Patent classifications
A63F9/14
Educational gaming system
An educational gaming system includes control cards, road pieces and a robotic device. Each of the control cards has a graphic corresponding to an instruction. The road pieces are arranged to form a road on which the robotic device is configured to move. The robotic device is communicable with an electronic device that executes an application program. The electronic device captures an image of the graphic of the control card, conducts a machine learning algorithm based on the image to obtain the instruction, and transmits the instruction to the robotic device. The robotic device obtains a road-piece signal value that is generated by scanning one of the road pieces, and performs movement based on the instruction and the road-piece signal value.
CONTROL SYSTEM, CONTROL METHOD, AND PROGRAM
In a case where an actual object is moved by a user manipulation or by other means, physical phenomena associated with the object are addressed. A control system includes a mobile apparatus being an apparatus that moves on a sheet where images indicating coordinates are arranged and having a camera for photographing part of the sheet. The control system acquires the user manipulation, controls the mobile apparatus in such a manner as to travel according to the user manipulation (S106), detects a position of the mobile apparatus on the basis of an image photographed by the camera included in the mobile apparatus (S101), determines, on the basis of the position detection by position detection means, whether or not the mobile apparatus has moved in a manner estimated on the basis of the user manipulation (S102, S105), and performs a predetermined procedure (S103, S110, S111) in a case where it is determined that the mobile apparatus does not move in the estimated manner.
Game including an airborne vehicle
Among other things, a game includes individual game pieces and an airborne vehicle (having a motor, a battery connected to the motor, a propulsion device connected to the motor, and a game piece support). A controller is configured to activate the motor when a first period of time has passed after one of the individual game pieces has been received at the game piece support and to deactivate the motor when a second period of time has passed after the motor has been activated.
TOY
A toy for use by at least two operators, the toy having an actuator for manipulation by each operator and a fluid reservoir, each actuator being operable to prime the fluid within the reservoir and to alter the direction of fluid flow so that actuation by a first operator may cause fluid to jet towards the second operator and vice versa.
TOY
A toy for use by at least two operators, the toy having an actuator for manipulation by each operator and a fluid reservoir, each actuator being operable to prime the fluid within the reservoir and to alter the direction of fluid flow so that actuation by a first operator may cause fluid to jet towards the second operator and vice versa.
METHODS AND APPARATUS FOR VIRTUAL COMPETITION
A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information.
EDUCATIONAL GAMING SYSTEM
An educational gaming system includes control cards, road pieces and a robotic device. Each of the control cards has a graphic corresponding to an instruction. The road pieces are arranged to form a road on which the robotic device is configured to move. The robotic device is communicable with an electronic device that executes an application program. The electronic device captures an image of the graphic of the control card, conducts a machine learning algorithm based on the image to obtain the instruction, and transmits the instruction to the robotic device. The robotic device obtains a road-piece signal value that is generated by scanning one of the road pieces, and performs movement based on the instruction and the road-piece signal value.
METHODS AND APPARATUS FOR VIRTUAL COMPETITION
A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information.
SYSTEM AND METHOD FOR GAMING BASED UPON INTERMEDIATE POINTS IN A RACE EVENT
Systems and methods related to gaming based on the results at intervals of a race. Other embodiments are disclosed.
SYSTEM AND METHOD FOR GAMING BASED UPON INTERMEDIATE POINTS IN A RACE EVENT
Systems and methods related to gaming based on the results at intervals of a race. Other embodiments are disclosed.