Patent classifications
A63F13/60
INFORMATION PROCESSING DEVICE AND VIDEO EDITING METHOD
A ring buffer 136 records a game video provided by a running game software 110 together with time information. When an unlock condition of a trophy that is a virtual award is satisfied, a trophy processing section 124 gives a trophy to a user playing a game. A video acquiring section 140 reads, from the ring buffer 136, the video including the game image that is at a time when the unlock condition becomes satisfied, and records the video in a second recording section 160. A video processing section 152 carries out an editing process on the video recorded in the second recording section 160.
INFORMATION PROCESSING DEVICE AND VIDEO EDITING METHOD
A ring buffer 136 records a game video provided by a running game software 110 together with time information. When an unlock condition of a trophy that is a virtual award is satisfied, a trophy processing section 124 gives a trophy to a user playing a game. A video acquiring section 140 reads, from the ring buffer 136, the video including the game image that is at a time when the unlock condition becomes satisfied, and records the video in a second recording section 160. A video processing section 152 carries out an editing process on the video recorded in the second recording section 160.
Add-on management systems
A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.
Add-on management systems
A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.
Animation production system
The principal invention for solving the above-described problem is an animation production method that provides a virtual space in which a given object is placed, the method comprising: detecting an operation of a user equipped with a head mounted display; controlling a movement of an object based on the detected operation of the user; shooting the movement of the object; storing an action data relating to the movement of the shot object in a first track; and storing audio from the user in a second track.
Systems and methods for secure concurrent streaming of applications
The disclosed computer-implemented method may include (1) provisioning a cloud gaming environment with a plurality of containers that share a single operating system instance, (2) allocating each container within the plurality of containers to a corresponding user, (3) executing, concurrently, within each container within the plurality of containers a corresponding video game instance and (4) streaming, concurrently, from the cloud gaming environment, a video game instance from each container within the plurality of containers to a corresponding client system. Various other methods, systems, and computer-readable media are also disclosed.
Method and system for determining blending coefficients
A method of determining blending coefficients for respective animations includes: obtaining animation data, the animation data defining at least two different animations that are at least in part to be simultaneously applied to the animated object, each animation comprising a plurality of frames; obtaining corresponding video game data, the video game data comprising an in-game state of the object; inputting the animation data and video game data into a machine learning model, the machine learning model being trained to determine, based on the animation data and corresponding video game data, a blending coefficient for each of the animations in the animation data; determining, based on the output of the machine learning model, one or more blending coefficients for at least one of the animations, the or each blending coefficient defining a relative weighting with which each animation is to be applied to the animated object; and blending the at least simultaneously applied part of the two animations using the or each determined blending coefficient, the contribution from each of the at least two animations being in accordance with the or each determined blending coefficient.
Method and system for determining blending coefficients
A method of determining blending coefficients for respective animations includes: obtaining animation data, the animation data defining at least two different animations that are at least in part to be simultaneously applied to the animated object, each animation comprising a plurality of frames; obtaining corresponding video game data, the video game data comprising an in-game state of the object; inputting the animation data and video game data into a machine learning model, the machine learning model being trained to determine, based on the animation data and corresponding video game data, a blending coefficient for each of the animations in the animation data; determining, based on the output of the machine learning model, one or more blending coefficients for at least one of the animations, the or each blending coefficient defining a relative weighting with which each animation is to be applied to the animated object; and blending the at least simultaneously applied part of the two animations using the or each determined blending coefficient, the contribution from each of the at least two animations being in accordance with the or each determined blending coefficient.
GAME DATA PROCESSING METHOD AND APPARATUS, COMPUTER, AND READABLE STORAGE MEDIUM
Embodiments of this application disclose a game data processing method and apparatus, a computer, and a readable storage medium. The method includes displaying a game loading screen in a web presentation page in response to a game data loading request for a web simulation game; obtaining user game data in a client game associated with the web simulation game based on the game data loading request, and calling a game engine of the web simulation game to obtain, through the game engine of the web simulation game, game scene data of the web simulation game that is generated based on the user game data; and displaying a game scene screen rendered based on the game scene data of the web simulation game, the game scene screen responsive to a game interactive operation associated with the web simulation game.
GAME DATA PROCESSING METHOD AND APPARATUS, COMPUTER, AND READABLE STORAGE MEDIUM
Embodiments of this application disclose a game data processing method and apparatus, a computer, and a readable storage medium. The method includes displaying a game loading screen in a web presentation page in response to a game data loading request for a web simulation game; obtaining user game data in a client game associated with the web simulation game based on the game data loading request, and calling a game engine of the web simulation game to obtain, through the game engine of the web simulation game, game scene data of the web simulation game that is generated based on the user game data; and displaying a game scene screen rendered based on the game scene data of the web simulation game, the game scene screen responsive to a game interactive operation associated with the web simulation game.