Patent classifications
A63F11/0011
DICE COIN
A coin for use in games of chance includes a first side connectable to a second side and forming a coin interior when the first side is connected to the second side. A ball held in place in the coin interior, which interior includes a plurality of ridges and valleys with sloped surfaces for biasing a ball toward a periphery, which may include pockets, of the coin when the coin is flipped or rolled. Each pocket may be next to a viewing window, allowing the ball within the pocket to be viewed from the exterior of the coin.
Tool for rehabilitating language skills
Methods of using a tool for improving language skills comprising selecting a language concept and then a word associated with the language concept; asking the patient to answer a question related to the language concept about the first word; scoring the patient's response to the based upon at least one or more of the following: the number of words given, the number of prompts the patient needed to be provided in order to illicit the first response, the amount of time the patient needed to produce the first response; and then moving the word to a first location, that physically represents to the patient the first word score they achieved. Further aspects involve calculating a total therapeutic session score by totaling up all the individual word scores from the therapeutic session and producing a therapeutic session report. As well as comparing results across sessions.
Bankruptcy board game
A bankruptcy board game, including a game board, including a plurality of spaces disposed on a perimeter of the game board, and a plurality of card retaining areas to receive cards thereupon, a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, and a plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board.
Illusion machine
The present disclosure relates to an ensemble comprising four distinct modules and focuses on the illusionist market. It is an illusion machine that creates the illusion of randomness, when it is actually a deterministic event. The first module includes an element that is in fact a set of elements (spheres or the like) and comprises elements printed in 3D, or by another form of production. The second module consists of an element very similar to the first one, with the difference that it comprises a magnetic core (or any material allowing a similar effect). The ensemble also comprises a third module, a ball globe that should not be completely made of ferromagnetic metal. The fourth module is the trap for the elements. In the proposed device, a trap is used, which is also printed as an integer object, without the need for joint welds, with a built-in magnet.
Lock zone
A gaming machine that includes a game controller to select symbols from the memory, cause the display to display the selected symbols at the display positions, determine if the displayed symbols include a predetermined symbol, and if the predetermined symbol lands on the pay line, in response to the predetermined symbol landing on the pay line, 1) cause the display to animate the first plurality of anticipation states on the pay line, and 2) randomly determine whether to transition the predetermined symbol to the second plurality of free spin states, in response to determining the predetermined symbol transitioning to the second plurality of free spin states, cause the display to animate the second plurality of free spin states on the pay line.
Apparatus and methods for providing interactive play experience
A game for assessing and developing emotional intelligence where the game may comprise: at least one selector configured to indicate one of a plurality of emotions; and a plurality of images wherein each image represents an emotional situation and wherein the one emotion indicated by the at least one selector is assignable to one of the plurality of emotions.
Card shuffler with rotatable card carousel
A card shuffler with a card carousel includes a random number generator (RNG) and a controller configured to determine a winning outcome for a casino game. The card carousel may include a plurality of slots or sectors, with the slots or sectors corresponding to an outcome of a casino game. The outcome may be determined in a noiseless manner, where the RNG determines the winning slot or sector. The carousel need not rotate to determine an outcome, and the carousel may therefore be fixed or rotatable relative to the base. A card mechanism may be actuated to eject a card from the winning card slot. A plurality of lights may be disposed around the carousel and may be selectively illuminable to indicate the winning sector. The sectors may include display screens with indicia displayed thereon.
Stacking Game System
A stacking game system is provided. The stacking game system includes a spinner. The spinner includes a number of slots. Each slot is sized to receive a playing card from a deck of playing cards. A system of blocks that are stackable is included. The deck of playing cards is sorted into a number of groups. Each group of playing cards corresponds to a set of blocks from the system of blocks. The system of blocks is stackable, but are structurally free of interlocking components. A game may be played utilizing the components of the stacking game system.
PHYSICAL-EVENT-BASED, RANDOM-NUMBER-GENERATION-AND-USE APPARATUS AND METHOD
Unpredictable action of a physical device provides a truly random number from a smart top, including a spinner, preferably self-centering, such as a segment of a sphere. A housing containing a CPU and memory device is made to rotate in a plane parallel to a supporting surface, that plane containing the maximum moment of inertia of the apparatus. A central axis, located or self-locating, near a center of mass of the apparatus provides a contact point (pointed or not), shaped to reduce a moment arm of friction acting on the device when spinning on a rigid surface. Executables (programs) track rotation about the central axis, outputting a corresponding random number to other executables using it to control a meaningful outcome. One embodiment may be implemented in a smart phone equipped with a self-centering spinner.
CARD SHUFFLER WITH ROTATABLE CARD CAROUSEL
A card shuffler with a card carousel includes a random number generator (RNG) and a controller configured to determine a winning outcome for a casino game. The card carousel may include a plurality of slots or sectors, with the slots or sectors corresponding to an outcome of a casino game. The outcome may be determined in a noiseless manner, where the RNG determines the winning slot or sector. The carousel need not rotate to determine an outcome, and the carousel may therefore be fixed or rotatable relative to the base. A card mechanism may be actuated to eject a card from the winning card slot. A plurality of lights may be disposed around the carousel and may be selectively illuminable to indicate the winning sector. The sectors may include display screens with indicia displayed thereon.