Patent classifications
A63F13/25
System and method for distributing user interface device configurations
A system that incorporates teachings of the present disclosure may include, for example, a system having a controller to collect a plurality of User Interface (UI) device configurations, receive a request from a computing device to download one or more of the plurality of UI device configurations, and transmit to the computing device the one or more UI device configurations requested to configure one or more UI devices of the computing device. Other embodiments are disclosed.
System and method for distributing user interface device configurations
A system that incorporates teachings of the present disclosure may include, for example, a system having a controller to collect a plurality of User Interface (UI) device configurations, receive a request from a computing device to download one or more of the plurality of UI device configurations, and transmit to the computing device the one or more UI device configurations requested to configure one or more UI devices of the computing device. Other embodiments are disclosed.
Methods and systems for obtaining, aggregating, and analyzing vision data to assess a person's vision performance
The present specification describes methods and systems for modifying a media, such as Virtual Reality, Augmented Reality, or Mixed Reality (VR/AR/MxR) media based on a vision profile and a target application. In embodiments of the specification, a Sensory Data Exchange (SDE) is created that enables identification of various vision profiles for users and user groups. The SDE may be utilized to modify one or more media in accordance with each type of user and/or user group.
Methods and systems for obtaining, aggregating, and analyzing vision data to assess a person's vision performance
The present specification describes methods and systems for modifying a media, such as Virtual Reality, Augmented Reality, or Mixed Reality (VR/AR/MxR) media based on a vision profile and a target application. In embodiments of the specification, a Sensory Data Exchange (SDE) is created that enables identification of various vision profiles for users and user groups. The SDE may be utilized to modify one or more media in accordance with each type of user and/or user group.
Virtual reality control system
According to one aspect of the present invention, a virtual reality control system for providing a chemical accident response training content includes a sensor detecting a light signal, a display displaying an image, at least one controller controlling the display, and a simulator displayed as a valve in the image, wherein the controller is configured to acquire first position data related to the user and second position data related to the simulator based on the light signal, acquire first virtual position data indicating a character corresponding to the user and acquire second virtual position data indicating the valve, and display the character and the valve on the display and display a gas within a predetermined distance from the valve, wherein at least a portion of the gas is not displayed when the character moves while at least a portion of the character is in contact with the valve.
Display control method and related products
Provided are a display control method and related products. The method includes: obtaining a target operating frequency of a modem in response to detecting that a target game initiates a game booster mode; obtaining a first MIPI operating frequency of a display MIPI bus; obtaining a target game frame rate of the target game in response to detecting the target operating frequency is interfered based on the first MIPI operating frequency; determining a target MIPI operating frequency range list corresponding to the target game frame rate; determining a second MIPI operating frequency having least interference on the target operating frequency of the modem from the plurality of MIPI operating frequencies in the target MIPI operating frequency range list; and adjusting a MIPI operating frequency of the display MIPI bus to the second MIPI operating frequency.
Display control method and related products
Provided are a display control method and related products. The method includes: obtaining a target operating frequency of a modem in response to detecting that a target game initiates a game booster mode; obtaining a first MIPI operating frequency of a display MIPI bus; obtaining a target game frame rate of the target game in response to detecting the target operating frequency is interfered based on the first MIPI operating frequency; determining a target MIPI operating frequency range list corresponding to the target game frame rate; determining a second MIPI operating frequency having least interference on the target operating frequency of the modem from the plurality of MIPI operating frequencies in the target MIPI operating frequency range list; and adjusting a MIPI operating frequency of the display MIPI bus to the second MIPI operating frequency.
Low-latency wireless display system
Described herein are, among other things, techniques, devices, and systems for streaming pixel data from a host computer to a wireless display device with low latency. In some embodiments, a user mode driver is executed in user mode of the host computer to configure a wireless network interface controller of the host computer to operate in a low latency manner. The display device may use a Forward Error Correction (FEC) algorithm to reconstruct a frame from the data packets it receives from the host computer. Also disclosed are techniques for scrambling the transmission of a series of data packets using different antenna configurations, as well as setting a modulation and coding scheme (MCS) rate based at least in part on the amount of pixel data to be transmitted to the display device. The display device may comprise a head-mounted display (HMD) that renders virtual reality (VR) game imagery.
Player-tracking video game
A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
Player-tracking video game
A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.