Patent classifications
A63F9/16
Multi sourced point accumulation interactive game
Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece measures motion quantity and transmits motion data using a signal emitter when the signal emitter is actuated. The electronic device receives the transmitted signal, which a game application inputs along with user input. The game application uses the user input and the transmitted signal to tally game player score data in an accumulator.
Multi sourced point accumulation interactive game
Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece measures motion quantity and transmits motion data using a signal emitter when the signal emitter is actuated. The electronic device receives the transmitted signal, which a game application inputs along with user input. The game application uses the user input and the transmitted signal to tally game player score data in an accumulator.
Gaming apparatus for spinning top toy game
The present disclosure provides an apparatus for spinning top toy games. The apparatus includes a playing path for playing the spinning top toy game. The playing path is either a virtual playing path customized using one or more augmented reality (AR) elements rendered by an application of a user device or a physical playing path configured on a gaming board or a suitable surface using at least one pre-prepared section. A spinning top used a gaming component for playing the spinning top toy game and configured to achieve a rotational motion around a central axis thereof. A blower device configured to drive air through an air outlet port from an air inlet port. A user operates the blower device for driving air to the spinning top thereby resulting in a rotational of the spinning top and manoeuvres the spinning top along the playing path.
Gaming apparatus for spinning top toy game
The present disclosure provides an apparatus for spinning top toy games. The apparatus includes a playing path for playing the spinning top toy game. The playing path is either a virtual playing path customized using one or more augmented reality (AR) elements rendered by an application of a user device or a physical playing path configured on a gaming board or a suitable surface using at least one pre-prepared section. A spinning top used a gaming component for playing the spinning top toy game and configured to achieve a rotational motion around a central axis thereof. A blower device configured to drive air through an air outlet port from an air inlet port. A user operates the blower device for driving air to the spinning top thereby resulting in a rotational of the spinning top and manoeuvres the spinning top along the playing path.
Crown cap game device
A crown cap game device characterized in that a measurement device 4, consisting of electronic board 4a, the battery 4b covered by the casing 4c, clings to the wall 6, is installed inside below the teeth 3. All electronic elements on measurement device 4 like sensors, button, led diode are located on electronic board 4a and covered by the casing 4c. The battery 4b provides power to the electronic board 4a and casing 4c covers electronic board 4a to protect electronic board 4a against the influence of external factors. Casing 4c as well as crown bottle cap 2 may be in the any other form of small item enabling to perform fast tricks in the air and on the surface like coin shape.
Crown cap game device
A crown cap game device characterized in that a measurement device 4, consisting of electronic board 4a, the battery 4b covered by the casing 4c, clings to the wall 6, is installed inside below the teeth 3. All electronic elements on measurement device 4 like sensors, button, led diode are located on electronic board 4a and covered by the casing 4c. The battery 4b provides power to the electronic board 4a and casing 4c covers electronic board 4a to protect electronic board 4a against the influence of external factors. Casing 4c as well as crown bottle cap 2 may be in the any other form of small item enabling to perform fast tricks in the air and on the surface like coin shape.
Playing surface for spinning top toy apparatus and methods
A toy battle arena game and method for manufacturing an asymmetrical battling stadium providing unique arena having four inclined battling surface curved regions collectively creating an asymmetrical concave bowl-shaped battling stadium for generating unpredictable top action about and around an asymmetrical battling surface for exciting and dynamic game play in a relatively small arena. Four semi-circular or curved inclined surfaces each includes a banked corner and are each defined by arc segment with a radius prescribing a midpoint of each arc segment. Connecting midpoints of each arc segment or partial sphere delineates an irregular quadrilateral in a central area of stadium to collectively create an asymmetrical battling surface which enhances game play by maximizes random and dynamic interactions between actively spinning tops about and around the asymmetrical battling surface.
Playing surface for spinning top toy apparatus and methods
A toy battle arena game and method for manufacturing an asymmetrical battling stadium providing unique arena having four inclined battling surface curved regions collectively creating an asymmetrical concave bowl-shaped battling stadium for generating unpredictable top action about and around an asymmetrical battling surface for exciting and dynamic game play in a relatively small arena. Four semi-circular or curved inclined surfaces each includes a banked corner and are each defined by arc segment with a radius prescribing a midpoint of each arc segment. Connecting midpoints of each arc segment or partial sphere delineates an irregular quadrilateral in a central area of stadium to collectively create an asymmetrical battling surface which enhances game play by maximizes random and dynamic interactions between actively spinning tops about and around the asymmetrical battling surface.
Interactive tops collision enhancing battling environment
A battle arena game apparatus with one or more symmetrical side tracks creating a one-way flow pattern that repeatedly exits spinning tops into a middle area of a battling surface to maximize the frequency of collisions between actively spinning tops for enhanced game play and fun for a user. A barrier at an exit of the one or more side tracks prevents the one or more spinning tops from entering the exit of the side tracks creating a one-way flow pattern of the one or more spinning tops from a periphery area of the battling surface to launch into the middle area of the battling surface to continuously engage spinning toy tops in combat.
Interactive tops collision enhancing battling environment
A battle arena game apparatus with one or more symmetrical side tracks creating a one-way flow pattern that repeatedly exits spinning tops into a middle area of a battling surface to maximize the frequency of collisions between actively spinning tops for enhanced game play and fun for a user. A barrier at an exit of the one or more side tracks prevents the one or more spinning tops from entering the exit of the side tracks creating a one-way flow pattern of the one or more spinning tops from a periphery area of the battling surface to launch into the middle area of the battling surface to continuously engage spinning toy tops in combat.