A63F13/25

Method And System For Inter-Headset Communications Via Data Over In-Game Audio
20230001290 · 2023-01-05 ·

A gaming headset receives a chat audio channel that conveys chat audio. The gaming headset includes a modem that modulates data for communication over the chat audio channel, and transmits the modulated data on the chat audio channel that conveys the chat audio. The modulated data may be communicated, via the chat audio channel, to one or more devices associated with one or more other gamers that are engaged in the play of the particular game. The modulated data includes one or more dual tone multi-frequency tones. The gaming headset may also receive data, via the chat audio channel, from one or more devices associated with one or more other gamers that are engaged in the play of the particular game.

PROGRAM, INFORMATION PROCESSING DEVICE, AND CONTROL METHOD
20230001293 · 2023-01-05 · ·

A non-transitory computer-readable storage medium configured to operate a game program. The program may cause an information processing device to execute a step of storing information relating to a game part, a step of displaying a screen including a first interface capable of detecting a first user operation, a determination step of (if the first user operation is detected) determining a mode of the game part to be one of a first mode or a second mode, a change step of changing a part of the screen according to the mode of the game part determined in the determination step, and an execution step of executing the game part in the mode determined in the determination step.

PROGRAM, INFORMATION PROCESSING DEVICE, AND CONTROL METHOD
20230001293 · 2023-01-05 · ·

A non-transitory computer-readable storage medium configured to operate a game program. The program may cause an information processing device to execute a step of storing information relating to a game part, a step of displaying a screen including a first interface capable of detecting a first user operation, a determination step of (if the first user operation is detected) determining a mode of the game part to be one of a first mode or a second mode, a change step of changing a part of the screen according to the mode of the game part determined in the determination step, and an execution step of executing the game part in the mode determined in the determination step.

HEAD-MOUNTED DISPLAY SENSOR STATUS

An example device comprises: a head-mounted display; a housing for the head-mounted display, the housing including an external surface; sensors to monitor a wearer of the head-mounted display; a visual indicator at the external surface; and a controller. The controller is generally to: control subsets of the sensors to be on or off based on respective permissions for usage of subsets of the sensors; and control the visual indicator to indicate respective status of the subsets of the sensors.

Game program, game controlling method, and information processing apparatus
11565180 · 2023-01-31 · ·

A game program causes a computer to set, if it is determined that a point based on a first action of the character of each of an own player and another player is greater than or equal to a predetermined value, a specific period from a time when an instruction to input a second action has been first accepted from the own player or the other player as a cooperation accepting period, to accept the instruction to input the second action up to a maximum number of times set for each cooperation player from a cooperation player other than the player who has instructed input of the second action, among the own player and the other player, during the cooperation accepting period, and to vary an effect of the second action in accordance with the number of times of the instruction to input the second action.

Game program, game controlling method, and information processing apparatus
11565180 · 2023-01-31 · ·

A game program causes a computer to set, if it is determined that a point based on a first action of the character of each of an own player and another player is greater than or equal to a predetermined value, a specific period from a time when an instruction to input a second action has been first accepted from the own player or the other player as a cooperation accepting period, to accept the instruction to input the second action up to a maximum number of times set for each cooperation player from a cooperation player other than the player who has instructed input of the second action, among the own player and the other player, during the cooperation accepting period, and to vary an effect of the second action in accordance with the number of times of the instruction to input the second action.

PLAYER ADJUSTMENT SCORING SYSTEM
20230021504 · 2023-01-26 ·

Systems and methods of conducting a fantasy sport contest are disclosed. According to some embodiments, the fantasy sport contest is provided for participants to join. The fantasy sport contest includes one or more fantasy teams where each fantasy team includes a multiplicity of real-life players. A player adjustment value (PAV) is determined for each of the real-life players. Accumulated statistics of the real-life player during real-life games are converted into a baseline fantasy score according to a baseline scoring system. The baseline fantasy score is adjusted according to the real-life player's PAV to produce an adjusted fantasy score of the real-life player.

DISPLAY DEVICE

A display device according to an embodiment of the present disclosure may comprise: a roller accommodated in the housing; a display configured to be withdrawn from or retracted into the housing by operating the roller; and a control unit configured to control the roller such that a screen of the display is formed to face at least one of a first direction and a second direction.

DISPLAY DEVICE

A display device according to an embodiment of the present disclosure may comprise: a roller accommodated in the housing; a display configured to be withdrawn from or retracted into the housing by operating the roller; and a control unit configured to control the roller such that a screen of the display is formed to face at least one of a first direction and a second direction.

AUGMENTED REALITY ARTIFICIAL INTELLIGENCE ENHANCE WAYS USER PERCEIVE THEMSELVES
20230025585 · 2023-01-26 ·

Methods and systems are provided for generating augmented reality (AR) scenes where the AR scenes can be adjusted to modify at least part of an image of the physical features of a user to produce a virtual mesh of the physical features. The method includes generating an augmented reality (AR) scene for rendering on a display for a user wearing AR glasses, the AR scene includes a real-world space and virtual objects overlaid in the real-world space. The method includes analyzing a field of view into the AR scene from the AR glasses; the analyzing is configured to detect images of physical features of the user when the field of view is directed toward at least part of said physical features of the user. The method includes adjusting the AR scene, in substantial real-time, to modify at least part of the images of the physical features of the user when the physical features of the user are detected to be in the AR scene as viewed from the field of view of the AR glasses, wherein said modifying includes detecting depth data and original texture data from said physical features to produce a virtual mesh of said physical features; the virtual mesh is changed in size and shape and rendered using modified texture data that blends with said original texture data. In one embodiment, the modified physical features of the user appear to the user when viewed via the AR glasses as existing in the real-world space. In this way, when the physical features of a user are detected to be in the AR scene, the physical features are augment in the AR scene which can result in the self-perception of the user improving which in turn can provide the user with confidence to overcome challenging tasks or obstacles during the gameplay of the user.