Patent classifications
A61M2021/0061
Method for delivering a digital therapy responsive to a user's physiological state at a sensory immersion vessel
One variation of a method for delivering a digital medicine experience to a user includes: loading the digital medicine experience at a sensory immersion vessel; calculating a target value of a bioindicator of the physiological state of the user, the target value of the bioindicator corresponding to a target physiological state of the user; at an initial time, rendering sensory representations of a set of elements in a multi-sensory virtual environment within the sensory immersion vessel at an initial progression rate; at a time during the digital medicine experience, succeeding the initial time, measuring a value of the bioindicator; calculating a progression rate through the digital medicine experience based on a difference between the value of the bioindicator and the target value of the bioindicator; and at a second time succeeding the time, rendering sensory representations of the set of elements in the multi-sensory virtual environment at the progression rate.
Apparatus and method for calming a baby in an interior of a vehicle
An apparatus for calming a baby in an interior of a vehicle has a heartbeat sensor device (11, 12, 13) configured to capture a heartbeat input signal that depends on the heartbeat of an occupant in an interior (18) of a vehicle (10). A heartbeat signal processing device (14) is configured to produce a heartbeat output signal that depends on the heartbeat input signal. A calming signal output device (15, 16, 17) is configured to output a calming signal that depends on the heartbeat output signal and that is perceivable by a baby in the interior (19) of the vehicle (10). The apparatus is to configured to output the calming signal, at least intermittently, directly during the capture of the heartbeat input signal.
METHOD AND SYSTEM FOR SYNTHESIZING BEAT SOUND AND MUSIC
A method and a system for synthesizing beat sound and music. The method comprises: selecting a sound material as a beat sound (S101); intelligently or manually regulating, according to a human body characteristic parameter, a beat sound frequency matched with the human body characteristic parameter (S102); selecting music (S103); and synthesizing the beat sound and the music in a volume ratio to obtain mixed music (S104). The method and system for synthesizing beat sound and music provided by the present disclosure can intelligently or manually regulate the beat sound frequency and the volume ratio of the beat sound and the music through human body characteristic parameter, and obtain the mixed music in various synthesis ways. The mixed music can be used in trainings for physical and mental relaxations and improving the concentration of the human body, and is suitable for practices of improving sleeping conditions of the human body, and improving practice effects of yoga, meditation, and zazen.
PROVIDING OUTSIDE STIMULUS TO AID IN SLEEP
A sleep system can introduce outside stimulus such as simulated heartbeat and/or respiration to induce a response from the sleeper which can cause the sleeper's body to mimic or mate up with the delivered heartbeat and/or respiration sequence. Simulated heartbeat and/or respiration introduced to the person's sleeping environment can guide the person from an awake state to a sleeping state, help the person transition between sleep stages, help the person maintain one or more sleep stages for longer or shorter durations, and gently guide the person from an asleep state to an awake state. The simulated heartbeat and/or respiration can also improve the quality of sleep that the person experiences in a given sleep phase.
Personalized Heartbeat Simulation Apparatus for Soothing Infants
Existing infant warming solutions comprise a bedding element, a thermoregulation element and an element to produce sounds beneficial for the infant. The most beneficial among these sounds is the heartbeat of the infant's own mother. Capturing the heartbeat well enough to enable recording and accurate, realistic replay usually requires the use of a stethoscope-like instrument by a trained person and is an error-prone process for an untrained one, making it impractical for mass use. This invention improves the state-of-the-art by using an easy-to-capture but imperfect signal, for example, from a photoelectric sensor placed on the mother's finger, to still produce a realistic simulated heartbeat sound with the mother's heartrate. This makes the invention a suitable choice for infant warming solutions intended for mass use. The invention comprises an analog signal sampling module, a logic and memory module, and a sound replay module for the audible replay of electronically stored sounds.
Plush toy with sensory development
A plush toy is provided. The plush toy includes a head attached to a body having two leg-like appendages. The toy has an opening leading to a first pocket located inside the body. The first pocket is interconnected to a second pocket located inside the head. The opening to the second pocket at the intersection of the head and body can be closed with a hook-and-look type fastener. The second pocket is sized and configured to contain a sensory stimulus module capable of playing music, vibrating, and emitting white noise at different volumes to sooth a child. When inserted inside the second pocket, buttons on the module are aligned with indicia on the posterior side of the head which permit a user to press through the fabric to activate and control the module. A teether in the shape of hugging arms is attached to the toy and provides teething relief and enjoyment for the child.
Wearable apparatus
A wearable apparatus capable of altering a physiological parameter such as the heart rate of a user to provide a relaxing or stimulating effect on the user is provided. The apparatus comprises a device capable of engaging the patient's skin to provide a rhythmic tactile stimulus to the user that can alter the user's heart rate and an arrangement for securing the device to the user such that the device can apply the stimulus to the user. The apparatus may be part of a system enabling the device to be controlled remotely. The apparatus may also be configured to provide additional tactile stimuli.
WEARABLE APPARATUS
A wearable apparatus capable of altering a physiological parameter such as the heart rate of a user to provide a relaxing or stimulating effect on the user is provided. The apparatus comprises a device capable of engaging the patient's skin to provide a rhythmic tactile stimulus to the user that can alter the user's heart rate and an arrangement for securing the device to the user such that the device can apply the stimulus to the user. The apparatus may be part of a system enabling the device to be controlled remotely. The apparatus may also be configured to provide additional tactile stimuli.
METHOD FOR DELIVERING A DIGITAL THERAPY RESPONSIVE TO A USER'S PHYSIOLOGICAL STATE AT A SENSORY IMMERSION VESSEL
One variation of a method for delivering a digital medicine experience to a user includes: loading the digital medicine experience at a sensory immersion vessel; calculating a target value of a bioindicator of the physiological state of the user, the target value of the bioindicator corresponding to a target physiological state of the user; at an initial time, rendering sensory representations of a set of elements in a multi-sensory virtual environment within the sensory immersion vessel at an initial progression rate; at a time during the digital medicine experience, succeeding the initial time, measuring a value of the bioindicator; calculating a progression rate through the digital medicine experience based on a difference between the value of the bioindicator and the target value of the bioindicator; and at a second time succeeding the time, rendering sensory representations of the set of elements in the multi-sensory virtual environment at the progression rate.
MEDIA CONTENT SYSTEM FOR ENHANCING REST
A media-playback device acquires a heart rate, selects a song with a first tempo, and initiates playback of the song. The song meets a set of qualification criteria and the first tempo is based on the heart rate, such as being equal to or less than the heart rate. The media-playback device also initiates playback of a binaural beat at a first frequency. Over a period of time, the binaural beat's first frequency is changed to a second frequency. Over the period of time, the first tempo can also be changed to a second tempo, where the second tempo is slower than the first tempo.