A63F11/0074

Multi-layer toy
10878720 · 2020-12-29 ·

A multi-layer toy having at least one outer layer adjacent a planar layer or a ball where both the outer layer and the adjacent planar layer or ball each contain related information such that, in play, the information on the outer layer is made to align with the related information on the adjacent planar layer or ball. The information can comprise depictions of objects, things, characters, animals, or words, for a matching game, or the information can comprise numbers for a counting or mental math game. The toy is preferably sized to be hand-held.

Card game
10617937 · 2020-04-14 ·

The six person card game is a plain trick card game played with a customized deck of 78 playing cards. The six person card game closely follows the play of the card game called Spades. Similarities with the game of Spades include: 1) the dealing of all cards to all players; 2) the order of trick play; 3) the protocols for claiming a trick; 4) the use of the spades as the trump suit; and, 5) the protocols regarding bidding and scoring specific to game of Spades. Dissimilarities with the game of Spades include: 1) a requirement for six players; 2) a hand has 13 tricks; 3) the use of the 78 card deck; 4) variation of cards contained within each suit; 5) differences exist between the face values of the 78 card deck; and, 6 differences in the order of rank within a given suit.

Self-adjusting difficulty feature for an amusement game device
10603574 · 2020-03-31 · ·

A method of determining duration of a play session is described herein using a ball saver. An elapsed game time is tracked and a current round of play identified. Using the current round of play and the elapsed game time, a save time is determined. Finally, an autosave for a duration equal to the save time is activated using mechanical stop, flippers, or programmatic solutions.

Three-Dimensional Puzzle Containing Moveable Elements
20200094132 · 2020-03-26 ·

Systems, devices, and methods including one or more code rings, each code ring comprising one or more sides on an outer surface and one or more code ring alignment indentations on an inner surface; and one or more inner combination rings, each inner combination ring comprising one or more inner combination ring alignment protrusions on an outer surface and a combination indentation on an inner surface; where each of the one or more code ring alignment indentations receive each of the one or more inner combination ring alignment protrusions, where each inner combination ring may be removable and rotatable relative to each code ring of the one or more code rings, and where the combination indentation may be proximate an unlocked side of each of the one or more code rings

Simplified craps game with a color coded and or related coded system of wagering, utilizing a pay grid multiplayer payout and bonus bets
20200086207 · 2020-03-19 ·

A portable craps game incorporating a color-coding or other indicia system of wagering, which includes a game mat, the game mat incorporating various sections, for participatory play, including a pay grid, a roll area, placed bets area, a pass bets area, and a location for field bets during game play. The game is played with 1-6 players, and a dealer, and each player commits to selection of one of the colors or indicia in front of them, which committed to color remains with the player during participation in the said game. The player also selects the coloration in the pay grid area, so that the odds can increase, during participation in the game, so long as the player participates and is successful in their selection of the placed bets area. The throw of the dice by the various participants generally progresses clockwise around the game mat, during participation in this portable craps game. The game mat may be a pair of back-to-back tables, with a divider provided therebetween, and the pay grid area may be electronically displayed upon the divider.

Card game and method of playing
10576361 · 2020-03-03 ·

A deck of playing cards and a method of playing a game are provided. An object of the game is to form two lines on a grid, wherein a line is defined by a horizontal or vertical line of four in a row of the same player's cards. A further object of the game may be to form two strings on a grid, where a string is defined as a horizontal or vertical line made up of the same player's cards, the cards of each string containing four different elements, with a different element appearing on each card of the string. The game may be played with physical cards or in a virtual environment executed by a video game application on a computing device.

CASINO TABLE GAME APPARATUS AND METHOD
20200054934 · 2020-02-20 ·

A dice cup used for rolling dice and randomizing the markings shown on the upper side of dice. The dice cup has a flat base and a circumferential side wall that forms a hollow annular shape with a top aperture and that attaches to the base to form a closed bottom. The diameter of the bottom is greater than the diameter of the aperture, whereby the circumferential side wall tapers outward from the aperture to the closed end. Rolling and randomization of the markings on the upper side of the dice is caused by interaction between the dice and (1) protrusions extending upward from the upper surface of the base that have a predetermined size that cause the one or more cubic dice placed inside the dice cup to rest on the corners of each dice, and/or (2) raised surface features on the tapered interior of the side wall.

Board game—match

In this board game, players take turns being the Chief and rating their level of agreement with prompts such as: For $1000, I would be willing to wear the same underwear for a week without washing it. The opinions are guessed using a scale from 1 (Frostbite!Completely Disagree) to 10 (All Ablaze!Completely Agree). Before the Chief reveals his/her rating, all of the other players guess the Chief's response using secret voting tokens, and all the votes are revealed simultaneously. At the end of the round, the closest matches score victory points. With over 700 cards already written, the prompts cover an enormous range of topics from intimate to hilarious, from every-day to fantastical, from family-oriented to party-friendly. Since the point system requires collecting points of all colors in order to win, you cannot win simply by knowing one other player extremely well. In fact, based on your point balance, you may discover which of your friends you ought to get to know better! This game promises to bring family and friends closer together by sparking meaningful, fun, and intellectual conversations that will continue even after the game itself is over.

Dice Game Device
20240091630 · 2024-03-21 ·

The present invention relates to a novel dice game device. The device is a modified dice game in which players roll different combinations of dice to enter into different areas of a scoresheet. Players earn points based on the combinations they roll to try and win the game. The game introduces the concept that five-of-a-kind numbers, (i.e., 2 thru 5), can be five-of-a-kind and/or a player can split the difference to achieve five-of-a-kind. The game introduces the concept that four-of-a-kind numbers (2 thru 6) with three of the same number can add the two remaining dice together to equal the same number as the three-of-a-kind number already scored to equal four-of-a kind. The game introduces the concept of wild cards that can be entered in any available score area for the maximum point available in that score area.

Method For Enhancing Knowledge of a Religion Using Customized, Illustrated Playing Cards
20240082688 · 2024-03-14 ·

Disclosed is an assemblage of various playing cards arrived at by designing each card essentially based on symbolism, text, and spiritual images found in the sacred writings of a particular religion, or Faith. Each of the playing cards displays wording and/or images corresponding to images and/or names of selected sections of those sacred writings. The titles or names of the sacred writings designate what commonly functions as denominations in conventional card games. Specific Faith-oriented artistic images function as suits. In the preferred embodiment, the cards correspond to names and images found in the Books of the Christian Bible. The disclosure is also applicable to the concepts and sacred writings of other religions. The playing cards serve to encourage and challenge persons to increase their knowledge of, and gain greater understanding and appreciation of their Faith, in an uplifting and socially interactive manner.