Patent classifications
A63F9/20
Word-forming game
The word-forming game is a board game comprising a coordinate board, a plurality of tiles, and a randomizing device. The coordinate board comprises a plurality of columns, a plurality of rows, and a plurality of cells. Each cell is identified by the intersection of a selected column and a selected row. Each of the plurality of tiles contains a letter. A portion of the plurality of tiles are distributed between each of the plurality of players. The balance of the tiles are positioned at previously selected cells. Each player uses a randomizing device to select a cell. If a tile is located on the selected cell, the player takes the tile. If a tile is not located on the selected cell, the player places a tile on the selected cell. The first player that completes a five letter word is declared the winner of the game.
Speed dominoes systems
An apparatus for electronically enhanced reimagining of the game of dominoes that moves faster than the traditional form and only requires two players instead of the requisite four. Design intent is to provide a more exciting form of a classic game for the 21st century.
Speed dominoes systems
An apparatus for electronically enhanced reimagining of the game of dominoes that moves faster than the traditional form and only requires two players instead of the requisite four. Design intent is to provide a more exciting form of a classic game for the 21st century.
CARD TILE DECK AND METHOD OF PLAYING A GAME USING THE SAME
A card tile deck includes a plurality of card tiles divided into multiple zones with each of the zones including either a first indicia, a second indicia, a third indicia, or a null indicia. A method of playing a game includes forming a build stack of played card tiles from the plurality of card tiles by repeatedly positioning an active card tile on top of a played card tile with one of the zones of the active card tile substantially overlapping one of the zones of the played card tile. A null indicia can be covered by either the first indicia, the second indicia, or the null indicia. The first indicia or second indicia can be covered by either the third indicia or the null indicia. A third indicia can be covered by the null indicia.
Methods and Apparatus for the Arrangement of Playing Cards
A system for the arrangement of cards. One or more connection indices may be located along the edges of one or more cards. Connection indices may permit displaced alignments of one or more cards. Two or more cards having displaced alignments may form an irregular chain of cards. Cards may have constituent pictographs incorporating connection indices of the cards. An irregular chain of cards may form an aggregate pictograph across the connections indices of the cards in the chain. The nature of the constituent pictographs and the locations of connection indices on cards may determine the form of the irregular chain or an aggregate pictograph.
Device with multi-directional moving members
A game piece, comprising members that are associated with one another with pivot axes, where a member provides a pivot support that allows independent rotation and or translation motions of a next member in different directions.
Device with multi-directional moving members
A game piece, comprising members that are associated with one another with pivot axes, where a member provides a pivot support that allows independent rotation and or translation motions of a next member in different directions.
Assembly and Method For Frame Side Matching Game Play
A game play assembly incorporating 24 substantially square frames, each substantially square frame having a quadruple of zones; and incorporating 96 objects wherein a first third of the 96 objects are of a first type, wherein a second third of the 96 objects are of a second type, wherein the remainder of the 96 objects are of a third type, wherein the 96 objects are divided in 24 four element rotational series of objects, wherein each four element rotational series of objects is supported upon and aligned with one of the quadruples of zones, and wherein each four element rotational series of objects is different from each other four element rotational series of objects.
Tile game apparatus and method
A game apparatus may include a plurality of polygonal tiles. Each tile may include a set of indicia positioned adjacent each side of the tile, and each set of indicia may include at least one pip, and at least one non-pip. Each side of a tile may include an identical number of indicia.
Tile game apparatus and method
A game apparatus may include a plurality of polygonal tiles. Each tile may include a set of indicia positioned adjacent each side of the tile, and each set of indicia may include at least one pip, and at least one non-pip. Each side of a tile may include an identical number of indicia.