Patent classifications
A63F13/25
Information processing system, server, storage medium storing information processing program, and information processing method
An example of an information processing system includes a server capable of communicating with a terminal device. The server stores information representing a choice probability, for each of a plurality of objects in the application, for a draw whereby a user obtains an object. The information processing system accepts an instruction of specifying a relevant object to be associated with the draw. The server alters the choice probability at least for some of the objects depending on the relevant object. In response to a draw instruction, the server chooses at least one object from among the objects that can be obtained through a draw based on the choice probability obtained by altering the choice probability. The server awards one or more of the chosen objects to the user.
Information processing system, server, storage medium storing information processing program, and information processing method
An example of an information processing system includes a server capable of communicating with a terminal device. The server stores information representing a choice probability, for each of a plurality of objects in the application, for a draw whereby a user obtains an object. The information processing system accepts an instruction of specifying a relevant object to be associated with the draw. The server alters the choice probability at least for some of the objects depending on the relevant object. In response to a draw instruction, the server chooses at least one object from among the objects that can be obtained through a draw based on the choice probability obtained by altering the choice probability. The server awards one or more of the chosen objects to the user.
Using gaze tracking to effect player choices in multi player interactive narratives
The present disclosure is directed to controlling outcomes in a game that includes multiple different users playing respective roles of specific virtual characters. The multiple different users may be present at a same physical location, or the different users may be located at different physical locations when movement of their eyes is tracked. Here, a user may choose one of a set of provided selections by simply looking at the chosen selection for a period of time or by looking at the chosen selection and performing an action or gesture. This functionality allows multiple different users to control actions performed by different specific characters via an online multiplayer system. Depending on what a first user looks at, that first user or a second user may be provided with a corresponding set of selections or audio/visual content via respective gaming devices operated by the first and the second user.
MOBILE DC POWERED ENTERTAINMENT CENTER
A mobile entertainment center includes at least one TV monitor supported in a protective case on wheels. The case includes a removable cover that protectively conceals the TV monitor when not in use. When removed, the cover functions as a table or TV stand and includes removable or hinged legs. The TV monitor includes a non-reflective glass over the screen. The entertainment system is syncable with other portable electronic devices and includes speakers/sound bars. The entertainment center is DC powered and includes a voltage convertor. The mobile entertainment center further includes a charging station, flashlight, storage compartment, watertight casing, swipe screen technology, a control panel with access door, built in battery access, a rechargeable DC power source for each electronic device, a DC powered built-in gaming platform, and interactive karaoke technology.
VIRTUAL REALITY GAME- AND BIOSIGNAL SENSOR-BASED VESTIBULO-OCULAR REFLEX ASSESSMENT AND REHABILITATION APPARATUS
A virtual reality game- and biosignal sensor-based VOR assessment and rehabilitation apparatus includes: a biosignal sensing unit which senses and notifies of head movement and eye movement of a patient using an eye tracker and an inertial measurement unit (IMU) sensor attached or installed to a head-mounted display device; a VOR function assessment unit which configures and provides a game for VOR function assessment; a patient-personalization control unit which determines, on the basis of the VOR gain of the patient, the types and order of rehabilitation games, and a rehabilitation level; and a rehabilitation game providing unit which configures and provides games for at least one among smooth pursuit, saccades, VOR rehabilitation exercise, amplified VOR rehabilitation exercise, and suppressive VOR rehabilitation exercise, and determines the difficulty levels of the games on the basis of the rehabilitation level.
Localization and Tracking Method and Platform, Head-Mounted Display System, and Computer-Readable Storage Medium
A localization and tracking method, a localization and tracking platform, a head-mounted display system, and a computer-readable storage medium are provided. One or more images of odd frames and one or more images of even frames that are respectively collected with a preset first exposure duration and a preset second exposure duration by one or more tracking cameras arranged on a head-mounted display device are acquired, the one or more images of even frames at least containing blobs corresponding to multiple luminous bodies arranged on a gamepad; Degree of Freedom (DoF) information of the head-mounted display device is determined according to the one or more images of odd frames and attitude information of the head-mounted display device; and DoF information of the gamepad is determined according to the one or more images of even frames, attitude information of the gamepad, and the DoF information of the head-mounted display device.
METHOD AND DEVICE FOR TRANSFORMING DEGREE OF FREEDOM IN MULSEMEDIA SYSTEM
A method of transforming a degree of freedom (DoF) in a multiple sensorial media (mulsemedia) system includes detecting, by a motion detector, a motion of an object to which motion effects are to be provided; calculating, by a motion proxy calculator, a motion proxy corresponding to the motion of the object; and transforming, by a transformer, the motion proxy into a motion command implementable within a motion range of a motion platform.
METHOD AND DEVICE FOR TRANSFORMING DEGREE OF FREEDOM IN MULSEMEDIA SYSTEM
A method of transforming a degree of freedom (DoF) in a multiple sensorial media (mulsemedia) system includes detecting, by a motion detector, a motion of an object to which motion effects are to be provided; calculating, by a motion proxy calculator, a motion proxy corresponding to the motion of the object; and transforming, by a transformer, the motion proxy into a motion command implementable within a motion range of a motion platform.
INDEPENDENT GAME AND CHAT VOLUME CONTROL
Methods and systems are provided for independent audio volume control. User input may be received in an audio setup configured for combined-audio, with the user input including one or both of a selection of a desired volume of a first type audio component of the combined-audio signal, and a selection of a desired volume of a second type audio component of the combined-audio signal. Based on the user input, a corresponding mix setting may be determined, with the mix setting including one or more control parameters for adaptively controlling mixing of the first type audio component and the second type audio component to generate the combined-audio signal. The mix setting may be determined based on a data set characterizing an audio device where at least portion of the mixing is performed. The data set may be pre-programmed and/or determined based on testing of the audio device.
INDEPENDENT GAME AND CHAT VOLUME CONTROL
Methods and systems are provided for independent audio volume control. User input may be received in an audio setup configured for combined-audio, with the user input including one or both of a selection of a desired volume of a first type audio component of the combined-audio signal, and a selection of a desired volume of a second type audio component of the combined-audio signal. Based on the user input, a corresponding mix setting may be determined, with the mix setting including one or more control parameters for adaptively controlling mixing of the first type audio component and the second type audio component to generate the combined-audio signal. The mix setting may be determined based on a data set characterizing an audio device where at least portion of the mixing is performed. The data set may be pre-programmed and/or determined based on testing of the audio device.