODS FOR SELECTING DICE FOR A GAMING SYSTEM
Methods, systems, and devices are described herein for providing a selection of dice to use in a dice gaming system. In one aspect, a method for providing a selection of dice may include providing X selection items corresponding to Y separate dice systems, where each of the Y separate dice systems are configured to throw at least one dice in an enclosed space. The method may further include receiving a selection of the X selection items corresponding to the Y separate dice systems. The method may additionally include visually indicating the selection of the X selection items.
Simplified craps game with a color coded and or related coded system of wagering, utilizing a pay grid multiplayer payout and bonus bets
A portable craps game incorporating a color-coding or other indicia system of wagering, which includes a game mat, the game mat incorporating various sections, for participatory play, including a pay grid, a roll area, placed bets area, a pass bets area, and a location for field bets during game play. The game is played with 1-6 players, and a dealer, and each player commits to selection of one of the colors or indicia in front of them, which committed to color remains with the player during participation in the said game. The player also selects the coloration in the pay grid area, so that the odds can increase, during participation in the game, so long as the player participates and is successful in their selection of the placed bets area. The throw of the dice by the various participants generally progresses clockwise around the game mat, during participation in this portable craps game. The game mat may be a pair of back-to-back tables, with a divider provided therebetween, and the pay grid area may be electronically displayed upon the divider.