A63F2300/60

Computationally efficient model selection

In various implementations, a device surveys a scene and presents, within the scene, a extended reality (XR) environment including one or more assets that evolve over time (e.g., change location or age). Modeling such an XR environment at various timescales can be computationally intensive, particularly when modeling the XR environment over larger timescales. Accordingly, in various implementations, different models are used to determine the environment state of the XR environment when presenting the XR environment at different timescales.

Cloud-based healthcare diagnostics and treatment platform
11791026 · 2023-10-17 · ·

A cloud-based healthcare diagnostic and treatment platform capable of making non-invasive healthcare diagnostics and treatment recommendations based on data captured from combinations of physical activity and mental activity. In an embodiment, the system and method comprise a healthcare diagnostics and treatment module comprising a HIPPA-compliant security gateway, an AI-assisted healthcare diagnostics module, and an alert and treatments module. The HIPPA-compliant security gateway separates out health-related data from streams of data which may include other data such as game data, provides the health-related data to the AI-assisted healthcare diagnostics module which performs diagnoses of the health-related data using machine learning algorithms, and provides the diagnoses to the alert and treatments module which generates alerts and treatments based on the diagnoses.

Game picture display method and apparatus and computer-readable storage medium

The present application discloses a game picture display method and apparatus and a computer-readable storage medium. The method includes: displaying a picture in a target game in a client of the target game in a first display mode in response to that the client runs the target game, the client being installed on a mobile device; acquiring first state information of the mobile device; and switching a display mode of the client from the first display mode to a second display mode in a case that the first state information does not match the first display mode, and continuing to display the picture in the target game in the client in the second display mode, the target game in the client being kept in a running state in a process of switching the display mode. The present application solves the technical problem that a game cannot run smoothly in the related art.

Method of treating cancer cells

The present invention discloses a method of treating cancer cells. The method comprises administrating a composition comprises a rhodamine or rhodamine derivative conjugated to a peptide comprises an amino acid sequence of SEQ ID NO: 1 to a subject in need, and activate the composition with light.

Method and system for improved performance of a video game engine
11132289 · 2021-09-28 · ·

Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS) are described herein. In accordance with an embodiment, the ECS creates and uses entities, to represent game objects, which are constructed entirely using value data types. The ECS constructs the entities within a memory in a densely packed linear way, and whereby the ECS constantly monitors (e.g., during game play) objects within a game and adjusts the entity distribution within the memory so that a maximum density of memory usage is maintained in real time as the game is being played.

CONTROL INFORMATION PROCESSING METHOD AND APPARATUS, ELECTRONIC DEVICE, AND STORAGE MEDIUM
20210200861 · 2021-07-01 ·

A control information processing method is provided. The method includes: simulating a controller on a first device based on a target drive file of the first device; receiving control information sent by a second device, the control information being used for controlling the first device to perform a corresponding operation; storing the control information as input information of the controller into a storage space of the target drive file; and obtaining the control information from the storage space of the target drive file in response to receiving a data read instruction that instructs to obtain the input information of the controller.

COMPUTATIONALLY EFFICIENT MODEL SELECTION

In various implementations, a device surveys a scene and presents, within the scene, a extended reality (XR) environment including one or more assets that evolve over time (e.g., change location or age). Modeling such an XR environment at various timescales can be computationally intensive, particularly when modeling the XR environment over larger timescales. Accordingly, in various implementations, different models are used to determine the environment state of the XR environment when presenting the XR environment at different timescales.

METHOD AND SYSTEM FOR PROVIDING AN EVENT SPACE ASSOCIATED WITH A PRIMARY VIRTUAL SPACE
20210166256 · 2021-06-03 ·

An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.

Method and system for providing an event space associated with a primary virtual space

An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.

Dynamic levels of destructive detail in electronic game display
10950010 · 2021-03-16 · ·

Embodiments relate to a client device receiving information on game objects for destruction in a gameplay session. The client device determines a level of destructive detail for the game objects based on performance data. The level of destructive detail corresponds to a number or configuration of shards for the game objects to destruct into. The client device retrieves graphics data for the game objects based on the determined level of destructive detail and renders a destruction of the game objects in the gameplay session using the retrieved graphics data.