A63F13/25

Augmented Reality Experiences Based on Qualities of Interactions
20230039323 · 2023-02-09 ·

Techniques for creating more compelling augmented reality environments, and other computer-assisted experiences, are provided. In some embodiments, an augmented reality system, including a computer hardware- and software-based control system, controls a specialized headset and an array of sensors and actuators to produce an augmented environment with compelling display and social interaction features. In some embodiments, the augmented reality system creates and provides enhanced data access, permissions and experiences for users, based on different ratings of interactions between users. In some embodiments, a first such rating sets a level of access to gameplay leading to a second such rating. In some such embodiments, one user's experience related to another user is modified aesthetically, haptically or otherwise, depending on the levels granted by another user, among other factors.

Simulation system, processing method, and information storage medium

A simulation system includes a processor including hardware. The processor performs a moving body process of performing a process of moving a moving body corresponding to a user wearing an HMD in a virtual space, a virtual camera control process of controlling a virtual camera moving in accordance with a movement of the moving body, and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image of the head mounted display. The processor performs, in the display process, an image effect process for motion sickness prevention as a process of blurring, compared with a display object in a given distance range from the virtual camera, an image of a display object in a distance range farther than the given distance range to generate the display image.

Simulation system, processing method, and information storage medium

A simulation system includes a processor including hardware. The processor performs a moving body process of performing a process of moving a moving body corresponding to a user wearing an HMD in a virtual space, a virtual camera control process of controlling a virtual camera moving in accordance with a movement of the moving body, and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image of the head mounted display. The processor performs, in the display process, an image effect process for motion sickness prevention as a process of blurring, compared with a display object in a given distance range from the virtual camera, an image of a display object in a distance range farther than the given distance range to generate the display image.

Information processing device, information processing method, and computer program

There is provided an information processing device, an information processing method, and a computer program capable of more reliably recognizing positions of a plurality of detection targets. The information processing device includes a control unit for recognizing positions of a first detection target and a second detection target that are present on the same surface. The control unit recognizes the position of the first detection target based on sensing data obtained by a first sensor for sensing the first detection target from a first direction, and recognizes the position of the second detection target based on sensing data obtained by a second sensor for sensing the second detection target from a direction opposite to the first direction across the same surface.

Computer cockpit and adjusting method thereof
11490737 · 2022-11-08 · ·

A computer cockpit including a cockpit body, a driving module, a sensing module and a controlling module. The cockpit body includes a seat, a backrest and a display interface all movably disposed on the cockpit body. The display interface and the backrest are respectively located at two opposite sides of the seat. The driving module and the sensing module are disposed to the cockpit body, and the sensing module is configured to provide sensing data. The sensing data includes a seat pressure sensing value and a backrest pressure sensing value. The controlling module is electrically connected to the driving module and the sensing module, and configured to send an adjusting command according to the sensing data. The driving module is configured to receive the adjusting command to synchronously rotate the seat, the backrest and the display interface to a working angle and reduce a difference between the backrest pressure sensing value and the seat pressure sensing value.

Computer cockpit and adjusting method thereof
11490737 · 2022-11-08 · ·

A computer cockpit including a cockpit body, a driving module, a sensing module and a controlling module. The cockpit body includes a seat, a backrest and a display interface all movably disposed on the cockpit body. The display interface and the backrest are respectively located at two opposite sides of the seat. The driving module and the sensing module are disposed to the cockpit body, and the sensing module is configured to provide sensing data. The sensing data includes a seat pressure sensing value and a backrest pressure sensing value. The controlling module is electrically connected to the driving module and the sensing module, and configured to send an adjusting command according to the sensing data. The driving module is configured to receive the adjusting command to synchronously rotate the seat, the backrest and the display interface to a working angle and reduce a difference between the backrest pressure sensing value and the seat pressure sensing value.

APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION

A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.

APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION

A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.

VIDEO GAME WITH BOUNDED REGION CAPTURE AND OWNERSHIP VALUE SWAP
20230096294 · 2023-03-30 · ·

A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.

VIDEO GAME WITH BOUNDED REGION CAPTURE AND OWNERSHIP VALUE SWAP
20230096294 · 2023-03-30 · ·

A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.