Patent classifications
A63F9/18
Memory puzzle system
Systems and methods for generating a memory puzzle are provided. In one aspect, a memory puzzle system receives a selection of puzzle parameters via a first user interface. The memory puzzle system can obtain a plurality of media files associated with the puzzle parameters, and determine an order in which to play the plurality of media files. The memory puzzle system can also generate user interface data that, when rendered, causes a client system to display a second user interface that plays the plurality of media files in the determined order. The memory puzzle system can obtain thumbnails associated with the plurality of media files that are displayed in the second user interface after playback of the plurality of media files is complete. The memory puzzle system can receive an ordered selection of the thumbnails, and generate a score based at least partly on the ordered selection of the thumbnails.
Methods, Systems, and Apparatus for Physically Active Work-driven Gaming
Methods, systems, and apparatus for performing a work-driven game are described. An indication of a completion of a performance of a work event is obtained from a work processing system, the work event contributing to a production of a work product. A completion of a performance of an exercise event is obtained from an exercise machine. A combined value of the work event and the exercise event is determined and a gaming asset associated with the work-driven game is awarded in a game processing system in response to the indication of the completion of the performance of the work event and the completion of the performance of the exercise event, the gaming asset awarded being based on the combined value.
Navigation systems and associated methods
Navigation systems and associated methods for providing navigation services are provided. Information associated with a desired route for a vehicle, such as a route between a current location and a desired destination, may be determined. Additionally, contextual information associated with the vehicle may be identified. Based upon the desired route and the contextual information, a direction may be generated for presentation to one or more users, and the generated direction may be output for presentation.
Team Building And Communication Teaching Game
A game necessitates the active participation of all players demanding that each of the team members effectively communicate with each of their teammates in such a way that winning can only be realized by working together. By providing particular game cards to game players, and a timer to encourage fast thinking and interaction, the players may solve a puzzle using team work and efficient communication skills.
Team Building And Communication Teaching Game
A game necessitates the active participation of all players demanding that each of the team members effectively communicate with each of their teammates in such a way that winning can only be realized by working together. By providing particular game cards to game players, and a timer to encourage fast thinking and interaction, the players may solve a puzzle using team work and efficient communication skills.
Skills Game
A skills game includes at least a trackable drawing device and an electronic device. The trackable drawing device includes one or more illumination sources configured to illuminate an illumination area of the trackable drawing device. The electronic device is configured to track a location of the illumination area when the illumination area is illuminated a specific frequency by the one or more illumination sources. The electronic device also generates a drawing on a display of the electronic device based on tracking of the location.
Multi-Challenge Game with Accrued Time
A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.
Multi-Challenge Game with Accrued Time
A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.
WINE CHALLENGE GAME USING WINE CHARMS AS GAME PIECES
A party game that incorporates wine charms to identify the reader and answerer of wine-related questions is provided. The identified wine charm is defined by the roll of a game die, and players associated with identified wine charms read and answer wine-related questions in an attempt to amass all of the wine charms. The dual purpose of the wine charms (to identify participants and their wine glasses) enables players to flow between actively playing the game and socializing with others not in the game.
WINE CHALLENGE GAME USING WINE CHARMS AS GAME PIECES
A party game that incorporates wine charms to identify the reader and answerer of wine-related questions is provided. The identified wine charm is defined by the roll of a game die, and players associated with identified wine charms read and answer wine-related questions in an attempt to amass all of the wine charms. The dual purpose of the wine charms (to identify participants and their wine glasses) enables players to flow between actively playing the game and socializing with others not in the game.