A63H3/001

Asthma Doll with Toy Breathing Machine
20200342786 · 2020-10-29 ·

A doll for simulating asthma or other symptoms and responding to simulated treatment from an associated toy breathing machine includes a body and head including operating elements such as a programmer, transceiver, internal controller, speaker, microphone, skin element, and proximity sensor. The associated toy breathing machine generally includes a housing, tube, and mask, along with a proximity element. The doll is programmed by a user to simulate symptoms of an asthma attack and to recognize the proximity of the mask on the doll's face and to simulate the alleviation of symptoms. The doll may also simulate other illness symptoms, such as feverish temperature and red skin. The doll may include multiple proximity sensors and may recognize the proximity of toys including a toy inhaler, toy medicine dropper, toy blood oxygen monitor, and toy thermometer adjacent the respective proximity sensors.

System, apparatus, and method for creating an interactive augmented reality experience to simulate medical procedures for pediatric disease education

An interactive augmented reality system for simulating medical procedures for pediatric disease education includes a plush toy having one or more patches disposed on a body of the plush toy in one or more corresponding locations each associated with an area of the body of the plush toy that is comparable to an area of a human body. An interactive medical procedure simulation logic section operable within a mobile device causes a particular patch within a series of live images to be scanned, and initiates an interactive augmented reality experience to simulate a medical procedure for pediatric disease education. Comfort is provided to children struggling with a disease. Children learn how to manage their chronic illness by enabling them to practice their medical procedures and receive feedback related to correct and incorrect care. A low-cost disease education delivery mechanism is provided directly to children through game-play.

Plush toy with inner bladder that contains materials such as liquids, gels, powders or gasses
10576390 · 2020-03-03 ·

A plush toy having a spherical fabric shell defining a substantially enclosed cavity with an opening forming a mouth. A normally spherical elastic bladder filled with fluid is located within the enclosed cavity. When the spherical fabric shell is squeezed by a user, the elastic bladder elastically deforms forming a generally spherical bubble projecting out of the mouth opening. When the spherical fabric shell is released the bladder retracts into the fabric shell.

Doll with simulated hair and nail growth
10512851 · 2019-12-24 ·

The doll with simulated hair and nail growth includes a doll head with adjustable length hair simulating hair growth, and at least one doll hand having adjustable length fingernails, simulating nail growth. The simulated hair and nail growth are each metered, allowing the doll to be used for educational purposes to show growth of a certain length within a particular period of time. The doll head includes an internal axle, about which simulated hair fibers are wound. Selective rotation of the axle, driven by selective rotation of a knob with metered indicia, allows the apparent length of the simulated hair fibers to be adjusted in a controlled and metered fashion. The doll hand is provided with an internal sliding cartridge with simulated fingernails. Sliding of the cartridge, also in a controlled and metered fashion, allows for adjustable extension of the fingernails from fingers of the doll hand.

APPARATUS, CONTROL METHOD FOR APPARATUS, AND RECORDING MEDIUM
20240091954 · 2024-03-21 ·

An apparatus includes a controller that performs control for acquiring a signal expressing an external stimulus acting on the apparatus; setting, based on the signal, a pseudo-emotion; and adjusting, based on the set pseudo-emotion, a content of control for the sound outputter or the driver of the apparatus, the content of the control being stored in advance in a storage.

Plush toy with sensory development
11918543 · 2024-03-05 ·

The plush toy includes a head attached to a body having two leg-like appendages. The toy has an opening leading to a first pocket located inside the body. The first pocket is interconnected to a second pocket located inside the head. The opening to the second pocket at the intersection of the head and body can be closed with a hook-and-look type fastener. The second pocket contains a sensory stimulus module capable of playing music, vibrating, and emitting white noise at different volumes to sooth a child. When inserted inside the second pocket, buttons on the module are aligned with indicia on the posterior side of the head which permit a user to press through the fabric to activate and control the module. A teether in the shape of hugging arms is attached to the toy and provides teething relief and enjoyment for the child.

Interactive robotic toy

The toy includes a body section including flexible limbs and a head section rotatably coupled with the body section having eyes and eye lids. A speaker and a motor to rotate the head section are provided along with an eyes blink actuator which moves the eye lids. A touch sensor and a sound sensor for detecting sound in the vicinity of the toy are included. A rotational motion sensor detects rotational motion of the toy about selected axes. A memory is provided for storing a plurality of physical animations. A processor, coupled with the speaker, motor, eyes blink actuator, touch sensor, sound sensor, rotation motion sensor and the memory, selects at least one physical animation corresponding to signals received from the touch sensor, sound sensor and rotational motion sensor. The processor produces signals corresponding to the selected physical animation for the speaker, the motor and/or the eyes blink actuator.

Emotionally Responsive Electronic Toy
20190314732 · 2019-10-17 ·

The disclosure relates to an electronic toy that can convey a personality-driven emotional response based on sensor and/or other input. The toy may comprise a housing having a character likeness and one or more electronic components disposed within the housing. The electronic components may include one or a plurality of sensors that can detect movement and other stimuli and a speaker to output sounds that mimic emotion. The toy may also register movements and other stimuli and log experiences that inform future reactions and personality. The sounds produced by the toy can be programmed by users or external content creators through downloading audio files corresponding to certain movements. The sensory cues can range from simple or complex (e.g., as the toy is shaken multiple times, the responses may become progressively angrier, or progressively friendlier if the toy is patted on the head) making every such electronic toy completely unique.

PATIENT SIMULATOR

In a patient simulator, in particular a premature baby, newborn or child simulator, including a simulated thorax, a pneumatic lung simulator and a simulated trachea leading to the lung simulator, wherein the simulated thorax includes a simulated chest including at least one liftable and lowerable chest element to simulate lifting and lowering of the chest, the at least one liftable and lowerable chest element cooperates with a lifting and lowering mechanism actuatable independently of the lung simulator.

Dynamic and variable controlled information system and methods for monitoring and adjusting behavior

The disclosed embodiments provide an apparatus and methods for assisting individuals in controlling respiratory rates. For example, a respiratory regulation apparatus is provided in the form of a plush animal toy that operates components to simulate the breathing rate of anxious individuals. The apparatus may include actuators that are controlled by a slotted cam that is dynamically rotated at varying speeds in a determined rotational direction. The actuators move inward and outward in relative directions to move a torso of the plush animal toy to simulate breathing. In certain aspects, actuators may expand outward while at the same time another actuator contracts inward to cause the torso to simulate realistic breathing movements. A processor controls the speed of the cam such that the simulated breathing of the animal toy apparatus can be reduced at a controlled rate to assist an individual in reducing their breathing rate to a calmer state.