A63B22/0285

Exercise treadmill

A treadmill has a front or rear set of pulleys and a looped running belt. The pulleys rotate with the movement of the belt, e.g., when a user walks, jogs, or runs on the treadmill. The pulleys are mounted on a rotating roller tube so that the roller tube rotates with the pulleys. The roller tube is mounted on a stationary shaft using bearings on each side and a one-way device that allows the pulleys to rotate in one direction. The rotation direction corresponds to the movement of the top of the belt from the front to the rear of the treadmill. The one-way device prevents the pulleys from rotating in the opposite direction, preventing the top of the belt from moving from the rear of the treadmill to the front. The one-way device may be a sprag clutch. The treadmill may be a motor-less, curved treadmill.

MOTORIZED TREADMILL WITH MOTOR BRAKING MECHANISM AND METHODS OF OPERATING SAME

A treadmill includes a running belt defining a non-planar running surface, and a motor operatively coupled to the running belt. The treadmill is operable in plurality of operating modes to control a user experience.

Variable—resistance exercise machine with network communication for smart device control and brainwave entrainment
11707644 · 2023-07-25 · ·

A variable-resistance exercise machine with network communication for smart device control and brainwave entrainment, comprising an exercise machine with a plurality of moving surfaces, that each provide an independent degree of resistance to movement, a sensor that detects movement and provides output to a controller, a brainwave entrainment manager that selects a brainwave entrainment frequency based on the sensor output, and a controller that receives an input from a user device, changes the operation of the plurality of moving surfaces based on the input, and sends the brainwave entrainment frequency to the user device.

Treadmill with a scale mechanism in a motor cover
11565148 · 2023-01-31 · ·

A treadmill includes a platform where the platform includes a first side panel and a second side panel spaced apart at a distance from the first side panel, and a gap defined between the first side panel and the second side panel. The treadmill also includes a running deck contained within the platform and exposed within the gap, a first pulley connected to the running deck, a second pulley connected to the running deck opposite the first pulley, a tread belt surrounding the first pulley and the second pulley. A motor is in mechanical communication with at least one of the first pulley or the second pulley. A cover is located over the motor. A scale mechanism is incorporated into the cover over the motor.

SYSTEM AND METHOD FOR TARGETED NEUROLOGICAL THERAPY USING BRAINWAVE ENTRAINMENT WITH PASSIVE TREATMENT
20230218947 · 2023-07-13 ·

A system and method for targeted neurological treatment using brainwave entrainment therapy with passive treatment that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive gait parameters for an individual and compare those against a database of historical gait data to determine if an onset neurodegenerative condition is present, and applies a brainwave entrainment therapy responsive to the determination of the condition. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using a treatment regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.

CLOUD-BASED GAMING PLATFORM WITH HEALTH-RELATED DATA COLLECTION
20230223122 · 2023-07-13 ·

A system and method for a cloud-based gaming platform with integrated health-related data collection capabilities. In an embodiment, the system and method comprise a cloud-based gaming platform comprising a frontend accessible from various game clients which operates a gaming environment on one or more game servers, a backend that provides the game database and analytics used by the game servers to operate the gaming environment, and a HIPPA-compliant security gateway configured to route health-related data from gaming to a healthcare diagnostics and treatment module integrated into the platform. Exercising on an exercise machine compatible with the cloud-based gaming platform entertains the user while simultaneously capturing data about the user's physical and mental performance which can later be used to diagnose medical conditions and, depending on configuration, implement treatment regimens comprising exercise routines and mental simulation via tasks in the gaming environment.

MULTI-MODALITY THERAPEUTIC STIMULATION USING VIRTUAL OBJECTS AND GAMIFICATION
20230218857 · 2023-07-13 ·

A system and method for therapeutic stimulation using virtual objects and gamification, in which multi-modality stimulus is applied using some combination of virtual elements, attention is enhanced by virtue of the user's active participation, and long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, a means for monitoring the user's attention, and a software application which applies therapeutic stimulation using some combination of the display, the light-producing device, the audio-producing device, and the haptic feedback device.

HEALTH - RELATED DATA COLLECTION SYSTEM FOR HEALTHCARE DIAGNOSTICS AND TREATMENT PLATFORMS
20230211205 · 2023-07-06 ·

A method and method for a cloud-based gaming platform with integrated healthcare diagnostic and treatment capabilities. In an embodiment, the system and method comprise a cloud-based gaming platform comprising a frontend accessible from various game clients which operates a gaming environment on one or more game servers, a backend that provides the game database and analytics used by the game servers to operate the gaming environment, and a healthcare diagnostics and treatment module integrated into the platform comprising a HIPPA-compliant security gateway, an AI-assisted healthcare diagnostics module, and an alert and treatments module. Exercising on an exercise machine compatible with the cloud-based gaming platform entertains the user while simultaneously capturing data about the user’s physical and mental performance which can be used to diagnose medical conditions and, depending on configuration, implement treatment regimens comprising exercise routines and mental simulation via tasks in the gaming environment.

Motion device for virtual reality interaction and virtual reality system

A motion device for a virtual reality interaction includes a core, a running belt carried by the core and a frame. The running belt is configured to wrap the core and capable of sliding on the outer surface of the core. The running belt includes a number of running belt units. A surface of each running belt unit facing the core is provided with a number of grooves, and each groove of each running belt unit is connected with a corresponding groove of an adjacent running belt unit through an elastic strap. The frame is located at a periphery of the running belt and is configured to carry the running belt and the core. A number of first balls are arranged between the frame and the running belt.

Brainwave entrainment using virtual objects and gamification
11517709 · 2022-12-06 · ·

A system and method for brainwave entrainment using virtual objects and gamification, in which brainwave entrainment is applied using some combination of gaming elements, brainwave is enhanced by virtue of the user's active participation, and long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, a means for monitoring the user's attention, and a software application which applies brainwave entrainment using some combination of the display, the light-producing device, the audio-producing device, and the haptic feedback device.