A63F13/60

METHOD, SYSTEM AND APPARATUS OF RECORDING AND PLAYING BACK AN EXPERIENCE IN A VIRTUAL WORLDS SYSTEM
20230093914 · 2023-03-30 ·

A recorded experience in a virtual worlds system may be played back by one or more servers instantiating a new instance of a scene using one or more processors of the one or more servers and playing back the recorded experience in the new instance by modeling objects of a recorded initial scene state of the recorded experience in the new instance and updating the recorded initial scene state based on subsequent recorded changes over a time period, a recorded experience file includes the recorded initial scene state and the subsequent recorded changes and is stored in one or more memories of the one or more servers. One or more client devices are in communication with the one or more servers to participate in the new instance.

METHOD, SYSTEM AND APPARATUS OF RECORDING AND PLAYING BACK AN EXPERIENCE IN A VIRTUAL WORLDS SYSTEM
20230093914 · 2023-03-30 ·

A recorded experience in a virtual worlds system may be played back by one or more servers instantiating a new instance of a scene using one or more processors of the one or more servers and playing back the recorded experience in the new instance by modeling objects of a recorded initial scene state of the recorded experience in the new instance and updating the recorded initial scene state based on subsequent recorded changes over a time period, a recorded experience file includes the recorded initial scene state and the subsequent recorded changes and is stored in one or more memories of the one or more servers. One or more client devices are in communication with the one or more servers to participate in the new instance.

METHOD FOR PREDEFINING A VIRTUAL ENTRYWAY AT A VIRTUAL BOUNDARY OF AN XR SPACE

A method for predefining an entryway at a virtual boundary of an XR space contained within a real environment includes: accessing a spatial mapping mesh (SMM) for the real environment, and a sealed space mesh (SSM) for the XR space; analyzing polygons in the SMM and SSM to identify first subsets representing vertical surfaces and virtual wall boundaries respectively; filtering the first subsets according to first criteria to yield second subsets; colliding polygons across the second subsets to yield a third subset of SSM polygons; defining groups of connected SSM polygons within the third subset; and selecting one group as defining the entryway. The defining of the entryway is carried out in advance of user interaction with any virtual elements in the XR environment.

METHOD FOR PREDEFINING IN AN XR SPACE AN ENTRYWAY CORRESPONDING TO A REAL ENTRYWAY

A method for predefining an entryway, corresponding to a real entryway, for an object entering or leaving an extended reality (XR) space contained within a real environment includes: accessing a spatial mapping mesh (SMM) for the real environment, and a sealed space mesh (SSM) for the XR space; analyzing polygons in the SMM and SSM to identify first subsets representing real boundary walls and virtual wall boundaries respectively; filtering the first subsets according to first criteria to yield second subsets; colliding polygons across the second subsets to yield a third subset of SSM polygons; defining groups of connected SSM polygons within the third subset based on proximity; and selecting one group as defining the entryway. The entryway is predefined in advance of user interaction with any virtual elements in the XR space.

AOT Compiler For A Legacy Game
20230034289 · 2023-02-02 ·

A method for ahead of time (AoT) compiling during a play of a legacy game is provided. The method includes scanning a memory device for an executable code of the legacy game, decoding the executable code, and translating the executable code into a first source code. The method further includes compiling the first source code to output a first compiled code, determining whether a user input during the play of the legacy game is received, and determining whether a fiber for servicing the user input is created. The fiber provides directionality of execution between the first compiled code and a second compiled code. The method includes executing the fiber in response to determining that the fiber for servicing the user input is created. The fiber is executed to generate one or more image frames of the legacy game.

AOT Compiler For A Legacy Game
20230034289 · 2023-02-02 ·

A method for ahead of time (AoT) compiling during a play of a legacy game is provided. The method includes scanning a memory device for an executable code of the legacy game, decoding the executable code, and translating the executable code into a first source code. The method further includes compiling the first source code to output a first compiled code, determining whether a user input during the play of the legacy game is received, and determining whether a fiber for servicing the user input is created. The fiber provides directionality of execution between the first compiled code and a second compiled code. The method includes executing the fiber in response to determining that the fiber for servicing the user input is created. The fiber is executed to generate one or more image frames of the legacy game.

Systems and methods for capture and use of local elements in gameplay

A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline. A player location is detected and stored. A local element is retrieved from a database based on the player location and the local element is correlated to a local element script actuatable in the video game. This local element script is retrieved and actuated in the video game to supplement or replace the video game's storyline.

Systems and methods for capture and use of local elements in gameplay

A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline. A player location is detected and stored. A local element is retrieved from a database based on the player location and the local element is correlated to a local element script actuatable in the video game. This local element script is retrieved and actuated in the video game to supplement or replace the video game's storyline.

Method of executing multi-player, simulation-based educational games from spreadsheets
11491399 · 2022-11-08 ·

A method of converting one or more datasheets into a multi-player simulation-based game.

Virtual object display method and apparatus, electronic device, and storage medium

The present disclosure discloses a display method and apparatus for a virtual object, an electronic device, and a storage medium, and is related to the field of computer technologies. The method includes: obtaining a plurality of animation frames corresponding to each of a plurality of virtual objects and a weight of each animation frame; blending a plurality of animation frames corresponding to the plurality of virtual objects in parallel through an image processor according to the weight of each animation frame, to obtain target position and pose data of each bone in bone models of the plurality of virtual objects; and displaying the plurality of virtual objects in a graphical user interface according to the target position and pose data of each bone in the bone models of the plurality of virtual objects.