Patent classifications
A63F13/70
Information processing apparatus and software processing method
An information acquiring section acquires identification information recorded in a card. A behavior DB stores a kind-of-card ID, and software associated with the kind-of-card ID. A processing section, when the identification information is acquired by the information acquiring section, specifies software associated with a kind of card by referring to storage contents of the behavior DB. Incidentally, the behavior DB stores the kind-of-card ID and processing for software with the kind-of-card ID and the processing being associated with each other. The processing section executes the processing stored in the behavior DB for the specified software.
SYSTEM AND METHOD FOR PROVIDING A QUEST FROM A PROBABILITY ITEM BUNDLE IN AN ONLINE GAME
A system and method for providing a quest from a probability item bundle in an online game. The system and method include executing an instance of an online game. The system and method include maintaining inventories of virtual items, and presenting offers to sell probability item bundles. The system and method include associating potential awards in sets of potential awards with different award distribution probabilities. The system and method include receiving activation requests from users for purchased probability item bundles. The system and method include stochastically selecting one of the potential awards in accordance with the award distribution probabilities and providing access to a first quest in an online game in accordance with the selected award.
SYSTEM AND METHOD FOR PROVIDING A QUEST FROM A PROBABILITY ITEM BUNDLE IN AN ONLINE GAME
A system and method for providing a quest from a probability item bundle in an online game. The system and method include executing an instance of an online game. The system and method include maintaining inventories of virtual items, and presenting offers to sell probability item bundles. The system and method include associating potential awards in sets of potential awards with different award distribution probabilities. The system and method include receiving activation requests from users for purchased probability item bundles. The system and method include stochastically selecting one of the potential awards in accordance with the award distribution probabilities and providing access to a first quest in an online game in accordance with the selected award.
System and method for providing a quest from a probability item bundle in an online game
A system and method for providing a quest from a probability item bundle in an online game. The system and method include executing an instance of an online game. The system and method include maintaining inventories of virtual items, and presenting offers to sell probability item bundles. The system and method include associating potential awards in sets of potential awards with different award distribution probabilities. The system and method include receiving activation requests from users for purchased probability item bundles. The system and method include stochastically selecting one of the potential awards in accordance with the award distribution probabilities and providing access to a first quest in an online game in accordance with the selected award.
System and method for providing a quest from a probability item bundle in an online game
A system and method for providing a quest from a probability item bundle in an online game. The system and method include executing an instance of an online game. The system and method include maintaining inventories of virtual items, and presenting offers to sell probability item bundles. The system and method include associating potential awards in sets of potential awards with different award distribution probabilities. The system and method include receiving activation requests from users for purchased probability item bundles. The system and method include stochastically selecting one of the potential awards in accordance with the award distribution probabilities and providing access to a first quest in an online game in accordance with the selected award.
PROCESSING DEVICE, PROCESSING METHOD, AND PROGRAM
A processing device may include: an information accumulating unit that obtains execution-time state information and battery information; an estimation-model generating unit that generates an estimation model for estimating a battery consumption amount when the piece of content is executed, from the information indicating the state of the terminal device on the basis of the execution-time state information and the battery information, which are accumulated in the storage unit; an estimation unit that obtains estimation-time state information indicating the state of the terminal device at a predetermined estimation timing and that estimates a battery consumption amount when the piece of content is executed at the terminal device in the state indicated by the estimation-time state information, on the basis of the estimation-time state information and the estimation model; and an output unit that outputs an estimation result obtained from the estimation unit.
INFORMATION PROCESSING SYSTEM AND GAME MANAGEMENT PROGRAM
The present invention provides an information processing system and a game management program that can improve a game continuation rate in a game in which any one of a plurality of game contents is executable by satisfying a predetermined condition. The information processing system includes: an information processing device in which any one of a plurality of game contents is executable by satisfying a predetermined condition; and a server communicably connected to the information processing device and configured to manage the game content executed in the information processing device, in which the server includes a control unit configured to perform control, based on information transmitted from the information processing device, such that any one of the plurality of game contents is executable in the information processing device that is a transmission source of the information.
Placement of user information in a game space
The generation, association, and display of in-game tags are disclosed. Such tags introduce an additional dimension of community participation to both single and multiplayer games. Through such tags, players are empowered to communicate through filtered text messages and images as well as audio clips that other game players, including top rated players, have generated and placed at particular coordinates and/or in context of particular events within the game space. The presently described in-game tags and associated user generated content further allow for label based searches with respect to game play.
Visualization and interaction of 3D models via remotely rendered video stream system and method
The disclosure is directed to systems and methods for local rendering of 3D models which are then accessed by remote computers. The advantage of the system is that extensive hardware needed for rendering complex 3D models is centralized and can be accessed by smaller remote computers without and special hardware or software installation. The system also provides enhanced security as model data can be restricted to a limited number of servers instead of stored on individual computers.
INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING SYSTEM
[Object] To provide an information processing apparatus and an information processing system that make it possible to play a game smoothly while using a mobile communication system.
[Solving Means] An information processing apparatus according to the present technology includes a control section and a communication section. The control section selects a slice according to a genre of a game for which a request for information that is necessary for game play is made by a terminal, and assigns, to the information, an identifier that indicates the slice used to communicate the information. The communication section transmits the information to the terminal through a communication network.