A63G21/12

INTERACTIVE AMUSEMENT ATTRACTION SYSTEM AND METHOD

An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.

INTERACTIVE AMUSEMENT ATTRACTION SYSTEM AND METHOD

An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.

HYBRID RIDE VEHICLE SYSTEMS AND METHODS

An amusement park system in accordance with present embodiments includes a ride vehicle configured to move along a path, an aquatic portion of the path defined by a water flow path, and an aerial portion of the path defined by a track configured to support a bogie. The ride vehicle is configured to freely float and move along the water flow path in response to currents of the water flow path. The ride vehicle is configured to be carried along the track by the bogie.

HYBRID RIDE VEHICLE SYSTEMS AND METHODS

An amusement park system in accordance with present embodiments includes a ride vehicle configured to move along a path, an aquatic portion of the path defined by a water flow path, and an aerial portion of the path defined by a track configured to support a bogie. The ride vehicle is configured to freely float and move along the water flow path in response to currents of the water flow path. The ride vehicle is configured to be carried along the track by the bogie.

Amusement ride

An amusement ride having a track (15) with a curved portion, a carriage (1) for holding an occupant (7) that is movable along the track, and a braking system. At least part of the carriage (1) will move in response to at least one inertial force acting upon the carriage as the carriage traverses the curved portion of the track, in the absence of a counteraction by an occupant of the carriage. The braking system operates in response to the movement of the at least part of the carriage (1) to inducing a braking force. Upon an action by an occupant of the carriage (1) to counteract the induction of the braking force, the braking force acting on the carriage is reduced or substantially avoided.

Amusement ride

An amusement ride having a track (15) with a curved portion, a carriage (1) for holding an occupant (7) that is movable along the track, and a braking system. At least part of the carriage (1) will move in response to at least one inertial force acting upon the carriage as the carriage traverses the curved portion of the track, in the absence of a counteraction by an occupant of the carriage. The braking system operates in response to the movement of the at least part of the carriage (1) to inducing a braking force. Upon an action by an occupant of the carriage (1) to counteract the induction of the braking force, the braking force acting on the carriage is reduced or substantially avoided.

Interactive amusement attraction system

An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.

Interactive amusement attraction system

An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.

SYSTEM AND METHOD FOR AFFECTING MOTION OF AN AMUSEMENT RIDE VEHICLE
20190299111 · 2019-10-03 ·

A system for affecting motion of an amusement ride vehicle is disclosed. The system includes a channel and a plurality of fluid spray sources positioned to spray at least a primary fluid over the channel. For at least one of the fluid spray sources, the system is adapted to inject a secondary fluid into the primary fluid to modify at least one of a pressure and a velocity of the primary fluid. A corresponding method is also disclosed.

SYSTEM AND METHOD FOR AFFECTING MOTION OF AN AMUSEMENT RIDE VEHICLE
20190299111 · 2019-10-03 ·

A system for affecting motion of an amusement ride vehicle is disclosed. The system includes a channel and a plurality of fluid spray sources positioned to spray at least a primary fluid over the channel. For at least one of the fluid spray sources, the system is adapted to inject a secondary fluid into the primary fluid to modify at least one of a pressure and a velocity of the primary fluid. A corresponding method is also disclosed.