Patent classifications
A63F9/34
Smart magic cube and sensor used thereby, smart center shaft, and monitoring method
A sensor used by a smart magic cube is disclosed. The sensor includes: a stator configured to be fixedly disposed on the smart magic cube; a first rotor rotatable in synchronization with a first magic cube layer of the smart magic cube, such that when the first rotor rotates with the first magic cube layer with respect to the stator, the stator or the first rotor outputs a rotation signal of the first magic cube layer; and a second rotor rotatable in synchronization with a second magic cube layer of the smart magic cube, such that when the second rotor rotates with the second magic cube layer with respect to the stator, the stator or the second rotor outputs a rotation signal of the second magic cube layer. A smart center shaft, a smart magic cube and a monitoring method for the smart magic cube are also disclosed.
Smart magic cube and sensor used thereby, smart center shaft, and monitoring method
A sensor used by a smart magic cube is disclosed. The sensor includes: a stator configured to be fixedly disposed on the smart magic cube; a first rotor rotatable in synchronization with a first magic cube layer of the smart magic cube, such that when the first rotor rotates with the first magic cube layer with respect to the stator, the stator or the first rotor outputs a rotation signal of the first magic cube layer; and a second rotor rotatable in synchronization with a second magic cube layer of the smart magic cube, such that when the second rotor rotates with the second magic cube layer with respect to the stator, the stator or the second rotor outputs a rotation signal of the second magic cube layer. A smart center shaft, a smart magic cube and a monitoring method for the smart magic cube are also disclosed.
Building brick game using magnetic levitation
Described herein are systems and methods for stacking block games, which may include a game board or base including magnetized portions and a hover platform having at least one magnet connected thereto and being suspended above the game board or base and in a floating or hovering arrangement that can be generated by magnetic repulsion between the magnet of the platform and the magnetized portions of the game board or base. Further, a plurality of game pieces may be arranged in a stacked orientation on the platform.
Building brick game using magnetic levitation
Described herein are systems and methods for stacking block games, which may include a game board or base including magnetized portions and a hover platform having at least one magnet connected thereto and being suspended above the game board or base and in a floating or hovering arrangement that can be generated by magnetic repulsion between the magnet of the platform and the magnetized portions of the game board or base. Further, a plurality of game pieces may be arranged in a stacked orientation on the platform.
Gaming unit
Disclosed is a gaming unit for a gaming system, the gaming system comprising the gaming unit and a plurality of playing pieces, each playing piece of the plurality of playing pieces comprising a magnet and having an identifier. The gaming unit comprises: a play zone for arranging one or more playing pieces of the plurality of playing pieces on the gaming unit; a control unit; and a first magnetic unit configured to generate or alter a magnetic field for magnetically affecting one or more playing pieces arranged in the play zone. The first magnetic unit being operationally connected to the control unit. The control unit is configured to detect the identifier of a playing piece arranged in the play zone and responsive to the detection of one more particular identifiers generate a control signal controlling the first magnetic unit to generate or alter a magnetic field thereby magnetically affecting one or more playing pieces in the play zone.
Gaming unit
Disclosed is a gaming unit for a gaming system, the gaming system comprising the gaming unit and a plurality of playing pieces, each playing piece of the plurality of playing pieces comprising a magnet and having an identifier. The gaming unit comprises: a play zone for arranging one or more playing pieces of the plurality of playing pieces on the gaming unit; a control unit; and a first magnetic unit configured to generate or alter a magnetic field for magnetically affecting one or more playing pieces arranged in the play zone. The first magnetic unit being operationally connected to the control unit. The control unit is configured to detect the identifier of a playing piece arranged in the play zone and responsive to the detection of one more particular identifiers generate a control signal controlling the first magnetic unit to generate or alter a magnetic field thereby magnetically affecting one or more playing pieces in the play zone.
SENSING DEVICE, BALL SHAFT FOR SMART MAGIC CUBE, AND SMART MAGIC CUBE
A sensing device, a ball shaft for smart magic cube, and a smart magic cube are provided. By optimizing the sensing device of the smart magic cube, only two circuit boards are needed to sense rotation states in six directions, thereby changing a current technology that requires setting PCB boards and sensors in each direction of the smart magic cube. The smart magic cube has a simple structure and is easy to assemble, which may reduce production costs.
SENSING DEVICE, BALL SHAFT FOR SMART MAGIC CUBE, AND SMART MAGIC CUBE
A sensing device, a ball shaft for smart magic cube, and a smart magic cube are provided. By optimizing the sensing device of the smart magic cube, only two circuit boards are needed to sense rotation states in six directions, thereby changing a current technology that requires setting PCB boards and sensors in each direction of the smart magic cube. The smart magic cube has a simple structure and is easy to assemble, which may reduce production costs.
PUSH BUTTON PUZZLE WITH INTERNAL LOCKING MECHANISM, DUAL ROTORS, ADJUSTABLE WEIGHTS AND A SIMPLIFIED RESET
In a puzzle toy having a plurality of push buttons, a mechanism for latching push buttons to a rotor, where rotation of the rotor sets a predetermined order for pushing buttons to solve the puzzle, and a chance mechanism for rotating the rotor, an improvement that partitions a rotor shaft and the rotor into two segments that rotate independently, responsive to separate weights affixed to each shaft segment. A reset mechanism operates by shifting the rotor along the shaft axis.
Apparatus, system and method for playing an object toss game
An object toss game has a ball connected to an elastic cord. The ball has a surface with fasteners. Two board assemblies are positioned at a distance apart. Pads are arranged on a top panel of each board assembly. Players toss the ball toward a pad on the board to remove the pad from the top panel. The ball then bounces from the top panel to remove the pad from the top panel. The first player to remove the pads from a board positioned opposite to the player wins the game. Alternately, players take turns tossing darts at regions on the board assemblies that are assigned points.