Patent classifications
A63G31/16
Motion exaggerating virtual reality ride systems and methods
Techniques for improving ride experience provided by a virtual reality ride system, which includes an electronic display that presents virtual reality image content to a rider of a ride vehicle, sensors that measure sensor data indicative of movement characteristics of the ride vehicle, and virtual reality processing circuitry. The virtual reality processing circuitry determines a predicted movement profile of the ride vehicle based on the sensor data, in which the predicted movement profile indicates that the ride vehicle is expected to move a predicted movement magnitude during a predicted movement duration, determines a target perceived movement magnitude greater than the predicted movement magnitude by applying a movement-exaggeration factor to the predicted movement magnitude, and determines movement-exaggerated virtual reality image content to be presented on the electronic display at least in part by adapting default virtual reality image content to incorporate the target perceived movement magnitude.
Motion exaggerating virtual reality ride systems and methods
Techniques for improving ride experience provided by a virtual reality ride system, which includes an electronic display that presents virtual reality image content to a rider of a ride vehicle, sensors that measure sensor data indicative of movement characteristics of the ride vehicle, and virtual reality processing circuitry. The virtual reality processing circuitry determines a predicted movement profile of the ride vehicle based on the sensor data, in which the predicted movement profile indicates that the ride vehicle is expected to move a predicted movement magnitude during a predicted movement duration, determines a target perceived movement magnitude greater than the predicted movement magnitude by applying a movement-exaggeration factor to the predicted movement magnitude, and determines movement-exaggerated virtual reality image content to be presented on the electronic display at least in part by adapting default virtual reality image content to incorporate the target perceived movement magnitude.
LINEAR ACTUATOR FOR MOTION SIMULATOR
A linear actuator comprises a motor for producing a bi-directional rotational output. A casing is connected to the motor at a proximal end, the casing having an inner cavity defining a joint surface. A shaft is within the inner cavity of the casing and actuated by the motor for rotation. A sliding tube is at least partially in the inner cavity of the casing for moving in translation in an axial direction relative to the casing. One or more travelling nut is connected to the sliding tube assembly for moving with the sliding tube in the axial direction, the travelling nut being operatively engaged to the shaft for converting a rotational motion of the shaft into a translation of the sliding tube. A liner is between the sliding tube and the joint surface of the inner cavity, an inner surface of the liner defining longitudinal contact surfaces separated by longitudinal grooves, the longitudinal contact surfaces contacting the sliding tube.
Ride systems having dynamic ride vehicle movement
A ride system includes ride vehicles. Each ride vehicle includes a rider support configured to carry a rider, a support actuator coupled to the rider support and a base of the ride vehicle and configured to move the rider support relative to the base, and a ride vehicle movement system integrated with the base and configured to move the ride vehicle relative to a ride area. The ride system also includes a controller configured to control the support actuator and the ride vehicle movement system of each ride vehicle individually based on a choreographed routine and an input received from a selected ride vehicle. The input is indicative of an adjustment to the support actuator, the ride vehicle movement system, or both, of each ride vehicle. The input is based on a correlative adjustment to the support actuator, the ride vehicle movement system, or both, of the selected ride vehicle.
Ride systems having dynamic ride vehicle movement
A ride system includes ride vehicles. Each ride vehicle includes a rider support configured to carry a rider, a support actuator coupled to the rider support and a base of the ride vehicle and configured to move the rider support relative to the base, and a ride vehicle movement system integrated with the base and configured to move the ride vehicle relative to a ride area. The ride system also includes a controller configured to control the support actuator and the ride vehicle movement system of each ride vehicle individually based on a choreographed routine and an input received from a selected ride vehicle. The input is indicative of an adjustment to the support actuator, the ride vehicle movement system, or both, of each ride vehicle. The input is based on a correlative adjustment to the support actuator, the ride vehicle movement system, or both, of the selected ride vehicle.
DISPLAY FOR A HYPER REALISTIC DRIVE SIMULATION
Implementations generally relate to providing a hyper realistic simulated driving experience. In some implementations, a method includes monitoring, at a media unit, user interaction with vehicle controls of a vehicle, wherein the media unit is configured to provide visual feedback to a user. The method further includes generating a simulated driving experience based on the user interaction with the vehicle controls and based on simulated road conditions. The method further includes displaying the visual feedback on the display, wherein the display is configured to be stored in a frunk of the vehicle when the display is in a retracted position, and wherein the display is configured to be positioned in front of a user when the display is in a protracted position. The method further includes controlling motion of the vehicle based on the vehicle control input and the simulated road conditions.
Boat motion simulator
A boat motion simulator or system configured specially to impart boat-type motions (e.g., roll, sway, heave, pitch, surge, and yaw) to a passenger boat. The simulator or system is also configured to use buoyancy or buoyant forces to vertically support the boat such that the system's components imparting the boat motions do not provide vertical support of the boat, which, instead, floats naturally in a volume of water provided within the simulator or system while or concurrently with motions being imparted upon the boat by a drive or motion assembly. The simulator or system may also include a display and sound system operable with this drive or motion assembly to display imagery and a soundtrack that are synchronized with the motions imparted upon the boat by the drive or motion assembly to provide a unique and realistic boat simulator or boat ride experience for passengers in the boat.
Boat motion simulator
A boat motion simulator or system configured specially to impart boat-type motions (e.g., roll, sway, heave, pitch, surge, and yaw) to a passenger boat. The simulator or system is also configured to use buoyancy or buoyant forces to vertically support the boat such that the system's components imparting the boat motions do not provide vertical support of the boat, which, instead, floats naturally in a volume of water provided within the simulator or system while or concurrently with motions being imparted upon the boat by a drive or motion assembly. The simulator or system may also include a display and sound system operable with this drive or motion assembly to display imagery and a soundtrack that are synchronized with the motions imparted upon the boat by the drive or motion assembly to provide a unique and realistic boat simulator or boat ride experience for passengers in the boat.
Virtual experience imaging products
Systems and methods for virtual experience video generation are disclosed herein. The system can include a passenger vehicle including a plurality of passenger locations, a content presentation system for presenting images from a virtual world to passengers in the passenger vehicle, at least one camera for capturing video of the passenger locations, and a processor. The processor can: capture video data of a passenger of a passenger vehicle during a ride experience, identify portions of captured video data for inclusion in the virtual experience video, select video data generated from a virtual world, and combine captured video data and generated video data.
Virtual experience imaging products
Systems and methods for virtual experience video generation are disclosed herein. The system can include a passenger vehicle including a plurality of passenger locations, a content presentation system for presenting images from a virtual world to passengers in the passenger vehicle, at least one camera for capturing video of the passenger locations, and a processor. The processor can: capture video data of a passenger of a passenger vehicle during a ride experience, identify portions of captured video data for inclusion in the virtual experience video, select video data generated from a virtual world, and combine captured video data and generated video data.