A63F13/85

PROVIDING VIRTUAL ITEMS BASED ON LOCATION-BASED ACTIONS

A method of providing virtual items based on location-based action is disclosed. An indication is received of a performance of a location-based action by a player of a computer-implemented game. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game. The virtual item may be usable within the computer-implemented game.

SYSTEMS AND METHODS FOR CUSTOMIZED NON-FUNGIBLE TOKENS CORRESPONDING TO AN AMUSEMENT PARK ATTRACTION
20230022844 · 2023-01-26 ·

An attraction system of an amusement park includes a sensor configured to detect an activity of a user in an interactive attraction area. The attraction system also includes a controller including one or more processors. The one or more processors is configured to receive an indication of the activity from the sensor. The one or more processors is also configured to initiate capture of a piece of digital media via the sensor or a separate sensor in response to receiving the indication, and mint a non-fungible token (NFT) associated with the piece of digital media.

SYSTEMS AND METHODS FOR CUSTOMIZED NON-FUNGIBLE TOKENS CORRESPONDING TO AN AMUSEMENT PARK ATTRACTION
20230022844 · 2023-01-26 ·

An attraction system of an amusement park includes a sensor configured to detect an activity of a user in an interactive attraction area. The attraction system also includes a controller including one or more processors. The one or more processors is configured to receive an indication of the activity from the sensor. The one or more processors is also configured to initiate capture of a piece of digital media via the sensor or a separate sensor in response to receiving the indication, and mint a non-fungible token (NFT) associated with the piece of digital media.

Service for securely playing video games with publicized players
11559747 · 2023-01-24 · ·

One or more interfaces may be provided that indicate a plurality of times at which a plurality of publicized players are scheduled to play in a plurality of video games for which a plurality of player slots are acquired based on satisfaction of at least one acquisition criterion. Player access to the plurality of video games may be limited to the publicized players and a plurality of users that acquire the plurality of player slots. A request may be received, via the one or more interfaces, for a first user to acquire a first player slot for playing in a first video game with a first publicized player. It may be verified that the at least one acquisition criterion has been satisfied in relation to the first user. Game access information may be provided, to the first user, that allows the first user to enter the first video game.

Player-tracking video game

A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.

SYSTEM FOR PROVIDING ITEM GENERATION SERVICE FOR GENERATING ARTIFICIAL INTELLIGENCE-BASED DYNAMIC GAME ENVIRONMENT
20230015010 · 2023-01-19 ·

Provided is a system for providing an item generation service for generating an artificial intelligence-based dynamic game environment, the system comprising: a space database unit that collects topography and weather information of at least one area, converts the collected topography and weather information into 3D content, stores the 3D content, and includes a user interface for designing and setting a real estate object corresponding to at least one building or land; a character setting unit including a user interface for setting the gender, height, weight, and body type of a character, and setting a growth rate according to a training level; an item generation service providing server including an item generation unit for generating an item having the desired size, weight, design, resistance, hardness, and durability by combining at least one type of material; and a user terminal for defining and designing each of at least one attribute forming a space, a character, and an item in the item generation service providing server, and selling, purchasing, and exchanging a completed item.

Player device proximity detection for a location-based game
11701593 · 2023-07-18 · ·

A client device associated with a player of a location-based game detects client devices associated with other players which are within proximity of the player device. This detection of other player client devices may result in various game actions occurring, such as an exchange of game elements between players, game progress for a player, access to a game feature, or establishing a connection between players. Detection of player devices may be performed using personal area network devices of the client devices, such as Bluetooth. Proximity detection can occur when player client devices are disconnected from an online system hosting the location-based game with the detection later being reported to the online system by one or both devices.

Player device proximity detection for a location-based game
11701593 · 2023-07-18 · ·

A client device associated with a player of a location-based game detects client devices associated with other players which are within proximity of the player device. This detection of other player client devices may result in various game actions occurring, such as an exchange of game elements between players, game progress for a player, access to a game feature, or establishing a connection between players. Detection of player devices may be performed using personal area network devices of the client devices, such as Bluetooth. Proximity detection can occur when player client devices are disconnected from an online system hosting the location-based game with the detection later being reported to the online system by one or both devices.

CONNECTING A PLAYER TO A RECORDED HELP SESSION IN REAL-TIME DURING GAME PLAY OF A VIDEO GAME

A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.

CONNECTING A PLAYER TO A RECORDED HELP SESSION IN REAL-TIME DURING GAME PLAY OF A VIDEO GAME

A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.