A63F13/25

Peripheral Devices Having Dynamic Weight Distribution to Convey Sense of Weight in HMD Environments
20180001191 · 2018-01-04 ·

Methods and systems for adjusting a weight of a peripheral device while presenting content to a head mounted display are disclosed. One method includes processing instructions for rendering a virtual reality scene in the head mounted display. The virtual reality scene includes a virtual object. The method also includes receiving pairing of the peripheral device for use with the head mounted display for rendering the virtual reality scene and determining a movement of the virtual object. The method causes sending of instructions to the peripheral device for execution by a controller of the peripheral device to move a weight in the peripheral device. The weight is moved to provide a correlation to the determined movement of the virtual object.

Peripheral Devices Having Dynamic Weight Distribution to Convey Sense of Weight in HMD Environments
20180001191 · 2018-01-04 ·

Methods and systems for adjusting a weight of a peripheral device while presenting content to a head mounted display are disclosed. One method includes processing instructions for rendering a virtual reality scene in the head mounted display. The virtual reality scene includes a virtual object. The method also includes receiving pairing of the peripheral device for use with the head mounted display for rendering the virtual reality scene and determining a movement of the virtual object. The method causes sending of instructions to the peripheral device for execution by a controller of the peripheral device to move a weight in the peripheral device. The weight is moved to provide a correlation to the determined movement of the virtual object.

COMPUTER IMPLEMENTED METHOD AND COMPUTER DEVICE
20180004369 · 2018-01-04 ·

A computer device comprises at least one memory configured to store computer code and a display. A processor causes the display to display at least a part of a list of different game options which when selected allows a game to be played. Responsive to input from a user to scroll through the list, the display will display one of the different game options in a game option area which is at a predetermined position with a larger area than at least one other game option area associated with a respective different one of the game options.

COMPUTER IMPLEMENTED METHOD AND COMPUTER DEVICE
20180004369 · 2018-01-04 ·

A computer device comprises at least one memory configured to store computer code and a display. A processor causes the display to display at least a part of a list of different game options which when selected allows a game to be played. Responsive to input from a user to scroll through the list, the display will display one of the different game options in a game option area which is at a predetermined position with a larger area than at least one other game option area associated with a respective different one of the game options.

Dynamic Entering and Leaving of Virtual-Reality Environments Navigated by Different HMD Users
20180005429 · 2018-01-04 ·

Systems and methods for processing operations for head mounted display (HMD) users to join virtual reality (VR) scenes are provided. A computer-implemented method includes providing a first perspective of a VR scene to a first HMD of a first user and receiving an indication that a second user is requesting to join the VR scene provided to the first HMD. The method further includes obtaining real-world position and orientation data of the second HMD relative to the first HMD and then providing, based on said data, a second perspective of the VR scene. The method also provides that the first and second perspectives are each controlled by respective position and orientation changes while viewing the VR scene.

CONTROL PROGRAM, CONTROL METHOD, AND GAME DEVICE
20180001203 · 2018-01-04 · ·

A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.

CONTROL PROGRAM, CONTROL METHOD, AND GAME DEVICE
20180001203 · 2018-01-04 · ·

A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.

Program, control method, and information processing apparatus
11707669 · 2023-07-25 · ·

An information processing apparatus, which may include a display unit that displays a virtual space, an operating unit that outputs input operation data associating an input operation of a user with coordinate information, and a storage unit that stores the input operation data and may execute a game where a character moves based on the input operation. The information processing apparatus may retrieve the input operation data from the storage unit, perform control including moving the character in a predetermined direction when the input operation is determined to be a first input operation and when the input operation is determined to be the second input operation, and may determine that the input operation is the second input operation when a distance, in the predetermined direction, between an intermediate point and an end or start point is larger than a distance in the predetermined direction between the start and end point.

Program, control method, and information processing apparatus
11707669 · 2023-07-25 · ·

An information processing apparatus, which may include a display unit that displays a virtual space, an operating unit that outputs input operation data associating an input operation of a user with coordinate information, and a storage unit that stores the input operation data and may execute a game where a character moves based on the input operation. The information processing apparatus may retrieve the input operation data from the storage unit, perform control including moving the character in a predetermined direction when the input operation is determined to be a first input operation and when the input operation is determined to be the second input operation, and may determine that the input operation is the second input operation when a distance, in the predetermined direction, between an intermediate point and an end or start point is larger than a distance in the predetermined direction between the start and end point.

SYSTEM AND METHOD FOR TRAINING COGNITIVE SKILLS UTILIZING DATA ADDITION TO VIDEOS
20180012506 · 2018-01-11 ·

A cognitive skill development method and system for training users in various fields wherein data is added to a video and the video is played on a user device in accordance with such data. Video interruption techniques such as video occlusion are used to interrupt the video. The user is then presented with questions corresponding to the video and the user's response to such questions is solicited and recorded.