Patent classifications
A63B2024/0096
BILATERAL LIMB COORDINATION TRAINING SYSTEM AND CONTROL METHOD
Provided are a bilateral limb coordination training system and a bilateral limb coordination training control method. The bilateral limb coordination training control method includes: detecting, by a force sensor, force information of a three degree-of-freedom bilateral motion mechanism and sending the force information to a main controller; determining, by the main controller, target motion information of the three degree-of-freedom bilateral motion mechanism of a robot according to the force information; and controlling, by the main controller, the three degree-of-freedom bilateral motion mechanism to perform a corresponding motion based on the target motion information and sending training data and running status information generated during training to an upper computer; where a training instruction includes a bilateral non-association motion training instruction, a bilateral flexible-association motion training instruction or a bilateral rigid-association motion training instruction.
SYNCHRONIZING VIDEO WORKOUT PROGRAMS ACROSS MULTIPLE DEVICES
In one aspect of the disclosure, a method that involves keeping state of a video workout program may include communicatively coupling a server in a cloud network to an exercise machine through a first network connection, communicatively coupling the server to a network device through a second network connection, the server providing a video workout program to the exercise machine for execution at the exercise machine to enable a user to perform at least a portion of a workout of the video workout program on the exercise machine, the server keeping state of the video workout program during execution of the video workout program based on inputs from the exercise machine and the network device, and taking an action based on the state. The action may include synchronizing multiple displays, adaptively scaling the video workout program, and/or generating and providing an exercise machine control command to the exercise machine.
Animation preparing device, animation preparing method and recording medium
The animation preparing device includes at least one processor. The processor acquires exercise data concerning an exercise done by a user or the exercise that the user is doing. In a case where there exists a plurality of causes for a characteristic point of the user that has been detected based on the acquired exercise data, the processor prepares, from the exercise data, a first user animation represented in a first direction of line of sight as an animation of the exercise done by the user or the exercise that the user is doing in order to indicate a first cause for the characteristic point, and prepares a second user animation represented in a second direction of line of sight that is separate from the first line of sight in order to indicate a second cause for the characteristic point that is separate from the first cause.
Exercise and Communication System and Associated Methods
An exercise and communications system includes an interactive device, a remote device, and an external device, wherein the interactive device is configured to gather data relating to a user of the system and transmit the same to the remote device, and the remote device is configured to provide analyze the data and transmit a response to the interactive device, which in turn communicates the response to the user and additionally communication with an external device for retrieval of instructions, programs, and data, inter alia. An exercise and communications system facilitates communication between a plurality of users, each having an interactive device and a remote device.
Variable—resistance exercise machine with network communication for smart device control and brainwave entrainment
A variable-resistance exercise machine with network communication for smart device control and brainwave entrainment, comprising an exercise machine with a plurality of moving surfaces, that each provide an independent degree of resistance to movement, a sensor that detects movement and provides output to a controller, a brainwave entrainment manager that selects a brainwave entrainment frequency based on the sensor output, and a controller that receives an input from a user device, changes the operation of the plurality of moving surfaces based on the input, and sends the brainwave entrainment frequency to the user device.
Strength training and exercise platform
An exercise device includes a base defining an inner volume and a top supported by the base, the top defining an aperture. The exercise device further includes a force sensor configured to measure force on the top and a motor disposed within the base and below the top, the motor including a cable extendable through the aperture. The exercise deice further includes a controller communicatively coupled to each of the force sensor and the motor. The controller is adapted to actuate the motor in response to forces applied to the top as measured by the force sensor. The controller may also actuate the motor in response to one or more additional parameters related to the speed or force with which the cable is manipulated (e.g., pulled by a user).
VEHICLE EXERCISE SYSTEM
The present invention relates to systems, methods, and apparatus that facilitate exercise in vehicles. In particular, the present invention provides active exercise in passenger and navigation areas in vehicles by incorporating force sensors in the environment surrounding the passenger and/or navigator in the vehicle. The present invention applies the principles of isometric training and interacts with a remote or on-board computer platform to track, measure and provide instruction to the passage and/or navigator engaged in such isometric training.
METHOD AND SYSTEM FOR USING ARTIFICIAL INTELLIGENCE TO INDEPENDENTLY ADJUST RESISTANCE OF PEDALS BASED ON LEG STRENGTH
A method is disclosed for using an artificial intelligence engine to modify resistance of pedals of an exercise device. The method includes generating, by the artificial intelligence engine, a machine learning model trained to receive measurements as input, and outputting, based on the measurements, a control instruction that causes the exercise device to modify, independently from each other, the resistance of the pedals. While a user performs an exercise using the exercise device, the method includes receiving the measurements from sensors associated with the pedals. The method includes determining, based on the measurements, a quantifiable or qualitative modification to the resistance provided by a pedal of the pedals. The resistance provided by another pedal of the pedals is not modified. The method includes transmitting the control instruction to the exercise device to cause the resistance provided by the pedal to be modified.
FITNESS CONTROL SYSTEM AND SPINNING BICYCLE
Provided are a fitness control system and a spinning bicycle. The system includes: a central controlling unit for detecting change information of each parameter of the fitness equipment; and a terminal device for controlling, according to the change information of each parameter of the fitness equipment, a virtual character to simulate movement of a user who uses the fitness equipment in the target fitness scene, and for real-time detecting during a virtual character simulates movement of the user, the road condition information in the target fitness scene, and feeding back to the central controlling unit a control signal matching a set condition. The central controlling unit is also configured to control, according to the control signal, the fitness equipment to generate feedback matching the influence.
EXERCISE OR SPORTS EQUIPMENT AS GAME CONTROLLER
A system and method for providing real-time exercise parameters generated from exercise and sports equipment by a user into gameplay of game titles. The real-time exercise parameters may include power data, resistance data, cadence data, speed data, etc. and associated timestamps, such that the exercise parameters may be used for generating instructions corresponding to a set of inputs associated with gameplay of a game title. A game server associated with the game title may receive and execute the instructions to initiate performance of an in-game action by an avatar of the user within a gaming environment of the game title.