A63F13/85

SYSTEMS AND METHODS FOR AUTOMATIC ADMINISTRATION BASED ON LEDGER-SPECIFIC POPULATIONS OF UNIQUE DIGITAL ARTICLES
20220323869 · 2022-10-13 ·

Systems and methods to automatic administration based on ledger-specific populations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may manage user accounts associated with users of an instance of a game, including a first user account having a first account inventory that includes a first unique digital article; determine a size of a set or population of unique digital articles that include the first unique digital article; determine a fraction of the set or population of unique digital articles recorded on a private decentralized ledger; determine eligibility for the first unique digital article and/or the first user to receive one or more rewards; adjust the one or more rewards based on the determined fraction; provide the adjusted rewards.

Method, apparatus, and storage medium for transferring virtual items

The present disclosure describes a method, a device, and storage medium for transferring a virtual item. The method includes receiving, by a first electronic device, a transfer request from a second electronic device, the transfer request comprising at least one physical item identifier and a quantity corresponding to each physical item identifier that are recognized by the second electronic device. The method also includes determining, by the first electronic device, at least one target virtual item according to the at least one physical item identifier and the quantity corresponding to each physical item identifier, the at least one target virtual item being associated with the at least one physical item identifier and the quantity corresponding to each physical item identifier; and transferring, by the first electronic device, the at least one target virtual item from a first position to a second position in a target virtual environment.

Method, apparatus, and storage medium for transferring virtual items

The present disclosure describes a method, a device, and storage medium for transferring a virtual item. The method includes receiving, by a first electronic device, a transfer request from a second electronic device, the transfer request comprising at least one physical item identifier and a quantity corresponding to each physical item identifier that are recognized by the second electronic device. The method also includes determining, by the first electronic device, at least one target virtual item according to the at least one physical item identifier and the quantity corresponding to each physical item identifier, the at least one target virtual item being associated with the at least one physical item identifier and the quantity corresponding to each physical item identifier; and transferring, by the first electronic device, the at least one target virtual item from a first position to a second position in a target virtual environment.

Video game page providing information and functionalities based on video game lifecycle

Techniques for providing information and functionalities based on a video game lifecycle are described. In an example, a computer system presents a page as a single user interface to information and functionalities associated with a video game. The page is generated based on a layout that is specific to a phase of the lifecycle of the video game. The page is accessible to the user across the different phases of the video game's lifecycle. The computer system updates the phase through the different phases, such that the page presents the most relevant and needed information and functionalities at any point in time.

Video game page providing information and functionalities based on video game lifecycle

Techniques for providing information and functionalities based on a video game lifecycle are described. In an example, a computer system presents a page as a single user interface to information and functionalities associated with a video game. The page is generated based on a layout that is specific to a phase of the lifecycle of the video game. The page is accessible to the user across the different phases of the video game's lifecycle. The computer system updates the phase through the different phases, such that the page presents the most relevant and needed information and functionalities at any point in time.

Methods and systems for game system creation
11660538 · 2023-05-30 · ·

A method for automatically connecting game items for sharing by a plurality of game systems is disclosed. A first game system is added to a computer-implemented game. The first game system is associated with a first game system definition. The first game system definition corresponding to a first game object. The first game system is automatically connected to a second game system. The automatic connecting includes, at least: identifying a correspondence between the first game system definition and a second game system definition, the second game system definition being associated with the second game system, the second game system definition corresponding to a second game object; and preventing a change to the first game object during runtime of the computer-implemented game based on a detection that the change to the first game object would violate a rule associated with the second game system definition.

Systems and methods for selling virtual items on multiple online sales platforms simultaneously, the virtual items being useable within an online game
11663652 · 2023-05-30 · ·

Systems and methods for selling virtual items on multiple online sales platforms simultaneously are disclosed. Exemplary implementations may: receive a sales request that indicates the selling user will be offering for sale a particular virtual item through at least two online sales platforms simultaneously; assign ownership of the particular virtual item temporarily to a holding account; generate sales listings of the particular virtual item for publications on the at least two online sales platforms; effectuate the publications of the sales listings; receive indications of offers to purchase the particular virtual item; determine an accepted offer that is accepted; notify the at least two online sales platforms of whether the offers have been accepted or denied; identify a buyer's account of the buying user; effectuate assignment of the ownership of the particular virtual item to the buyer's account.

METHODS, SYSTEMS, AND DEVICES OF SOCIAL NETWORKING WITH PORTIONS OF RECORDED GAME CONTENT

Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.

Social network data analysis to generate incentives for online gaming

Systems and methods for processing recommendations of online games to friends of social network are described. A method for processing recommendations includes identifying a gaming session of a user on an online game provider network, accessing a use profile of the user for the online games of the online game provider network, and accessing a social graph of the user to identify friends of the user and respective friend profiles from the social network. The method further includes producing a recommendation of an online game. The recommendation includes an identification of a target friend of the user and is being provided by examination of the use profile of the user and friend profiles in the social graph. The method includes providing the recommendation to the user. The recommendation also includes an offer incentive to the user to share the recommendation with the target friend.

Social network data analysis to generate incentives for online gaming

Systems and methods for processing recommendations of online games to friends of social network are described. A method for processing recommendations includes identifying a gaming session of a user on an online game provider network, accessing a use profile of the user for the online games of the online game provider network, and accessing a social graph of the user to identify friends of the user and respective friend profiles from the social network. The method further includes producing a recommendation of an online game. The recommendation includes an identification of a target friend of the user and is being provided by examination of the use profile of the user and friend profiles in the social graph. The method includes providing the recommendation to the user. The recommendation also includes an offer incentive to the user to share the recommendation with the target friend.