Patent classifications
A63F2300/60
Method and system for providing an event space associated with a primary virtual space
An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.
Gesture controlled communication
A processing device, server, and method are provided. According to some illustrative embodiments, the device and method are implemented by detecting a face region of an image, setting at least one action region according to the position of the face region, comparing image data corresponding to the at least one action region to detection information for purposes of determining whether or not a predetermined action has been performed, and executing predetermined processing based on cooperation control information when it is determined that the predetermined action has been performed and the cooperation control information is received.
Method and device for generating character behaviors in game and storage medium
Embodiments of the present disclosure disclose a method and a device for predicting character behaviors of a non-player character in a game. The method includes receiving status data of a current game sent by a game client, the status data being used to indicate current status of a plurality of characters in the current game; obtaining a behavior order sequence related to the current game from a pre-established behavior order library based on the current status, wherein the behavior order sequence indicates a behavior execution order of the plurality of characters including both player characters and non-player characters; performing simulation on the plurality of characters by using a behavior prediction model in sequence according to the behavior execution order to obtain a simulation result; updating the behavior prediction model according to the simulation result to obtained an updated behavior prediction model; using the updated behavior prediction model to generate behavior information, the behavior information being used to indicate next behaviors of one or more of non-player characters among the plurality of characters; and sending the behavior information to the game client to control the behavior of the one or more non-player characters.
METHOD AND SYSTEM FOR IMPROVED PERFORMANCE OF A VIDEO GAME ENGINE
Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS) are described herein. In accordance with an embodiment, the ECS creates and uses entities, to represent game objects, which are constructed entirely using value data types. The ECS constructs the entities within a memory in a densely packed linear way, and whereby the ECS constantly monitors (e.g., during game play) objects within a game and adjusts the entity distribution within the memory so that a maximum density of memory usage is maintained in real time as the game is being played.
GAME PICTURE DISPLAY METHOD AND APPARATUS AND COMPUTER-READABLE STORAGE MEDIUM
The present application discloses a game picture display method and apparatus and a computer-readable storage medium. The method includes: displaying a picture in a target game in a client of the target game in a first display mode in response to that the client runs the target game, the client being installed on a mobile device; acquiring first state information of the mobile device; and switching a display mode of the client from the first display mode to a second display mode in a case that the first state information does not match the first display mode, and continuing to display the picture in the target game in the client in the second display mode, the target game in the client being kept in a running state in a process of switching the display mode. The present application solves the technical problem that a game cannot run smoothly in the related art.
Dynamic Levels of Destructive Detail in Electronic Game Display
Embodiments relate to a client device receiving information on game objects for destruction in a gameplay session. The client device determines a level of destructive detail for the game objects based on performance data. The level of destructive detail corresponds to a number or configuration of shards for the game objects to destruct into. The client device retrieves graphics data for the game objects based on the determined level of destructive detail and renders a destruction of the game objects in the gameplay session using the retrieved graphics data.
METHOD AND SYSTEM FOR PROVIDING AN EVENT SPACE ASSOCIATED WITH A PRIMARY VIRTUAL SPACE
An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.
Method and system for improved performance of a video game engine
Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS) are described herein. In accordance with an embodiment, the ECS creates and uses entities, to represent game objects, which are constructed entirely using value data types. The ECS constructs the entities within a memory in a densely packed linear way, and whereby the ECS constantly monitors (e.g., during game play) objects within a game and adjusts the entity distribution within the memory so that a maximum density of memory usage is maintained in real time as the game is being played.
Method and system for providing an event space associated with a primary virtual space
An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.
METHOD AND SYSTEM FOR PROVIDING AN EVENT SPACE ASSOCIATED WITH A PRIMARY VIRTUAL SPACE
An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.