Patent classifications
A63F2300/10
METHOD AND APPARATUS FOR ADAPTING APPLICATIONS OVER MULTIPLE DEVICES
A method and apparatus that incorporate teachings of the present disclosure may include, for example, presenting at a display of a computer device a first graphical user interface depicting a game space of a gaming application, receiving a detected stimulation from a mobile communication device associated with a second graphical user interface depicting a virtual peripheral controller for capturing control information for controlling the gaming application, detecting a request to swap between the computer device and mobile communication device presentation of the first graphical user interface depicting the game space and the second graphical user interface depicting the virtual peripheral controller, and presenting at the display of the computer device an adaptation of the second graphical user interface depicting the virtual peripheral controller responsive to the detected request to swap. Additional embodiments are disclosed.
GAMING CONTROLLER
A controller for interfacing with a computing device is provided, including the following: a main body; a first extension extending from a first end of the main body; a second extension extending from a second end of the main body; wherein the first extension and the second extension are configured as handles; a button positioned on a surface of the main body, the button being configured to activate a sharing interface for sharing gameplay.
Distribution system, distribution method, and distribution device
A distribution system is provided, the distribution system including a mobile communication terminal for detecting a gesture of a user by using a gesture detection device that is wirelessly connected, and a distribution device that can communicate with the mobile communication terminal, the distribution system including an accepting unit configured to accept registration of first acceleration data expressing a variation in acceleration within a predetermined time, and advertisement data indicating an advertisement to be displayed on the mobile communication terminal; a distributing unit configured to distribute the first acceleration data and the advertisement data to the mobile communication terminal; a comparing unit configured to compare the distributed first acceleration data with second acceleration data expressing the gesture of the user sent from the gesture detection device; and a first outputting unit configured to output the advertisement data, when the comparing unit makes the comparison.
TOY FOR A GAME AND PROGRAM THEREFOR
A game toy comprises first type game items each of which is associated with a character, and a play sheet in which some of the first type game items are placed. The first type game items include first information indicating a first condition for placing the first type game items on the play sheet, and second information, which is an element of the first condition of the first information of another first type game item. The play sheet includes a first placement area where the first type game items can be placed, and a second information used to determine whether the first condition of the first information of the first type game item is met is the second information of the first type game item placed in the first placement area.
Image processing device, system and method based on position detection
An image processing device includes an image acquirer that acquires data of a shot image obtained by a camera, a depth image acquirer that acquires a depth image obtained by representing a distance of a subject from the camera in the depth direction as a pixel value, and a first object detector that detects a region of an image of a first object from the shot image or the depth image. The image processing device further includes a second object detector that detects a region of an image of a second object based on the region of the image of the first object and the pixel value in the depth image, a clipping region decider that decides a clipping region including at least the regions of the images of the first and second objects, and a display image generator that generates a display image by using the clipping region.
Resistance Band Measuring Device
A load sensing device for use with an exercise band is disclosed. The load sensing device comprises a band of resilient material, a load sensor attached to the band and configured to measure an extension force applied to the band, and an electronic circuit configured to measure the applied extension force and to wirelessly transmit a signal representative of the applied extension force to a receiver. The band of resilient material protects the load sensor and the electronic circuit from damage by at least partially surrounding them.
Method and apparatus for adapting applications over multiple devices
A method and apparatus that incorporate teachings of the present disclosure may include, for example, presenting at a display of a computer device a first graphical user interface depicting a game space of a gaming application, receiving a detected stimulation from a mobile communication device associated with a second graphical user interface depicting a virtual peripheral controller for capturing control information for controlling the gaming application, detecting a request to swap between the computer device and mobile communication device presentation of the first graphical user interface depicting the game space and the second graphical user interface depicting the virtual peripheral controller, and presenting at the display of the computer device an adaptation of the second graphical user interface depicting the virtual peripheral controller responsive to the detected request to swap. Additional embodiments are disclosed.
SEMANTIC GAMING AND APPLICATION TRANSFORMATION
A gaming system comprises a handheld user input device, a processor for receiving input data from the handheld user input device and a gaming application for receiving data from the processor based on the received input data from the handheld user input device. The handheld user input device emulates one of a plurality of different devices associated with the gaming application. Each of the plurality of different devices have a set of input commands associated therewith. The set of input commands associated with the one of a plurality of different devices includes a command based on one of motion and orientation of the handheld device.
Gaming controller
A controller for interfacing with a computing device is provided, including the following: a main body; a first extension extending from a first end of the main body; a second extension extending from a second end of the main body; wherein the first extension and the second extension are configured as handles; a button positioned along the top surface of the main body, the button being configured to activate a sharing interface for sharing gameplay to a social graph.
Semantic gaming and application transformation
A gaming system comprises a handheld user input device, a processor for receiving input data from the handheld user input device and a gaming application for receiving data from the processor based on the received input data from the handheld user input device. The handheld user input device emulates one of a plurality of different devices associated with the gaming application. Each of the plurality of different devices have a set of input commands associated therewith. The set of input commands associated with the one of a plurality of different devices includes a command based on one of motion and orientation of the handheld device.