Patent classifications
A63F13/40
Fragment-based mobile device application streaming utilizing crowd-sourcing
Technology for decomposing an application into fragments and streaming the application in fragments is disclosed herein. According to at least one embodiment, a computer-implemented method includes steps of sending one or more messages to cause a plurality of computing devices that can be used to execute the compute task to be identified, sending at least one message to initiate execution of the compute task to determine the plurality of application fragments including a first application fragment and a second application fragment, collecting fragment information associated with the application fragments from one or more of the plurality of computing devices, storing the fragment information at a storage device, determining that the second application fragment follows the first application fragment based on a fragments relationship data structure, and streaming the second application fragment to a mobile game computing device.
Quality of experience reverse control for electronic games
Technologies and implementations for managing an experience during play of an interactive electronic game are generally disclosed.
Quality of experience reverse control for electronic games
Technologies and implementations for managing an experience during play of an interactive electronic game are generally disclosed.
System and method for building digital objects with blocks
Systems and methods are provided for building digital objects using component modular objects, such as block objects. The block objects have properties defining their appearance and interaction characteristics. When two or more block objects are placed together to form an object, their interaction characteristics define how they behave and so how the computer system will handle the representation of the block objects and the new object.
Gaming system and gesture manipulation method thereof
A gesture manipulation method and a gaming system are disclosed herein. The gesture manipulation method is suitable for an electronic apparatus including a touch sensor and means for displaying. The gesture manipulation method includes following steps. A gesture input is detected by the touch sensor when a visual card image is displayed on the means for displaying and the visual card image shows a back side of at least a playing card. When at least one contact point of the gesture input is detected to move along a specific pattern relative to the visual card image, a corresponding function is triggered or the visual card image is adjusted in response to the gesture input moved along the specific pattern.
Methods and/or systems for designing virtual environments
In an editor a plurality of valid start points are determined. Based on this plurality of start points a user may select one of the points. When a user selects one of the points, the editor determines at least one valid end point. The user may then draw a line between the selected point and a valid end point. As a result of the connection between the two points a new environment is created in the editor.
METHOD OF CALIBRATION FOR A VIDEO GAMING SYSTEM
A method of calibration a video game system can include removing an optical filter that filters out visible light from a field of view of a camera to allow the camera to view visible light. The method can also include displaying a calibration image on a display screen located within the field of view of the camera, processing the video output feed from the camera with a computer processor to identify the calibration image, and calculating with the processor coordinates that represent corners of the display screen in the field of view of the camera once the calibration image is identified.
Exo Tendon Motion Capture Glove Device with Haptic Grip Response
Motion capture and haptic glove systems/methods and devices are provided in this invention. In one embodiment of the invention a motion capture and haptic glove system is described, comprising: A glove portion to be worn on top of a user's hand, the glove having finger portions for the fingers and thumb of the user; a plurality of anchoring finger caps circumscribed around the extremities of the finger portions; a plurality of anchor points configured to generate sensor data identifying a flexion/extension and an abduction/adduction of the finger portions; a plurality of tendon-like cables configured to transmit the flexion/extension and the abduction/adduction data to a plurality of measuring devices for processing; a plurality of return force providers to ensure flexion and tension in the tendon-like cable elements; and a housing structure residing on the forearm and connected to the glove portion via the plurality of tendon-like cables.
Exo Tendon Motion Capture Glove Device with Haptic Grip Response
Motion capture and haptic glove systems/methods and devices are provided in this invention. In one embodiment of the invention a motion capture and haptic glove system is described, comprising: A glove portion to be worn on top of a user's hand, the glove having finger portions for the fingers and thumb of the user; a plurality of anchoring finger caps circumscribed around the extremities of the finger portions; a plurality of anchor points configured to generate sensor data identifying a flexion/extension and an abduction/adduction of the finger portions; a plurality of tendon-like cables configured to transmit the flexion/extension and the abduction/adduction data to a plurality of measuring devices for processing; a plurality of return force providers to ensure flexion and tension in the tendon-like cable elements; and a housing structure residing on the forearm and connected to the glove portion via the plurality of tendon-like cables.
Game system, game device, storage medium storing game program, and game process method
An example game system includes a controller device, and a game process section for performing a game process based on an operation on the controller device. The controller device includes a plurality of direction input sections, a sensor section for obtaining a physical quantity used for calculating an attitude of the controller device, and a display section for displaying a game image. The game process section first calculates the attitude of the controller device based on the physical quantity obtained by the sensor section. Then, the game process section controls an attitude of a virtual camera in a virtual space based on the attitude of the controller device, and controls a position of the virtual camera based on an input on the direction input section. A game image to be displayed on the display section is generated based on the position and the attitude of the virtual camera.