A63F9/34

Theda's Learning Series
20210245040 · 2021-08-12 ·

This invention is unique because it appeals to all of the learning types. It is tactile and didactic giving players a social emotion opportunity to interact with one another while learning. We are constantly given new information to learn however the opportunity to practice using or new information is limited to standard forms such as answering questions and writing answers. This approach improves the chance for retaining the information learned. The self produced storybook or journal gives the player a self produced learning tool created in their own unique way increasing the chance of their reusing the tool to practice. This tool deepens their understanding of the information and their ability to retain the information.

Magnetic Projectile Game System
20210275902 · 2021-09-09 ·

A magnetic projectile game system is provided. The system includes a platform having a panel with an inclined target surface and includes one or more magnetic attractive materials. The game system also includes one or more magnetic projectiles. The magnetic projectiles have a head member and a respective tail member. The head member includes a magnetic attractive component and a shock absorbing member configured and arranged to prevent the magnetic attractive component from directly contacting the target surface when head member contacts the target surface. When the magnetic projectile contacts the target surface, magnetic attraction helps hold the magnetic projectile in place on the target surface of the target platform. In various implementations the shock absorbing material may help to prevent damage from the impact, assist in adhesion of the magnetic projectile to the target surface, and/or reduce noise from the impact.

Magnetic Projectile Game System
20210275902 · 2021-09-09 ·

A magnetic projectile game system is provided. The system includes a platform having a panel with an inclined target surface and includes one or more magnetic attractive materials. The game system also includes one or more magnetic projectiles. The magnetic projectiles have a head member and a respective tail member. The head member includes a magnetic attractive component and a shock absorbing member configured and arranged to prevent the magnetic attractive component from directly contacting the target surface when head member contacts the target surface. When the magnetic projectile contacts the target surface, magnetic attraction helps hold the magnetic projectile in place on the target surface of the target platform. In various implementations the shock absorbing material may help to prevent damage from the impact, assist in adhesion of the magnetic projectile to the target surface, and/or reduce noise from the impact.

Three-dimensional puzzle with movable segments
20210106908 · 2021-04-15 · ·

The present invention relates to three-dimensional puzzles with segments capable of changing position in relation to one another, said segments having guides for allowing the movement of movable elements. According to the invention, the movable elements are configured in the form of permanent magnets, wherein the movement of each magnet is limited by its own guide, and each magnet is capable of being positioned in at least one of two end positions, wherein the guides in the movable segments are arranged to allow different magnets to interact with one another and to change position relative to movable elements. Movement of the magnets is provided by both the attraction and the repulsion of different magnets. The technical problem addressed is that of increasing the existing assortment of puzzles having movable segments.

Game utilizing magnetic forces

The present invention is a game that relies on the interactions of magnetic fields to test the skills of a player or players, and more specifically a game device which relies upon the characteristic of magnets in which like poles between two magnets form a mutual field of repulsion whereas opposing poles of the same magnets form a field of attraction.

Game utilizing magnetic forces

The present invention is a game that relies on the interactions of magnetic fields to test the skills of a player or players, and more specifically a game device which relies upon the characteristic of magnets in which like poles between two magnets form a mutual field of repulsion whereas opposing poles of the same magnets form a field of attraction.

Pendulum Unit and Wave Pendulum Assembly
20200324218 · 2020-10-15 ·

The present disclosure relates to the field of decor items, and more particularly relates to a pendulum unit and a wave pendulum assembly based on the pendulum unit, wherein the wave pendulum assembly comprises a frame and a plurality of first magnetic bodies, respective first magnetic bodies being connected to the frame via strings and being hung in the air; second magnetic bodies, the amount of which is identical to that of the first magnetic bodies, the second magnetic bodies being fixedly disposed below the first magnetic bodies in a one-to-one correspondence; in the first magnetic bodies and the second magnetic bodies, at least one party may generate magnetism when being energized, such that at least one of the first magnetic body and the second magnetic body may generate magnetism when being energized, such that the first magnetic body may swing periodically in the air under a magnetic action between the first magnetic body and the second magnetic body.. The wave pendulum assembly provided by the present disclosure has beneficial effects such as a simple structure, a good reliability, and an appeal for viewing.

MAGNETIC CONSTRUCTION TOYS
20200246715 · 2020-08-06 · ·

A building toy is provided that includes panels that connect magnetically at their edges, or to a base structure, to construct scenes, structures, and vehicles, or combinations thereof, along with related accessories.

MAGNETIC CONSTRUCTION TOYS
20200246715 · 2020-08-06 · ·

A building toy is provided that includes panels that connect magnetically at their edges, or to a base structure, to construct scenes, structures, and vehicles, or combinations thereof, along with related accessories.

Toy system of hexagonal tiles, which may be interlocking or may be joined by magnets or other means, with path patterns on the tiles that can be made into continuous paths on joined tiles; the paths mav have grooves or rails, so a propelled vehicle may follow the paths
20200206603 · 2020-07-02 ·

This application discloses a new toy track system based on hexagonal tiles. This unique system allows for pleasing and complex track layouts in a small area. The layout activity itself can be viewed as a puzzle or game. The track tiles may be joined to one another by puzzle tabs or by magnets along their edges. The track, whether slot or other construction, follows arcs on the hexagons joining midpoints of the hexagon edges. The tile designs are chosen from the unique set of tile designs having such arcs that cross at most once on a single tile.