Patent classifications
A63B2102/20
SPORTS TRAINING BALL AND METHOD OF MANUFACTURING A SPORTS TRAINING BALL
A lacrosse training ball that is made up of a shell that defines an enclosure having an interior volume is disclosed. The shell includes a plurality of pads connected along a plurality of seams sewn with a thread having a finishing knot. The interior volume is substantially occupied by a filler that includes a mixture of a first material and a second material.
Skateboard deck
A composite panel structure has opposing outer walls or surfaces and a core comprising a plurality of ribs extending between and connected to the outer walls and defining chambers which are filled with expanding foams, non-expanding foams, gases, or a combination thereof. The outer panel surfaces and internal chamber walls or ribs are made of woven or non-woven fibrous material impregnated with one or more resins. The panel structure may be used for making a variety of products including sports equipment such as sports paddles, surfboards, kite boards, skateboards, wakeboards, as well as construction panels for walls, ceilings or floors, display panels, panels for the vehicle industry, furniture, and other structures requiring high strength to weight properties.
METHOD, COMPUTER PROGRAM, APPARATUS AND SYSTEM
A method includes obtaining position information relating to an object in a sporting event, determining, based on the position information, that a start event has occurred, wherein the start event indicates a start of play of the sporting event, and generating, according to a result of the determination, an instruction to start storing position information relating to the object.
Athletic performance monitoring systems and methods in a team sports environment
Systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like, are described. These systems and methods can provide useful metrics for players and coaches relating to athletic performances in various sports, including various team sports.
Swing trainer
A swing trainer configured to draw the elbows of the player together by the cocking of the player's wrists. The swing trainer includes arm mounts configured to mount to a player's arms at an intermediate position; and a link with at least a portion connected to the mounts and extending therebetween and arranged such that the portion of the link between the arms is configured to shorten during a swing of a stroke to inhibit splaying of the elbows of the player during the stroke, the link being slidably connected to the one of the mounts so it may slide past. A corresponding method of swing training using said swing trainer is also disclosed.
Negative Poisson`s Ratio Materials For Sporting Goods
In an aspect, a sports ball includes a core including a negative Poisson's ratio (NPR) foam material, in which the core has a Poisson's ratio of between 0 and −1, and in which the NPR foam material includes an NPR polymer foam; and a cover layer surrounding the core. In an aspect, a golf club includes an elongated shaft; a grip disposed at a first end of the elongated shaft; and a head connected to a second end of the elongated shaft, the head having a flat face configured for contact with a golf ball, in which the flat face is formed of a negative Poisson's ratio (NPR) foam material, in which the head has a Poisson's ratio of between 0 and −1, and in which the NPR foam material includes an NPR metal foam, an NPR ceramic foam, or an NPR-PPR composite foam.
Athletic Performance Monitoring Systems and Methods in a Team Sports Environment
Systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like, are described. These systems and methods can provide useful metrics for players and coaches relating to athletic performances in various sports, including various team sports.
Methods and systems to track a moving sports object trajectory in 3D using a single camera
Systems and methods are described for generating a three-dimensional track a ball in a gaming environment from a single camera. In some examples, an input video including frames of a ball moving in a gaming environment recorded by a camera may be obtained, along with a camera projection matrix associated with at least one frame that maps a two-dimensional pixel space representation to a three-dimensional representation of the gaming environment. Candidate two-dimensional image locations of the ball across the plurality of frames may be identified using a neural network or a computer vision algorithm. An optimization algorithm may be performed that uses a 3D ball physics model, the camera projection matrix and a subset of the candidate two-dimensional image locations of the ball to generate a three-dimensional track of the ball in the gaming environment. The three-dimensional track of the ball may then be provided to a user device.
METHOD AND SYSTEM FOR IDENTIFYING ONE OF A BALL IMPACT AND A CUSTOM TAP
The present disclosure provides a method and system for identifying one of a ball impact and a custom tap on a sports equipment. The method encompasses receiving in real time, at a stump box [102] from one or more accelerometer sensors [202] placed in at least one smart sticker [102], at least one acceleration data associated with a sports equipment [106], The method thereafter leads to identifying, by the stump box [102], a correlation value associated with an identified at least one acceleration pattern based on at least one preconfigured acceleration pattern. Thereafter, one of a positive indication and a negative indication based on a comparison of the at least one correlation value with a correlation threshold value is generated at the stump box [102] and one of the ball impact and the custom tap is then identified based on the positive indication and the negative indication, respectively.
METHODS AND SYSTEMS TO TRACK A MOVING SPORTS OBJECT TRAJECTORY IN 3D USING A SINGLE CAMERA
Systems and methods are described for generating a three-dimensional track a ball in a gaming environment from a single camera. In some examples, an input video including frames of a ball moving in a gaming environment recorded by a camera may be obtained, along with a camera projection matrix associated with at least one frame that maps a two-dimensional pixel space representation to a three-dimensional representation of the gaming environment. Candidate two-dimensional image locations of the ball across the plurality of frames may be identified using a neural network or a computer vision algorithm. An optimization algorithm may be performed that uses a 3D ball physics model, the camera projection matrix and a subset of the candidate two-dimensional image locations of the ball to generate a three-dimensional track of the ball in the gaming environment. The three-dimensional track of the ball may then be provided to a user device.