Patent classifications
A63F13/45
GAME PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE
A game that receives information about sleep of users maintains enjoyment of the game without placing an excessive load on a server. The game includes receiving an operation input from a user; setting a first time at which a game is to progress and making a predetermined notification at the first time when the operation input is not received before the first time arrives; changing a state of the notification based on the operation input of the user and accessing a server to progress the game; and distributing second times at which the computers of users are to access the server to progress the game.
GAME PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE
A game that receives information about sleep of users maintains enjoyment of the game without placing an excessive load on a server. The game includes receiving an operation input from a user; setting a first time at which a game is to progress and making a predetermined notification at the first time when the operation input is not received before the first time arrives; changing a state of the notification based on the operation input of the user and accessing a server to progress the game; and distributing second times at which the computers of users are to access the server to progress the game.
METHODS FOR PREDEFINING VIRTUAL STAIRCASES CONNECTING PLATFORMS IN EXTENDED REALITY (XR) ENVIRONMENTS
A method predefines a virtual staircase connecting real platforms in an XR space by: accessing a previously generated spatial mapping mesh (SMM); compiling a record from the SMM of available surfaces; identifying available platforms provided by the physical elements and available open spaces therebetween; selecting a first platform at a first level and a second platform at a significantly lower level; selecting a staircase start location at a first edge of the first platform, partly based on predetermined criteria; stacking virtual blocks linearly to form a virtual staircase, with a first virtual block contacting and extending outwards from the first platform, and a last virtual block contacting the second platform at a staircase end location; and performing a collision analysis. If the staircase end location satisfies the predetermined criteria, and if no collisions are detected, the current virtual staircase is displayed in subsequent user interactions with the XR space.
System and method for creating an avatar
An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.
SYSTEM AND METHOD FOR INCENTIVIZING USER PARTICIPATION IN VIDEO GAMES
A system and method for maintaining and increasing the engagement of video game users is disclosed by providing a virtual container mechanism that modifies the game progress of all users after the occurrence of a game event. The system may provide repeated opportunities, with virtual items awarded through virtual containers, to achieve success for the lifetime of the video game. The system may further mitigate the fear of new users encountering veteran users in a game, while creating repeated engagement opportunities for veteran players.
SYSTEM AND METHOD FOR INCENTIVIZING USER PARTICIPATION IN VIDEO GAMES
A system and method for maintaining and increasing the engagement of video game users is disclosed by providing a virtual container mechanism that modifies the game progress of all users after the occurrence of a game event. The system may provide repeated opportunities, with virtual items awarded through virtual containers, to achieve success for the lifetime of the video game. The system may further mitigate the fear of new users encountering veteran users in a game, while creating repeated engagement opportunities for veteran players.
LEVEL SCREEN DISPLAY METHOD, APPARATUS, DEVICE AND STORAGE MEDIUM
A level screen displaying method, apparatus, device and storage medium, falling within the field of application programs supporting a virtual environment, is applied to a terminal device, a level provided by the terminal device including at least two sub-levels. The method including: displaying the level screen, the level screen displaying a virtual character located in a first sub-level (320); controlling the virtual character to move in the first sub-level in response to a moving operation (340); loading a second sub-level in response to the virtual character moving to a trigger position of the second sub-level in the first sub-level (360); and controlling the virtual character to move from the first sub-level to the second sub-level (380). According to this application, a terminal only needs to load level resources of a part of the sub-levels in the running process, without loading all level resources of the whole level at the same time, thereby reducing higher requirements on computing performance and cache resources of the mobile terminal.
Game state save, transfer and resume for cloud gaming
A system and method of pausing a game in a cloud gaming system including playing a game on a first game computer included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the paused game. The paused game can be resumed by retrieving the game state data and applying the game state data to a selected game computer and resuming the game at the selected point in the game on the selected game computer.
Game state save, transfer and resume for cloud gaming
A system and method of pausing a game in a cloud gaming system including playing a game on a first game computer included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the paused game. The paused game can be resumed by retrieving the game state data and applying the game state data to a selected game computer and resuming the game at the selected point in the game on the selected game computer.
Input interface system and location-based game system
An input interface system for a game wherein the game progresses in the virtual world based on points that are applied corresponding to the distance of travel of a user in the real world, and event processes that are generated accompanying travel of the user are carried out sequentially, comprising: inputting means for receiving an input of a user operation in respect to a virtual object that appears in an event process, and event execution processing means for progressing the game by defining that an event process has been performed when a user operation is inputted correctly into the inputting means, wherein: the user operation is a path inputting operation wherein a path is drawn on a touch screen, and the event execution processing means perform an event process based on the shape of the path that was drawn in the path inputting operation and on the relative positioning with a virtual object