Patent classifications
A63F9/24
Service for securely playing video games with publicized players
One or more interfaces may be provided that indicate a plurality of times at which a plurality of publicized players are scheduled to play in a plurality of video games for which a plurality of player slots are acquired based on satisfaction of at least one acquisition criterion. Player access to the plurality of video games may be limited to the publicized players and a plurality of users that acquire the plurality of player slots. A request may be received, via the one or more interfaces, for a first user to acquire a first player slot for playing in a first video game with a first publicized player. It may be verified that the at least one acquisition criterion has been satisfied in relation to the first user. Game access information may be provided, to the first user, that allows the first user to enter the first video game.
Automated method for servicing electronic gaming machines
Embodiments of the present invention are directed to a method for creating an electronic log for documenting entries into electronic gaming machines on a network. The network is monitored by a network computing device. People who enter the machines carry mobile computing devices that communicate over a normally operating wireless network. Cooperating among the network computing device and the wireless network results in creating an entry that includes the identify of a person entering one of the gaming machines, the identity of the gaming machine entered, and the reason for entry. The entry is stored in an electronic log.
Tabletop drinking game apparatus
A tabletop drinking game apparatus includes a base, a tower, a plurality of dispensing units, a reservoir, a microcontroller, and a power source. The tower is concentrically attached to the base as the reservoir is concentrically connected to the tower, opposite of the base. Each user is able to enter their input command through a pair of control buttons of the base. The plurality of dispensing units is radially mounted around the tower and is in fluid communication with the reservoir so that the stored beverage can be dispensed according to the outcomes of the game. The power source is electrically connected to control buttons, the plurality of dispensing units, and the microcontroller to initiate the game play. The microcontroller is electronically connected to the plurality of dispensing units as the microcontroller determines the outcome of the game play.
Tabletop drinking game apparatus
A tabletop drinking game apparatus includes a base, a tower, a plurality of dispensing units, a reservoir, a microcontroller, and a power source. The tower is concentrically attached to the base as the reservoir is concentrically connected to the tower, opposite of the base. Each user is able to enter their input command through a pair of control buttons of the base. The plurality of dispensing units is radially mounted around the tower and is in fluid communication with the reservoir so that the stored beverage can be dispensed according to the outcomes of the game. The power source is electrically connected to control buttons, the plurality of dispensing units, and the microcontroller to initiate the game play. The microcontroller is electronically connected to the plurality of dispensing units as the microcontroller determines the outcome of the game play.
Gesture recognition device and method for sensing multi-factor assertion
A gesture-recognition (GR) device is disclosed that includes a capacitive touch sensor panel and a controller. The capacitive touch sensor panel comprises a plurality of sensing pads arranged in a cylindrical pattern inside a handle of the GR device and detects a multi-factor touch assertion at a set of sensing pads of the plurality of sensing pads. The controller transmits a driving signal to each of the plurality of sensing pads for the detection of the multi-factor touch assertion, generates an assertion signal, determines a signal sequence based on the assertion signal, and converts a current inactive state of the GR device to an active state based on a validation of the determined signal sequence corresponding to the multi-factor touch assertion and an inferred user intent.
Gesture recognition device and method for sensing multi-factor assertion
A gesture-recognition (GR) device is disclosed that includes a capacitive touch sensor panel and a controller. The capacitive touch sensor panel comprises a plurality of sensing pads arranged in a cylindrical pattern inside a handle of the GR device and detects a multi-factor touch assertion at a set of sensing pads of the plurality of sensing pads. The controller transmits a driving signal to each of the plurality of sensing pads for the detection of the multi-factor touch assertion, generates an assertion signal, determines a signal sequence based on the assertion signal, and converts a current inactive state of the GR device to an active state based on a validation of the determined signal sequence corresponding to the multi-factor touch assertion and an inferred user intent.
Video game with bounded region capture and ownership value swap
A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.
System and method of conducting games of chance as a proxy or basis for another player
To bring the excitement to the people (majority, who are not experts in games), we present the examples, described here, for one person to be able to bet on and be part of the deal and excitement for a third party, as his agent, proxy, or shadow, to bet for him, or instead of him, or as if the first person was doing the game directly, or one betting for another, or one playing for another with the other person's money. That generates more excitement on the game or casino, with more participation, transactions, income, profit, loyalty, and repeat customers. This brings a lot of variations on the game, e.g., stock market model, or derivatives model, or hedge model. This can be applied to sports and table games or fantasy sports. This can be applied to online, real, mobile, fantasy, simulation, computer generated, human based, or casino games or settings.
Electronic device and method for controlling operation of accessory-mountable robot
An electronic device such as an accessory-mountable robot is provided. The electronic device changes functional properties thereof in accordance with a mounted accessory. In an embodiment, the electronic device detects mounting of at least one accessory and identifies accessory characteristics associated with the at least one accessory. Then, the electronic device determines properties of the electronic device associated with the at least one accessory, based on the accessory characteristics, and changes the properties of the electronic device, based on the determined properties. Also, the electronic device outputs at least one of a visual element, an auditory element, or a tactile element associated with the at least one accessory, based on the changed properties.
Interactive play system
Embodiments of an interactive play system are provided. In one such embodiment, an interactive play system includes a satellite having a sensor. The satellite is integrated within a component included within a playground environment. A feedback mechanism is also provided within the playground environment. A computing device supports a selective change between a first programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by a system administrator and a second programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by someone other than a system administrator.