A61M2021/0088

SEAT DEVICE

To better fulfill a sleep-inducing function for a seated person, a seat device includes a pressing device provided in a seat back and configured to press a back or a waist of a seated person to induce breathing; at least one of a temperature adjusting device configured to change a temperature of a seat cushion and/or the seat back and a shape adjusting device configured to change a surface shape of the seat cushion and/or the seat back; and a controller configured to control the pressing device to press the back or the waist of the seated person at a set cycle corresponding to a breathing cycle of a person at a sleeping time, and control the at least one of the temperature adjusting device and the shape adjusting device.

Physiological Signal Assisted Acupuncture System and Automatic Electroacupuncture System
20230021851 · 2023-01-26 ·

A system that assists acupuncture based on the physiological signals of the human body. Physiological signals comprise respiratory signals, electrocardiographic signals, electrical skin signals, electroencephalograph signal, blood flow signals, pulse wave signals and/or signals derived from above signals. The acupuncture treatment process comprises the following: controlling the actuator of the automatic acupuncture device through physiological signals to start, to stop acupuncture treatment or to perform acupuncture techniques such as twisting or lifting-thrusting. It also provides an automatic acupuncture system to assist acupuncture based on Chinese Medicine Body Clock information.

VIBRATION PRODUCING DEVICE WITH SLEEP CYCLE FUNCTION AND TRANSDUCER
20230008214 · 2023-01-12 ·

A device is described for delivering a therapeutic vibration to a body. The device may include at least two motors in a housing with unbalanced masses coupled to their axles, such that vibration of the masses causes the two motors and housing to vibrate at a beat frequency 80. The motors and housing may be coupled to the body via a platform which places the motors and housings at or near a resonant structure in the body, creating a coupled oscillation between the platform and the body. The vibration may be based on the input signal, such that the system applies the vibration based on the input signal to the user, wherein the signal may be an audio or video signal. The system may be configured to measure and manipulate the flow of cerebral spinal fluid.

Earphones for measuring and entraining respiration

An earphone includes a loudspeaker, a microphone, a housing supporting the loudspeaker and microphone, and ear tip surrounding the housing and configured to acoustically couple both the loudspeaker and the microphone to an ear canal of a user, and to acoustically close the entrance to the user's ear canal. A processor provides output audio signals to the loudspeaker, receives input audio signals from the microphone, extracts a rate of respiration from the input audio signals, adjusts the output audio signals based on the extracted rate of respiration, and provides the adjusted output audio signals to the loudspeaker.

Method for delivering a digital therapy responsive to a user's physiological state at a sensory immersion vessel
11527318 · 2022-12-13 · ·

One variation of a method for delivering a digital medicine experience to a user includes: loading the digital medicine experience at a sensory immersion vessel; calculating a target value of a bioindicator of the physiological state of the user, the target value of the bioindicator corresponding to a target physiological state of the user; at an initial time, rendering sensory representations of a set of elements in a multi-sensory virtual environment within the sensory immersion vessel at an initial progression rate; at a time during the digital medicine experience, succeeding the initial time, measuring a value of the bioindicator; calculating a progression rate through the digital medicine experience based on a difference between the value of the bioindicator and the target value of the bioindicator; and at a second time succeeding the time, rendering sensory representations of the set of elements in the multi-sensory virtual environment at the progression rate.

METHOD AND SYSTEM FOR SYNTHESIZING BEAT SOUND AND MUSIC
20220370758 · 2022-11-24 ·

A method and a system for synthesizing beat sound and music. The method comprises: selecting a sound material as a beat sound (S101); intelligently or manually regulating, according to a human body characteristic parameter, a beat sound frequency matched with the human body characteristic parameter (S102); selecting music (S103); and synthesizing the beat sound and the music in a volume ratio to obtain mixed music (S104). The method and system for synthesizing beat sound and music provided by the present disclosure can intelligently or manually regulate the beat sound frequency and the volume ratio of the beat sound and the music through human body characteristic parameter, and obtain the mixed music in various synthesis ways. The mixed music can be used in trainings for physical and mental relaxations and improving the concentration of the human body, and is suitable for practices of improving sleeping conditions of the human body, and improving practice effects of yoga, meditation, and zazen.

Generating Multi-Sensory Media Channels from a Base Digital Waveform for Delivery in a Vibroacoustic Therapy Bed

A multi-sensory media experience delivery platform includes a vibroacoustic therapy bed that delivers a multi-sensory media experience locally stored, streaming, on-demand, or real-time signals. The vibroacoustic therapy bed drives a plurality of sensory output devices based on a set of sensory output channels to produce sounds, vibrations, light patterns, or other sensory outputs. The channels may be derived from dedicated signals created for a specific sensory output device or may be derived from an audio file or other general set of waveforms. The multi-sensory media experience may be customized to a user based on user profile data, metadata associated with the multi-sensory media experience, or biometric data. Furthermore, users can create customized multi-sensory media experiences from libraries of sounds or other media.

Generating a Multi-Sensory Media Experience in a Vibroacoustic Therapy Bed Based on User-Selected Clips
20220370756 · 2022-11-24 ·

A multi-sensory media experience delivery platform includes a vibroacoustic therapy bed that delivers a multi-sensory media experience locally stored, streaming, on-demand, or real-time signals. The vibroacoustic therapy bed drives a plurality of sensory output devices based on a set of sensory output channels to produce sounds, vibrations, light patterns, or other sensory outputs. The channels may be derived from dedicated signals created for a specific sensory output device or may be derived from an audio file or other general set of waveforms. The multi-sensory media experience may be customized to a user based on user profile data, metadata associated with the multi-sensory media experience, or biometric data. Furthermore, users can create customized multi-sensory media experiences from libraries of sounds or other media.

DEVICE AND METHOD FOR CONTROLLING RESPIRATION DURING SLEEP

A device for controlling respiration during sleep based on the user physiological characteristic. The device includes an odor disperser for dispersing an odor; at least one detector for detecting a physiological characteristic of a user; and a controller for controlling respiration of the user by instructing the odor dispenser to disperse an odor responsive to detections by the at least one detector.

Device and method for controlling respiration during sleep

A device for controlling respiration during sleep based on the user physiological characteristic. The device includes an odor disperser for dispersing an odor; at least one detector for detecting a physiological characteristic of a user; and a controller for controlling respiration of the user by instructing the odor dispenser to disperse an odor responsive to detections by the at least one detector.