Patent classifications
A63F9/30
Crane-style arcade game with turntable mechanism
The present invention is directed to an arcade type vacuum crane game that includes a turntable with a target support structure such as cylindrical, open ended target holders to prevent targets from toppling before, during, and after playing the game. The turntable is rotated by a centrally disposed motor having a shaft that receives a projection on the turntable to rotate the turntable in the direction of the shaft. The shaft receives the peg therein, but does not carry the weight of the turntable, which instead is supported by three peripheral rotatable wheels disposed about the motor on a bracket. Because the turntable is simply mounted over the shaft using a fitted mating, the turntable can be lifted off the motor without tools and another turntable set on top of the shaft and wheels quickly and easily.
Crane-style arcade game with turntable mechanism
The present invention is directed to an arcade type vacuum crane game that includes a turntable with a target support structure such as cylindrical, open ended target holders to prevent targets from toppling before, during, and after playing the game. The turntable is rotated by a centrally disposed motor having a shaft that receives a projection on the turntable to rotate the turntable in the direction of the shaft. The shaft receives the peg therein, but does not carry the weight of the turntable, which instead is supported by three peripheral rotatable wheels disposed about the motor on a bracket. Because the turntable is simply mounted over the shaft using a fitted mating, the turntable can be lifted off the motor without tools and another turntable set on top of the shaft and wheels quickly and easily.
Claw arcade game with photo booth and method of making same
A claw arcade game includes a housing; a claw assembly that is movable along a horizontal and vertical plane within the housing. In one embodiment, the claw assembly includes a plurality of flanges capable of being moved from an open position to a closed position. The claw arcade game may also include a claw control unit configured to control the movement of the claw assembly within the housing, wherein the claw control unit produces at least one unique signal that correlates to an event related to the movement of the claw assembly during a single game sequence. The claw arcade game may also include a camera assembly including a camera mounted within an upper portion of the housing; and a photo booth control unit configured to monitor at least a portion of the signals produced by the claw control unit, to sense the at least one unique signal, and to instruct the camera to take a photo in response to the sensing of the at least one unique signal.
Claw arcade game with photo booth and method of making same
A claw arcade game includes a housing; a claw assembly that is movable along a horizontal and vertical plane within the housing. In one embodiment, the claw assembly includes a plurality of flanges capable of being moved from an open position to a closed position. The claw arcade game may also include a claw control unit configured to control the movement of the claw assembly within the housing, wherein the claw control unit produces at least one unique signal that correlates to an event related to the movement of the claw assembly during a single game sequence. The claw arcade game may also include a camera assembly including a camera mounted within an upper portion of the housing; and a photo booth control unit configured to monitor at least a portion of the signals produced by the claw control unit, to sense the at least one unique signal, and to instruct the camera to take a photo in response to the sensing of the at least one unique signal.
CLAW CRANE STRUCTURE
A claw crane structure includes a main body, a coil being provided therein, a bottom of the main body being provide with a clamping claw coupled pivotally to a standing tube extended inside the coil, allowing the clamping claw to be clamped inward or expanded outward according to the rise and fall of the standing tube inside the coil, characterized in that a PC circuit board relatively above the coil is provide on the main body, both ends of the coil are respectively in electric connection with two coil contacts provided on the PC circuit board; the main body further comprises a winding wire for provision of electric energy, two terminals thereof are similarly in electric connection with two winding wire contacts provided on the PC circuit board, each pair of the coil contact and winding wire contact are in electric connection with each other.
CLAW CRANE STRUCTURE
A claw crane structure includes a main body, a coil being provided therein, a bottom of the main body being provide with a clamping claw coupled pivotally to a standing tube extended inside the coil, allowing the clamping claw to be clamped inward or expanded outward according to the rise and fall of the standing tube inside the coil, characterized in that a PC circuit board relatively above the coil is provide on the main body, both ends of the coil are respectively in electric connection with two coil contacts provided on the PC circuit board; the main body further comprises a winding wire for provision of electric energy, two terminals thereof are similarly in electric connection with two winding wire contacts provided on the PC circuit board, each pair of the coil contact and winding wire contact are in electric connection with each other.
Amusement Game Station
An amusement game station enables a user to operate complex machinery to pick up and position selectively shaped objects to promote complex machinery-based object placement skills. The amusement game station includes a complex machine component and at least one object-receiver station. The complex machine includes a user position station, a user-to-machine interface, a moveable member, and a pick-up mechanism. The moveable member is maneuvered relative to the user position station by way of manual operation of the user-to-machine interface. Each object-receiver station includes at least one object-receiving structure. The pick-up mechanism and moveable member are directable for picking up and conveying selectively shaped objects toward the object-receiving structure(s) for positioned placement. The amusement game station contemplates any number of shapes and sizes of the object-receiving stations and selectively shaped objects, including basically shaped objects and stations as well as irregularly shaped objects and stations.
Low light game system and method
A kit of parts for playing a capture the flag game in low-light conditions is disclosed herein. The kit can include a number of flags, each of the flags carrying one or more light emitting diodes (LEDs) operable to provide a visual signal; a number of territory markers, each of the territory markers carrying one or more LEDs operable to provide a visual signal; and a number of jail markers, each of the jail markers carrying one or more LEDs operable to provide a visual signal. The flags, the territory markers, and the jail markers are configured to be selectively disposable upon or attachable to the terrain.
Low light game system and method
A kit of parts for playing a capture the flag game in low-light conditions is disclosed herein. The kit can include a number of flags, each of the flags carrying one or more light emitting diodes (LEDs) operable to provide a visual signal; a number of territory markers, each of the territory markers carrying one or more LEDs operable to provide a visual signal; and a number of jail markers, each of the jail markers carrying one or more LEDs operable to provide a visual signal. The flags, the territory markers, and the jail markers are configured to be selectively disposable upon or attachable to the terrain.
Electrified game piece manipulation game and game piece manipulator
A game system includes a base having a top base surface and a controller, and a game piece manipulator including a surface having an electrically conductive portion. The game piece manipulator is configured to hold a game piece. The top base surface is configured to receive a plurality of game pieces. The controller is configured to control an electric stimulus emitted by the game piece manipulator, and the game piece manipulator is configured to emit the electric stimulus by the electrically conductive portion. A game piece manipulator includes at least one electrically conductive portion positioned on a surface of the game piece manipulator and is configured to connect to a base and receive control signals by a controller of the base and emit an electric stimulus. A game kit includes a base, a game piece manipulator, and a plurality of game pieces.