A63F13/40

Storage medium having information processing program stored therein, information processing device, and coordinate calculation method
09833706 · 2017-12-05 · ·

A touch panel detects a point in one of a plurality of unit areas at which an input was made, the unit areas being arranged in a matrix in an instruction plane. A game apparatus repeatedly acquires detection coordinates for locating a unit area detected by a pointing device. Also, the game apparatus repeatedly calculates, in response to the acquisition of the detection coordinates, detailed coordinates by which a point can be represented with accuracy in more detail than by the detection coordinates. The detailed coordinates indicate a point in the direction of a unit area indicated by previously acquired detection coordinates, as viewed from a predetermined reference point within a unit area indicated by currently acquired detection coordinates.

Haptic sensations as a function of eye gaze
09833697 · 2017-12-05 · ·

Systems, electronic devices, and methods provide haptic sensations as a function of eye gaze. A system may include a detector configured to determine a direction of an eye gaze of a user of the system, a processor configured to generate signal representative of a haptic effect based on the direction of the eye gaze, and a haptic output device configured to receive the signal from the processor and output the haptic effect to the user. A method for providing a haptic effect to a user of a system may include determining a direction of an eye gaze of the user of the system, generating a haptic effect based on the direction of the eye gaze, and outputting the haptic effect to the user.

Game console system, method and computer program product with anti-malware/spyware and parental control capabilities

A system, method and computer program product are provided for securing a game console capable of processing game-related data. In use, the game-related data is scanned for detecting malware. Additionally, the game-related data is scanned for detecting spyware. Further, parental controls are executed during use of the game console.

TOUCHSCREEN-BASED CONTROL METHOD AND TERMINAL
20170340959 · 2017-11-30 ·

A touchscreen-based control method is performed at a terminal having one or more processors, memory for storing programs, and a touchscreen, the method including: detecting a first touch point acting on a first icon displayed on the touchscreen; in response to detecting the first touch point, displaying an auxiliary control region and a candidate effect range region on the touchscreen, an area of the candidate effect range region being greater than an area of the auxiliary control region and establishing a mapping relationship between a location of the candidate effect range region and a location of the auxiliary control region; obtaining a first effect range according to a location of the first touch point when the first touch point is moved into the auxiliary control region; and performing, on a virtual target in the obtained first effect range, a first operation corresponding to the first icon.

TOUCHSCREEN-BASED CONTROL METHOD AND TERMINAL
20170340959 · 2017-11-30 ·

A touchscreen-based control method is performed at a terminal having one or more processors, memory for storing programs, and a touchscreen, the method including: detecting a first touch point acting on a first icon displayed on the touchscreen; in response to detecting the first touch point, displaying an auxiliary control region and a candidate effect range region on the touchscreen, an area of the candidate effect range region being greater than an area of the auxiliary control region and establishing a mapping relationship between a location of the candidate effect range region and a location of the auxiliary control region; obtaining a first effect range according to a location of the first touch point when the first touch point is moved into the auxiliary control region; and performing, on a virtual target in the obtained first effect range, a first operation corresponding to the first icon.

INFORMATION PROCESSING SYSTEM, PROGRAM, SERVER, TERMINAL, AND MEDIUM
20170340960 · 2017-11-30 · ·

A card has a plurality of contact points attached on the same face thereof, the plurality of contact points being detectable by a detecting method for a touchscreen. In the case where the card is placed on the touchscreen, a recognition unit recognizes a kind of the card and a relative position and orientation of the card relative to the touchscreen on the basis of at least some of the plurality of contact points detected by the touchscreen. On the basis of the results of recognition by the recognition unit, a determining unit determines a relevant image to be displayed on the touchscreen and determines a size, position, and orientation for displaying the relevant image on the touchscreen.

INFORMATION PROCESSING SYSTEM, PROGRAM, SERVER, TERMINAL, AND MEDIUM
20170340960 · 2017-11-30 · ·

A card has a plurality of contact points attached on the same face thereof, the plurality of contact points being detectable by a detecting method for a touchscreen. In the case where the card is placed on the touchscreen, a recognition unit recognizes a kind of the card and a relative position and orientation of the card relative to the touchscreen on the basis of at least some of the plurality of contact points detected by the touchscreen. On the basis of the results of recognition by the recognition unit, a determining unit determines a relevant image to be displayed on the touchscreen and determines a size, position, and orientation for displaying the relevant image on the touchscreen.

TERMINAL DEVICE, INFORMATION PROCESSING SYSTEM PERFORMING GAME PROCESSING, AND INFORMATION PROCESSING DEVICE

A terminal device includes a memory that stores, characters in a game, a plurality of slots into which action reservations for the characters are to be registered, an action sequence for each of the slots, and effects, a display, a receiver that receives a request of an action reservation for a first character, and a processor that outputs, to the memory, the request when the processor determines the first character is in an active state in which the character is allowed to register the action reservation. The memory registers the first character in an earliest slot in the action sequence among the slots in which no other characters have been registered. The processor causes the first character to execute an action associated with the slot according to the action sequence. The effect associated with the first character is applied to the executed action.

TERMINAL DEVICE, INFORMATION PROCESSING SYSTEM PERFORMING GAME PROCESSING, AND INFORMATION PROCESSING DEVICE

A terminal device includes a memory that stores, characters in a game, a plurality of slots into which action reservations for the characters are to be registered, an action sequence for each of the slots, and effects, a display, a receiver that receives a request of an action reservation for a first character, and a processor that outputs, to the memory, the request when the processor determines the first character is in an active state in which the character is allowed to register the action reservation. The memory registers the first character in an earliest slot in the action sequence among the slots in which no other characters have been registered. The processor causes the first character to execute an action associated with the slot according to the action sequence. The effect associated with the first character is applied to the executed action.

ACTIONABLE PUSH NOTIFICATIONS FOR COMPUTER-IMPLEMENTED GAMES
20170340963 · 2017-11-30 ·

A online gaming system provides for presentation on a user device of actionable game-related push notifications. The push notification is presented outside of a game interface and includes both contextual information about a particular game event and one or more action elements. Responsive to selection of a particular action element, a corresponding game-related action is performed with launching or switching to a game application for the game on the user device. Thus, the push notification mechanism provides for performance of a game-related action without receiving user input via a game-specific user interface provided by a corresponding game application executed by the user device