Patent classifications
A63H3/001
SYSTEM AND METHOD FOR A DIGITALLY-INTERACTIVE PLUSH BODY THERAPEUTIC APPARATUS
A system and method for a therapeutic apparatus that includes an external casing of a first therapeutic apparatus, wherein the external casing comprises of a plush body, the external casing comprising at least one compartment; a therapeutic module system that comprises of a set of interaction devices and a wireless communication system, wherein the therapeutic module system may be removably oriented into the at least one compartment; the set of interaction devices comprising of: sensing inputs that comprise of a auditory sensing system, a haptic sensing system, an olfaction sensing system, and other biosensing systems, and output systems that comprise of at least an auditory feedback and haptic feedback systems; and a processing system that comprises configuration to assess the state of a subject through the sensing inputs and control the output systems in response to the sensing inputs.
Educational doll for children with chronic illness
An interactive toy serving as a surrogate by emulating chronic condition characteristics of a child and providing responses and output to educate user about the chronic condition. The toy may include a microprocessor and memory, and a plurality of sensors that receive information representative of a treatment for the chronic condition and output systems that simulate reaction to the treatment of the chronic condition. The toy may include a plurality of replica food articles that interact with the sensors and the output systems. The toy may further include a plurality of replica or real medical devices that interact with the sensors to simulate reaction to treatment via the output systems.
Apparatus, Systems, and Methods for Simulating Life-like Human Facial Features/Expressions
A method and apparatus according to which a patient simulator includes one or more of the following: a left eye assembly including a simulated left pupil, a simulated left eyelid, and/or a simulated left iris; a right eye assembly including a simulated right pupil, a simulated right eyelid, and/or a simulated right iris; a neck assembly including a simulated neck; a left brow assembly including a simulated left brow; a right brow assembly including a simulated right brow; a tear duct assembly including simulated left and right cheeks through which artificial pores are formed; and a mouth assembly including a simulated mouth. In various embodiments, any one, or a combination, of these assemblies may be, include, or be part of, a manikin in the form of a human face, and may therefore be activated simultaneously to realistically simulate life-like human facial features/expressions.
PLUSH TOY WITH INNER BLADDER THAT CONTAINS MATERIALS SUCH AS LIQUIDS, GELS, POWDERS OR GASSES
A plush toy having a spherical fabric shell defining a substantially enclosed cavity with an opening forming a mouth. A normally spherical elastic bladder filled with fluid is located within the enclosed cavity. When the spherical fabric shell is squeezed by a user, the elastic bladder elastically deforms forming a generally spherical bubble projecting out of the mouth opening. When the spherical fabric shell is released the bladder retracts into the fabric shell.
User Interface for an Animatronic Toy
An animatronic doll is disclosed. The doll, includes multiple sensors, one or more of which receives input which causes the doll to perform various functions such as moving, vibrating, playing music, eating, interacting with a mobile app or interacting with another doll. The doll also includes various modes which may be effected or selected based on input from one or more sensors. One of the sensors may include an rfid reader which reads cards that instruct the doll to emulate a particula emotion.
Apparatus, systems, and methods for simulating life-like human emotional states
A method, apparatus, and system according to which a patient simulator includes one or more of the following: a left eye assembly including a simulated left pupil, a simulated left eyelid, and/or a simulated left iris; a right eye assembly including a simulated right pupil, a simulated right eyelid, and/or a simulated right iris; a neck assembly including a simulated neck; a left brow assembly including a simulated left brow; a right brow assembly including a simulated right brow; a tear duct assembly including simulated left and right cheeks through which artificial pores are formed; and a mouth assembly including a simulated mouth. In various embodiments, any one, or a combination, of these assemblies may be, include, or be part of, a manikin in the form of a human face, and may therefore be activated simultaneously to realistically simulate life-like human emotional states.
Dynamic and variable controlled information system and methods for monitoring and adjusting behavior
The disclosed embodiments provide an apparatus and methods for assisting individuals in controlling respiratory rates. For example, a respiratory regulation apparatus is provided in the form of a plush animal toy that operates components to simulate the breathing rate of anxious individuals. The apparatus may include actuators that are controlled by a slotted cam that is dynamically rotated at varying speeds in a determined rotational direction. The actuators move inward and outward in relative directions to move a torso of the plush animal toy to simulate breathing. In certain aspects, actuators may expand outward while at the same time another actuator contracts inward to cause the torso to simulate realistic breathing movements. A processor controls the speed of the cam such that the simulated breathing of the animal toy apparatus can be reduced at a controlled rate to assist an individual in reducing their breathing rate to a calmer state.
My DollZ Digestive System
My Dollz Digestive System, which will be made in many sizes, which can be secured and unsecured to many dolls of many sizes, is a transparent, portable, simplified, toy version of the Digestive System that is in most animals. My DollZ Digestive System therefor, is a toy part that can be attached to dolls of many size after which it will allow children to feed liquid (water) to any doll that they attached it to and watch that liquid flow to each part of the simplified digestive system that is similarly to the digestive system in most animals, all of whom do drink, and wet. The electronic version which intakes lights as a food source will circulate the light throughout the digestive system as if it were alive however it does not produce liquid at the end but a light indicating that (the light) food source has reached the end of its cycle. The My Dollz Digestive System will also therefore, allow children who play with it, learn, and see a simplified path of the digestive system of most animals.
INTERACTIVE ROBOTIC TOY
The toy includes a body section including flexible limbs and a head section rotatably coupled with the body section having eyes and eye lids. A speaker and a motor to rotate the head section are provided along with an eyes blink actuator which moves the eye lids. A touch sensor and a sound sensor for detecting sound in the vicinity of the toy are included. A rotational motion sensor detects rotational motion of the toy about selected axes. A memory is provided for storing a plurality of physical animations. A processor, coupled with the speaker, motor, eyes blink actuator, touch sensor, sound sensor, rotation motion sensor and the memory, selects at least one physical animation corresponding to signals received from the touch sensor, sound sensor and rotational motion sensor. The processor produces signals corresponding to the selected physical animation for the speaker, the motor and/or the eyes blink actuator.
CHILDRENS GUIDED BREATHING AND MEDIATION, MINDFULNESS, AND YOGA TOY
The present invention provides a children's guided breathing and meditation, mindfulness, and yoga toy. The children's toy includes a body containing one or more lights visible behind a translucent visor; a sound device that includes a flash memory integrated circuit; a microcontroller; an amplifier; a battery, and a speaker. The microcontroller is programmed with nature sounds recordings, guided breathing and meditation recordings, guided mindfulness recordings, and guided yoga recordings that when played by the child, are coordinated with light generated by the light emitting diodes (LEDs).