Patent classifications
A63F2300/60
Computing device independent and transferable game level design and other objects
A system which employs a method of creating transferable map schemas, storing the map schemas to storage devices, receiving target device settings, re-sampling the map schemas to fit the target devices using the target device settings, delivering the re-sampled map schemas to the target devices is described. Thereby providing the innovation that map schemas may be accessed by more than one type of device, the method by which maps are scaled from a created map dimension with given details to either a larger map having the ability to be utilized on a more capable playing device or to a map or a smaller map having the ability to be utilized on a less capable device without losing the important game-specific required data is also described.
Fixed odds lottery gaming system and method
The present invention is referred to a betting/gaming system where the client can bet on numbers with fixed odds. Each cycle consists of a main event and side event and starts with the draw of a set of numbers. Different main events are possible (draws n numbers out of a population of K numbers), as well as side events. The numbers may be drawn by a mechanical device (lottery machine) or generated electronically by a random number generator. Numbers can be drawn locally or on a remote site. This new system creates new a functionality to generate additional turnover/revenue streams during a standard lottery drawing process through different main events with new bets, additional side-events, betting during the drawing process, etc.
Computing device independent and transferable game level design and other objects
A system which employs a method of creating transferable map schemas, storing the map schemas to storage devices, receiving target device settings, re-sampling the map schemas to fit the target devices using the target device settings, delivering the re-sampled map schemas to the target devices is described. Thereby providing the innovation that map schemas may be accessed by more than one type of device, the method by which maps are scaled from a created map dimension with given details to either a larger map having the ability to be utilized on a more capable playing device or to a map or a smaller map having the ability to be utilized on a less capable device without losing the important game-specific required data is also described.
Method and system for providing an event space associated with a primary virtual space
An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.
Dead reckoning in a gaming environment
Client position in a multi-client game is determined using dead reckoning. Clients send information to a server over a network. The server distributes this information to other clients. A client uses this information and dead reckoning to determine a character's position. The server may calculate the client's position using dead reckoning and send updates to clients when errors between actual and calculated positions exceed a threshold. Clients may calculate their position according to dead reckoning, and when an error between actual and calculated position exceeds a threshold, send updated information to other clients. This Abstract is provided for the sole purpose of complying with the Abstract requirement rules that allow a reader to quickly ascertain the subject matter of the disclosure contained herein. This Abstract is submitted with the explicit understanding that it will not be used to interpret or to limit the scope or the meaning of the claims.
Game window
Systems, methods, and computer-readable media for providing a game to a user through a user interface. A gaming platform may include a game client, a game window, a message flow, a launcher, a game launch service, a game provider, a platform back end, and a testing module. The game client may provide the game. The game client may be embedded in the game window. The game window may provide the ability for a user to interact with the game through an input, as well as one or more interface elements agnostic to the game. The message flow may facilitate the translation and communication of a message from a first format associated with the game client and a second format associated with the game window.
GAME WINDOW
Systems, methods, and computer-readable media for providing a game to a user through a user interface. A gaming platform may include a game client, a game window, a message flow, a launcher, a game launch service, a game provider, a platform back end, and a testing module. The game client may provide the game. The game client may be embedded in the game window. The game window may provide the ability for a user to interact with the game through an input, as well as one or more interface elements agnostic to the game. The message flow may facilitate the translation and communication of a message from a first format associated with the game client and a second format associated with the game window.