Patent classifications
A63F13/40
COMPUTER SYSTEM, GAME SYSTEM, AND REPLACEMENT PLAY EXECUTION CONTROL METHOD
A computer system displays a game image (IM1) during replacement play by a second user and a notification of operation details based on an operation input by the second user on a game screen (W1) displayed on a first terminal of a first user. The notification is, for example, a command input by the second user.
Crowd sourced cloud gaming using peer-to-peer streaming
A method, including: executing, by a cloud gaming machine, a session of a cloud video game, the session configured to generate gameplay video; streaming the gameplay video from the cloud gaming machine over a network to a primary user device; wherein the primary user device is configured to stream the gameplay video over a peer-to-peer network to one or more secondary user devices; receiving, over the network from the primary user device by the cloud gaming machine, primary inputs; receiving, over the network from the one or more secondary devices by the cloud gaming machine, secondary inputs; processing, by the cloud gaming machine, the primary inputs and the secondary inputs to generate aggregated inputs; wherein executing the session of the cloud video game includes applying the aggregated inputs to update a game state of the cloud video game that is processed to generate the gameplay video.
Crowd sourced cloud gaming using peer-to-peer streaming
A method, including: executing, by a cloud gaming machine, a session of a cloud video game, the session configured to generate gameplay video; streaming the gameplay video from the cloud gaming machine over a network to a primary user device; wherein the primary user device is configured to stream the gameplay video over a peer-to-peer network to one or more secondary user devices; receiving, over the network from the primary user device by the cloud gaming machine, primary inputs; receiving, over the network from the one or more secondary devices by the cloud gaming machine, secondary inputs; processing, by the cloud gaming machine, the primary inputs and the secondary inputs to generate aggregated inputs; wherein executing the session of the cloud video game includes applying the aggregated inputs to update a game state of the cloud video game that is processed to generate the gameplay video.
CONTROLLER ACTION RECOGNITION FROM VIDEO FRAMES USING MACHINE LEARNING
A machine learning model is used to receive a recorded video game for presentation on a spectator computer and to derive from the video identifications of controller operations during play of the game that resulted in the recorded video game. Indications of identified controller operations may be presented with the recorded video game to assist a viewer in learning how to play the game.
CONTROLLER ACTION RECOGNITION FROM VIDEO FRAMES USING MACHINE LEARNING
A machine learning model is used to receive a recorded video game for presentation on a spectator computer and to derive from the video identifications of controller operations during play of the game that resulted in the recorded video game. Indications of identified controller operations may be presented with the recorded video game to assist a viewer in learning how to play the game.
Automatic multimedia production for performance of an online activity
A system is configured to receive player multimedia having live coverage of physical expressions or actions of a player in an online activity and activity multimedia of live participation in the online activity associated with one or more play accounts. In a near continuous fashion, the system is configured to select in real time, for each time point, one or more player items being portions of the player multimedia or one or more activity items being portions of the activity multimedia corresponding to the time point to form a composite item. The system is configured to further transmit in real time the composite item to one or more viewer accounts. The system is configured to then receive viewer data in response and produce future composite items based on the viewer data.
Automatic multimedia production for performance of an online activity
A system is configured to receive player multimedia having live coverage of physical expressions or actions of a player in an online activity and activity multimedia of live participation in the online activity associated with one or more play accounts. In a near continuous fashion, the system is configured to select in real time, for each time point, one or more player items being portions of the player multimedia or one or more activity items being portions of the activity multimedia corresponding to the time point to form a composite item. The system is configured to further transmit in real time the composite item to one or more viewer accounts. The system is configured to then receive viewer data in response and produce future composite items based on the viewer data.
System and method for targeted neurological therapy using brainwave entrainment with passive treatment
A system and method for targeted neurological treatment using brainwave entrainment therapy with passive treatment that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive gait parameters for an individual and compare those against a database of historical gait data to determine if an onset neurodegenerative condition is present, and applies a brainwave entrainment therapy responsive to the determination of the condition. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using a treatment regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.
System and method for targeted neurological therapy using brainwave entrainment with passive treatment
A system and method for targeted neurological treatment using brainwave entrainment therapy with passive treatment that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive gait parameters for an individual and compare those against a database of historical gait data to determine if an onset neurodegenerative condition is present, and applies a brainwave entrainment therapy responsive to the determination of the condition. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using a treatment regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.
THEREMIN-BASED TRACKING AND TRIGGERING
Aspects of the disclosure relate to methods, apparatus, and systems for tracking a presence of a body part via a theremin-based sensor and outputting a usable signal. For example, a tracking system includes a signal processor and a theremin circuit including at least one antenna. The theremin circuit detects a varying position of a body part relative to the at least one antenna and outputs an analog signal to the signal processor having a varying frequency or amplitude based on the varying position of the body part relative to the at least one antenna. The digital processor determines a rate of change of the varying frequency or amplitude of the analog signal, determines at least a velocity of the body part based on the rate of change, and outputs a digital signal corresponding to at least the velocity to a system or device coupled to the theremin-based tracking system.