A63F13/20

HAPTIC PERIPHERAL HAVING A HAPTICALLY-ENHANCED USER INPUT ELEMENT INCLUDING A MECHANICAL KEY AND AN INTEGRATED SMART MATERIAL ACTUATOR FOR PROVIDING HAPTIC EFFECTS
20170333788 · 2017-11-23 ·

A haptic peripheral includes a housing and a haptically-enhanced user input element. The haptically-enhanced user input element is configured to receive an input from a user, and includes a mechanical key having a keycap with a user contact surface configured to contact the user and a smart material actuator integrated onto the user contact surface of the keycap. The smart material actuator is configured to receive a control signal from a processor and is configured to deform at least a portion of the user contact surface relative to the keycap of the mechanical key in response to the control signal from the processor to thereby provide a haptic effect to a user of the haptic peripheral. The haptic peripheral may also include a braking actuator coupled to the mechanical key to hold the mechanical key in a depressed position to indicate an inactive status to a user. In addition, the haptic peripheral and the haptically-enhanced user input element may be modular.

Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting
09789391 · 2017-10-17 · ·

A computer graphics display system such as a video game system provides virtual camera 3-D viewpoint panning control based on a pointer. When the pointer is displayed within a virtual camera panning control region, the system automatically pans the virtual camera toward the pointer. When the pointer is displayed within a different region, panning is deactivated and the user can freely move the cursor (e.g., to control the direction a weapon is pointed) without panning the virtual camera viewpoint. Flexible viewpoint control and other animated features are provided based on a pointing device such as a handheld video game optical pointing control. Useful applications include but are not limited to first person shooter type video games.

Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting
09789391 · 2017-10-17 · ·

A computer graphics display system such as a video game system provides virtual camera 3-D viewpoint panning control based on a pointer. When the pointer is displayed within a virtual camera panning control region, the system automatically pans the virtual camera toward the pointer. When the pointer is displayed within a different region, panning is deactivated and the user can freely move the cursor (e.g., to control the direction a weapon is pointed) without panning the virtual camera viewpoint. Flexible viewpoint control and other animated features are provided based on a pointing device such as a handheld video game optical pointing control. Useful applications include but are not limited to first person shooter type video games.

Video game systems and methods

Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character.

Video game systems and methods

Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character.

Safety scheme for gesture-based game
09823740 · 2017-11-21 · ·

Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range.

Numerical operation system
11253790 · 2022-02-22 · ·

A numerical operation system for a plurality of individuals includes a contactless communication tag each included in a plurality of individuals, a reader allowed to read the contactless communication tag, and a control unit to which a result read by the reader is input, wherein the control unit is configured such as to acquire, from the result read by the reader, at least numerical values each corresponding to the plurality of individuals and operator symbols for operating the numerical values to calculate a total value based on the numerical values and the operator symbols.

Video game control attachment

According to various embodiments, an input device attachment is provided and, more specifically, for some embodiments an input device attachment is provided that is combinable with a computer or video game controller. For example, various embodiments provide attachments for handheld video gaming devices configured to control electronic devices, such handheld video gaming devices including without limitation computer controllers, video game console controllers, and handheld video gaming devices. Various embodiments of the invention comprise an attachment comprising an input mechanism that may augment an existing input mechanism of an input device or add an additional input mechanism to the input device. Additionally, some embodiments may augment an exterior structure, or a surface of the input device.

Information processing apparatus, information processing system, computer-readable non-transitory storage medium having stored therein information processing program, and information processing method

An example information processing apparatus including an infrared light emitter capable of emitting infrared light and a camera capable of at least taking an infrared light image is provided. In the information processing apparatus, when face detection has been successful with the infrared light emitted, emission of the infrared light is stopped, and a face detection process with the emission stopped is executed. As a result, when face detection has been successful, the face detection process is continued with emission of the infrared light stopped, and when face detection has been failure, the infrared light is emitted and the face detection process is continued.

Personalized Data Driven Game Training System
20170282063 · 2017-10-05 · ·

A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.